References


Search Results

DepthLab: Real-Time 3D Interaction With Depth Maps for Mobile Augmented Reality.

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Keywords: depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore | doi | cite

Geollery: A Mixed Reality Social Media Platform.

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Keywords: metaverse, virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, digital twins, mirrored world | doi | cite

Montage4D: Real-Time Seamless Fusion and Stylization of Multiview Video Textures.

Journal of Computer Graphics Techniques (JCGT), 2019.
Keywords: texture montage, 3d reconstruction, texture stitching, view-dependent rendering, discrete geodesics, projective texture mapping, differential geometry, temporal texture fields | doi | cite

Social Street View: Blending Immersive Street Views With Geo-Tagged Social Media.

Ruofei Du and Amitabh Varshney
Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Keywords: metaverse, spatial-temporal virtual reality; social media; street view; geographical information systems; mixed reality; WebGL; digital twins | doi | cite

Fusing Multimedia Data Into Dynamic Virtual Environments.

Ruofei Du
Ph.D. Dissertation, Computer Science Department., University of Maryland, College Park., 2018.
Keywords: social street view, geollery, spherical harmonics, 360 video, multiview video, montage4d, haptics, cryptography, metaverse, mirrored world | doi | cite

ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard of Hearing Users.

Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI), 2022.
Keywords: accessibility, deaf, Deaf, hard of hearing, sound awareness | doi | cite

GazeChat: Enhancing Virtual Conferences With Gaze-Aware 3D Photos.

Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (UIST), 2021.
Keywords: eye contact, gaze awareness, video conferencing, video-mediated communication, gaze interaction | doi | cite

Multiresolution Deep Implicit Functions for 3D Shape Representation.

2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
Keywords: deep implicit functions, neural representation, compression, levels of detail | doi | cite

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondence.

2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
Keywords: correspondences, geodesic distance, embeddings, neural networks | doi | cite

A Log-Rectilinear Transformation for Foveated 360-Degree Video Streaming.

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021.
Keywords: 360° video, foveation, virtual reality, live video stream-ing, log-rectilinear, summed-area table | doi | cite

Sandwiched Image Compression: Wrapping Neural Networks Around a Standard Codec.

2021 IEEE International Conference on Image Processing (ICIP), 2021.
Keywords: deep learning, image compression | doi | cite

Saliency Computation for Virtual Cinematography in 360° Videos.

Ruofei Du and Amitabh Varshney
IEEE Computer Graphics and Applications (CGA), 2021.
| doi | cite

CollaboVR: A Reconfigurable Framework for Multi-User to Communicate in Virtual Reality.

Zhenyi He, Ruofei Du, and Ken Perlin
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Keywords: chalktalk, virtual reality, collaborative work, layout, telepresence, communication | doi | cite

3D-Kernel Foveated Rendering for Light Fields.

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2020.
Keywords: light field, foveated rendering, microscopic light field, eye tracking, visualization | doi | cite

Experiencing Real-Time 3D Interaction With Depth Maps for Mobile Augmented Reality in DepthLab.

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Keywords: depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore | doi | cite

MeteoVis: Visualizing Meteorological Events in Virtual Reality.

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA), 2020.
Keywords: scientific visualization, virtual reality, meteorological data, immersion, interactive visualization, vector field | doi | cite

Eye-Dominance-Guided Foveated Rendering.

IEEE Transactions on Visualization and Computer Graphics (TVCG, Special Issue of IEEE Conference on Virtual Reality and 3D User Interfaces), 2020.
Keywords: virtual reality, foveated rendering, perception, gaze-contingent rendering, ocular dominance, eye tracking | doi | cite

Language-Based Colorization of Scene Sketches.

ACM Transactions on Graphics (SIGGRAPH Asia), 2019.
Keywords: deep neural networks; image segmentation; language-based editing; scene sketch; sketch colorization | doi | cite

ORC Layout: Adaptive GUI Layout With OR-Constraints.

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Keywords: GUI builder, layout manager, constraint-based layout, visual interface design, visual programming | doi | cite

Kernel Foveated Rendering.

Proceedings of the ACM on Computer Graphics and Interactive Techniques (I3D), 2018.
Keywords: foveated rendering, perception, log-polar mapping, eye-tracking, virtual reality, head-mounted displays | doi | cite

Project Geollery.com: Reconstructing a Live Mirrored World With Geotagged Social Media.

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 24th International Conference on Web3D Technology (Web3D), 2019.
Keywords: virtual reality, mixed reality, 360° image, GIS, 3D reconstruction, projection mapping, mirrored world, social media, WebGL, metaverse, mirrored world | doi | cite

Montage4D: Interactive Seamless Fusion of Multiview Video Textures.

Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2018.
Keywords: texture montage, 3d reconstruction, texture stitching, view-dependent rendering, discrete geodesics, projective texture mapping, differential geometry, temporal texture fields | doi | cite

SketchyScene: Richly-Annotated Scene Sketches.

European Conference on Computer Vision (ECCV), 2018.
Keywords: sketch dataset, scene sketch, sketch segmentation | doi | cite

Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras.

ACM Transactions on Accessible Computing (TACCESS), 2016.
Keywords: accessibility, real-time OCR, visual impairments, wearables | doi | cite

Video Fields: Fusing Multiple Surveillance Videos Into a Dynamic Virtual Environment.

Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Keywords: virtual reality; mixed-reality; video-based rendering; projection mapping; surveillance video; WebGL; WebVR | doi | cite

Experiencing a Mirrored World With Geotagged Social Media in Geollery.

Ruofei Du, David Li, and Amitabh Varshney
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA), 2019.
Keywords: virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, metaverse, mirrored world | doi | cite

Interactive Fusion of 360° Images for a Mirrored World.

Ruofei Du, David Li, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Keywords: virtual reality, 360° image, 3D reconstruction, mixed reality, projection mapping, mirrored world, metaverse, mirrored world | doi | cite

Tracking-Tolerent Visual Cryptography.

Ruofei Du, Eric Lee, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Keywords: visual cryptography, augmented reality (AR), tracking | doi | cite

VRSurus: Enhancing Interactivity and Tangibility of Puppets in Virtual Reality.

Ruofei Du and Liang He
Proceedings of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA), 2016.
Keywords: Virtual Reality; Tangible User Interface; Haptics; Gesture Recognition; Head-Mounted Display | doi | cite

AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden.

Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA), 2015.
Keywords: Visualization; Tangible Interactive Art; Machine Aesthetics; Calm Technology; XY Servo Table; Kinect | doi | cite

The Design and Preliminary Evaluation of a Finger-Mounted Camera and Feedback System to Enable Reading of Printed Text for the Blind.

Computer Vision - ECCV 2014 Workshops (ECCVW), 2014.
Keywords: Accessibility, Wearables, Real-time OCR, Text Reading for Blind | doi | cite

Supporting Everyday Activities for Persons With Visual Impairments Through Computer Vision.

Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS), 2015.
Keywords: Blind; visually impaired; wearable computing; computer vision; vision-augmented touch | doi | cite

Online Vigilance Analysis Combining Video and Electrooculography Features.

Neural Information Processing - 19th International Conference (ICONIP), 2012.
Keywords: Vigilance Analysis Fatigue Detection Active Shape Model Electrooculography Support Vector Machine | doi | cite

Holoportation: Virtual 3D Teleportation in Real-Time.

Sergio Orts-Escolano, Christoph Rhemann, Sean Fanello, Wayne Chang, Adarsh Kowdle, Yury Degtyarev, David Kim, Philip Davidson, Sameh Khamis, Mingsong Dou, Vladimir Tankovich, Charles Loop, Qin Cai, Philip Chou, Sarah Mennicken, Julien Valentin, Vivek Pradeep, Shenlong Wang, Sing Bing Kang, Pushmeet Kohli, Yuliya Lutchyn, Cem Keskin, and Shahram Izadi
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016.
| doi | cite

KinectFusion: Real-Time 3D Reconstruction and Interaction Using a Moving Depth Camera.

Shahram Izadi, Andrew Davison, Andrew Fitzgibbon, David Kim, Otmar Hilliges, David Molyneaux, Richard Newcombe, Pushmeet Kohli, Jamie Shotton, Steve Hodges, and Dustin Freeman
Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST \textquotesingle11, 2011.
| doi | cite

Image-Guided Neural Object Rendering.

Justus Thies, Michael Zollh{\"o}fer, Christian Theobalt, Marc Stamminger, and Matthias Nie{\ss}ner
8th International Conference on Learning Representations, 2020.
| doi | cite



OpenSketch.

Yulia Gryaditskaya, Mark Sypesteyn, Jan Willem Hoftijzer, Sylvia Pont, Fr{\'{e}}do Dur, and Adrien Bousseau
, 2019.
| doi | cite

Immersive Street-Level Social Media in the 3D Virtual City.

Hannu Kukka, Minna Pakanen, Mahmoud Badri, and Timo Ojala
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017.
| doi | cite

Instant Panoramic Texture Mapping With Semantic Object Matching for Large-Scale Urban Scene Reproduction.

Jinwoo Park, Ik-Beom Jeon, Sung-Eui Yoon, and Woontack Woo
IEEE Transactions on Visualization and Computer Graphics, 2021.
| doi | cite

Immersive Trip Reports.

Jan Brejcha, Michal Luk{\'{a}}c, Zhili Chen, Stephen DiVerdi, and Martin Cad{\'{\i}}k
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018.
| doi | cite

Social Media Based 3D Visual Popularity.

Abdullah Bulbul and Rozenn Dahyot
Computers \& Graphics, 2017.
| doi | cite

A Review of Resolution Losses for AR/VR Foveated Imaging Applications.

Timothee E. Cognard, Alexander Goncharov, Nicholas Devaney, Chris Dainty, and Peter Corcoran
2018 IEEE Games, Entertainment, Media Conference (GEM), 2018.
| doi | cite

A Review on Mixed Reality: Current Trends, Challenges and Prospects.

Somaiieh Rokhsaritalemi, Abolghasem Sadeghi-Niaraki, and Soo-Mi Choi
Applied Sciences, 2020.
| doi | cite

A Review of Mixed Reality Telepresence.

Fazliaty Edora Fadzli, Ajune Wanis Ismail, Mohamad Yahya Fekri Aladin, and Nur Zuraifah Syazrah Othman
IOP Conference Series: Materials Science and Engineering, 2020.
| doi | cite


Worldsheet: Wrapping the World in a 3D Sheet for View Synthesis From a Single Image.

Ronghang Hu, Nikhila Ravi, Alexander C. Berg, and Deepak Pathak
Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
| doi | cite

Impact of Foveated Rendering on Procedural Task Training.

Rafael Radkowski and Supriya Raul
Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019.
| doi | cite

FLight.

Tusher Chakraborty, Taslim Arefin Khan, and A. B. M. Alim Al Islam
, 2017.
| doi | cite

Towards Enabling Blind People to Independently Write on Printed Forms.

Shirin Feiz, Syed Masum Billah, Vikas Ashok, Roy Shilkrot, and IV Ramakrishnan
, 2019.
| doi | cite

General Virtual Sketching Framework for Vector Line Art.

Haoran Mo, Edgar Simo-Serra, Chengying Gao, Changqing Zou, and Ruomei Wang
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2021), 2021.
| doi | cite

Photo Tourism.

Noah Snavely, Steven M. Seitz, and Richard Szeliski
, 2006.
| doi | cite

A Review of Video Surveillance Systems.

Omar Elharrouss, Noor Almaadeed, and Somaya Al-Maadeed
Journal of Visual Communication and Image Representation, 2021.
| doi | cite

A Systematic Literature Review of Mixed Reality Environments in K-12 Education.

Nikolaos Pellas, Ioannis Kazanidis, and George Palaigeorgiou
Education and Information Technologies, 2019.
| doi | cite


Spatiotemporal Retrieval of Dynamic Video Object Trajectories in Geographical Scenes.

Yujia Xie, Meizhen Wang, Xuejun Liu, Ziran Wang, Bo Mao, Feiyue Wang, and Xiaozhi Wang
Transactions in GIS, 2020.
| doi | cite

A Multi-Resolution Approach for Color Correction of Textured Meshes.

Mohammad Rouhani, Matthieu Fradet, and Caroline Baillard
, 2018.
| doi | cite

Foveated Real-Time Path Tracing in Visual-Polar Space.

Matias Koskela, Atro Lotvonen, Markku Mäkitalo, Petrus Kivi, Timo Viitanen, and Pekka Jääskeläinen
Eurographics Symposium on Rendering - DL-only and Industry Track, 2019.
| doi | cite

Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays.

Jingyu Liu, Claire Mantel, and Soren Forchhammer
, 2021.
| doi | cite


Digits.

David Kim, Otmar Hilliges, Shahram Izadi, Alex D. Butler, Jiawen Chen, Iason Oikonomidis, and Patrick Olivier
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST \textquotesingle12, 2012.
| doi | cite

Digital Twin As a Mixed Reality Platform for Art Exhibition Curation.

Inhwa Yeom and Woontack Woo
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021.
| doi | cite

Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering.

David Mandl, Peter Mohr, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter M Roth, and Denis Kalkofen
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR, 2021.
| doi | cite

TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities.

Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schutte, and Christian Holz
, 2021.
| doi | cite

Foveated Depth-of-Field Filtering in Head-Mounted Displays.

Martin Weier, Thorsten Roth, Andr{\'{e}} Hinkenjann, and Philipp Slusallek
ACM Transactions on Applied Perception, 2018.
| doi | cite

Foveated Streaming of Real-Time Graphics.

Gazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, and Antti Ylä-Jääski
Proceedings of the 12th ACM Multimedia Systems Conference, 2021.
| doi | cite

Selective Foveated Ray Tracing for Head-Mounted Displays.

Youngwook Kim, Yunmin Ko, and Insung Ihm
, 2021.
| doi | cite




SemanticPaint: Interactive 3D Labeling and Learning at Your Fingertips.

Julien Valentin, Vibhav Vineet, Ming-Ming Cheng, David Kim, Jamie Shotton, Pushmeet Kohli, Matthias Nie{\ss}ner, Antonio Criminisi, Shahram Izadi, and Philip Torr
ACM Transactions on Graphics, 2015.
| doi | cite

RetroDepth: 3D Silhouette Sensing for High-Precision Input on and Above Physical Surfaces.

David Kim, Shahram Izadi, Jakub Dostal, Christoph Rhemann, Cem Keskin, Christopher Zach, Jamie Shotton, Timothy Large, Steven Bathiche, Matthias Nie{\ss}ner, D. Alex Butler, Sean Fanello, and Vivek Pradeep
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
| doi | cite

HoloDesk: Direct 3D Interactions With a Situated See-Through Display.

Otmar Hilliges, David Kim, Shahram Izadi, Malte Weiss, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
| doi | cite

KinectFusion: Real-Time Dense Surface Mapping and Tracking With Kinect.

Richard Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew Davison, Pushmeet Kohi, Jamie Shotton, and Steve Hodges
2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011.
| doi | cite

NeRV: Neural Representations for Videos.

Hao Chen, Bo He, Hanyu Wang, Yixuan Ren, Ser-Nam Lim, and Abhinav Shrivastava
35th Conference on Neural Information Processing Systems (NeurIPS 2021), 2021.
Keywords: compression | doi | cite

3D Wikipedia.

Bryan C. Russell, Ricardo Martin-Brualla, Daniel J. Butler, Steven M. Seitz, and Luke Zettlemoyer
, 2013.
| doi | cite


From Google Street View to 3D City Models.

Akihiko Torii, Michal Havlena, and Tomas Pajdla
, 2009.
| doi | cite

GAVIN: A New Platform for Enriching 3D Virtual Indoor Navigation With Social-Based Geotags.

Christian Sicari, Valeria Lukaj, Antonio Celesti, Maria Fazio, and Massimo Villari
26th IEEE Symposium on Computers and Communications (ISCC 2021), 2021.
| doi | cite

IBRNet: Learning Multi-View Image-Based Rendering.

Qianqian Wang, Zhicheng Wang, Kyle Genova, Pratul P Srinivasan, Howard Zhou, Jonathan T Barron, Ricardo Martin-Brualla, Noah Snavely, and Thomas Funkhouser
CVPR 2021, 2021.
| doi | cite

Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans.

Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou
CVPR 2021, 2021.
| doi | cite

H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion.

Hongyi Xu, Thiemo Alldieck, and Cristian Sminchisescu
https://arxiv.org/pdf/2110.13746.pdf, 2021.
Keywords: nerf, digital human | doi | cite

Neural 3D Video Synthesis.

Tianye Li, Mira Slavcheva, Michael Zollhoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, and Zhaoyang Lv
https://arxiv.org/pdf/2103.02597.pdf, 2021.
Keywords: nerf, view synthesis | doi | cite

Inside Mall: Visual Analytics of Customer Behavior and Activities.

Jens Opolka, Patrick Riehmann, Heiko Peter, and Bernd Froehlich
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
| doi | cite

Social Network Analysis of China Computer Federation Co-Author Network.

Chengzhou Fu, Weiquan Zeng, Rui Ding, Chengjie Mao, Chaobo He, and Guohua Chen
, 2018.
| doi | cite

FingerReader: A Wearable Device to Explore Printed Text on the Go.

Roy Shilkrot, Jochen Huber, Wong Meng Ee, Pattie Maes, and Suranga Nanayakkara
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
| doi | cite


Towards Automatic Diagram Description for the Blind.

Seehait Chockthanyawat, Ekapol Chuangsuwanich, Atiwong Suchato, and Proadpran Punyabukkana
Proceedings of the 11th International Convention on Rehabilitation Engineering and Assistive Technology, 2017.
| doi | cite

FlexCase: Enhancing Mobile Interaction With a Flexible Sensing and Display Cover.

Christian Rendl, David Kim, Patrick Parzer, Sean Fanello, Martin Zirkl, Gregor Scheipl, Michael Haller, and Shahram Izadi
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
| doi | cite

Integrating the Smart Home Into the Digital Calendar.

Sarah Mennicken, David Kim, and Elaine May Huang
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
| doi | cite

Accurate, Robust, and Flexible Real-Time Hand Tracking.

Toby Sharp, Cem Keskin, Duncan Robertson, Jonathan Taylor, Jamie Shotton, David Kim, Christoph Rhemann, Ido Leichter, Alon Vinnikov, Yichen Wei, Daniel Freedman, Pushmeet Kohli, Eyal Krupka, Andrew Fitzgibbon, and Shahram Izadi
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
| doi | cite

FlexSense: A Transparent Self-Sensing Deformable Surface.

Christian Rendl, David Kim, Sean Fanello, Patrick Parzer, Christoph Rhemann, Jonathan Taylor, Martin Zirkl, Gregor Scheipl, Thomas Rothländer, Michael Haller, and Shahram Izadi
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
| doi | cite

The PumpSpark Fountain Development Kit.

Paul H. Dietz, Gabriel Reyes, and David Kim
Proceedings of the 2014 conference on Designing interactive systems, 2014.
| doi | cite

MixFab: A Mixed-Reality Environment for Personal Fabrication.

Christian Weichel, Manfred Lau, David Kim, Nicolas Villar, and Hans W. Gellersen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
| doi | cite

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces.

David Molyneaux, Shahram Izadi, David Kim, Otmar Hilliges, Steve Hodges, Xiang Cao, Alex Butler, and Hans Gellersen
Lecture Notes in Computer Science, 2012.
| doi | cite

Vermeer: Direct Interaction With a 360掳 Viewable 3D Display.

Alex Butler, Otmar Hilliges, Shahram Izadi, Steve Hodges, David Molyneaux, David Kim, and Danny Kong
Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST \textquotesingle11, 2011.
| doi | cite

Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras.

D. Alex Butler, Shahram Izadi, Otmar Hilliges, David Molyneaux, Steve Hodges, and David Kim
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
| doi | cite

Multi-Touch Authentication on Tabletops.

David Kim, Paul Dunphy, Pam Briggs, Jonathan Hook, John Nicholson, James Nicholson, and Patrick Olivier
Proceedings of the 28th international conference on Human factors in computing systems - CHI \textquotesingle10, 2010.
| doi | cite

Creating Malleable Interactive Surfaces Using Liquid Displacement Sensing.

Otmar Hilliges, David Kim, and Shahram Izadi
2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008.
| doi | cite

Designing for Collaborative Creative Problem Solving.

Otmar Hilliges, Lucia Terrenghi, Sebastian Boring, David Kim, Hendrik Richter, and Andreas Butz
Proceedings of the 6th ACM SIGCHI conference on Creativity \& cognition - C\&C \textquotesingle07, 2007.
| doi | cite

Super-Resolution Reconstruction for Binocular 3D Data.

Wei-Tsung Hsiao, Jing-Jang Leou, and Han-Hui Hsiao
2014 22nd International Conference on Pattern Recognition, 2014.
| doi | cite

A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms.

S.M. Seitz, B. Curless, J. Diebel, D. Scharstein, and R. Szeliski
2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1 (CVPR\textquotesingle06), 2006.
| doi | cite

Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays.

Praneeth Chakravarthula, Zhan Zhang, Okan Tursun, Piotr Didyk, Qi Sun, and Henry Fuchs
, 2021.
| doi | cite



Line Art Colorization Based on Explicit Region Segmentation.

Ruizhi Cao, Haoran Mo, and Chengying Gao
Computer Graphics Forum (Pacific Graphics 2021), 2021.
| doi | cite

Inside Mall: Visual Analytics of Customer Behavior and Activities.

Jens Opolka, Patrick Riehmann, Heiko Peter, and Bernd Froehlich
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
| doi | cite

Eye Tracking and Eye-Based Human\textendashComputer Interaction.

Päivi Majaranta and Andreas Bulling
, 2014.
| doi | cite




Demystification of Electrooculogram Signals: An Introductory Approach to Activity Recognition.

S. Mala and K. Latha
The 3rd International Conference on Computer Engineering and Mathematical Sciences (ICCEMS 2014), 2014.
| doi | cite

The Role of Feature Selection With Applications to Eye Movements Using Electrooculography.

S. Mala and K. Latha
BIOSCIENCES BIOTECHNOLOGY RESEARCH ASIA, 2015.
| doi | cite

Geolocated Visual Summarization of Social Media Data.

Elif Sanlialp and M. Abdullah Bulbul
2020 28th Signal Processing and Communications Applications Conference (SIU), 2020.
| doi | cite

Automatic Discovery and Geotagging of Objects From Street View Imagery.

Vladimir Krylov, Eamonn Kenny, and Rozenn Dahyot
Remote Sensing, 2018.
| doi | cite

Deep Depth Estimation on 360\textdegree Images With a Double Quaternion Loss.

Brandon Feng, Wangjue Yao, Zheyuan Liu, and Amitabh Varshney
2020 International Conference on 3D Vision (3DV), 2020.
| doi | cite

Foveated Rendering Technique in Modern Graphics.

, University of Maryland, College Park, 2018.
| doi | cite

Apparatus, Method, and System for Presentation of Multimedia Content Including Augmented Reality Content.

Leon Chen, Brian Keffer, and Jocelyn Seever
U.S. Patent 10,984,600, 2021.
| doi | cite

Video\textemdashGeographic Scene Fusion Expression Based on Eye Movement Data.

Xiaozhi Wang, Yujia Xie, and Xing Wang
2021 IEEE 7th International Conference on Virtual Reality (ICVR), 2021.
| doi | cite


MonoMR: Synthesizing Pseudo-2.5D Mixed Reality Content From Monocular Videos.

Dong-Hyun Hwang and Hideki Koike
Applied Sciences, 2021.
| doi | cite

Feature Based Object Tracking: A Probabilistic Approach.

Kaleb Smith
Florida Institute of Technology, 2016.
| doi | cite

PneuFetch: Supporting Blind and Visually Impaired People to Fetch Nearby Objects Via Light Haptic Cues.

Liang He, Ruolin Wang, and Xuhai Xu
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
| doi | cite

Sensory VR.

Daniel Harley, Alexander Verni, Mackenzie Willis, Ashley Ng, Lucas Bozzo, and Ali Mazalek
, 2018.
| doi | cite

A Character in Your Hand: Puppetry to Inform Game Controls.

Michael Nitsche and Pierce McBride
Digital Games Research Association DiGRA, 2018.
| doi | cite

Manipulating Puppets in VR.

Michael Nitsche and Pierce McBride
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020.
| doi | cite


Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions.

Siddharth Narayanan
Virginia Polytechnic Institute and State University, 2017.
| doi | cite


Heterogeneous Data Fusion .

James Browning
U.S. Patent 11,068,756, 2021.
| doi | cite

Video Display Method and Device.

Feihu Luo
CN110996087B, 2019.
| doi | cite


An Antiquity to the Contemporary of Secret Sharing Scheme.

K. Chitra and V. Prasanna Venkatesan
Journal of Innovative Image Processing, 2020.
| doi | cite

Impact of Key Shape and Dimension on Text Entry in Virtual Reality.

Tafadzwa Joseph Dube and Ahmed Arif
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
| doi | cite

Virtual and Augmented Reality Applications in Science and Engineering.

Nargess Memarsadeghi and Amitabh Varshney
Computing in Science \& Engineering, 2020.
| doi | cite

Leveraging the Physical Properties of Real Objects to Manage Digital Photography in Augmented Reality.

H. Chae, Youli Chang, Minji Kim, Gwanmo Park, and Jinwook Seo
Journal of KIISE, 2020.
| doi | cite

Students' Expectations and Social Media Sharing in Adopting Augmented Reality.

Ari Alamaki, Amir Dirin, and Jyrki Suomala
The International Journal of Information and Learning Technology, 2021.
| doi | cite

Surveying Consumer Understanding \& Sentiment of VR.

Joseph O'Hagan, Mohamed Khamis, and Julie R. Williamson
Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE \textquotesingle21), 2021.
| doi | cite



Video Content Representation to Support the Hyper-Reality Experience in Virtual Reality.

Hyerim Park and Woontack Woo
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021.
| doi | cite

Multi-View Neural Human Rendering.

Minye Wu, Yuehao Wang, Qiang Hu, and Jingyi Yu
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
| doi | cite

Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera.

Hyomin Kim, Jungeon Kim, Hyeonseo Nam, Jaesik Park, and Seungyong Lee
Computer Graphics Forum, 2021.
| doi | cite

RealityCheck: Blending Virtual Environments With Situated Physical Reality.

Jeremy Hartmann, Christian Holz, Eyal Ofek, and Andrew Wilson
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
| doi | cite

High-Precision 5DoF Tracking and Visualization of Catheter Placement in EVD of the Brain Using AR.

Xuetong Sun, Sarah B. Murthi, Gary Schwartzbauer, and Amitabh Varshney
ACM Transactions on Computing for Healthcare, 2020.
| doi | cite

Volumetric Capture of Humans With a Single RGBD Camera Via Semi-Parametric Learning.

Rohit Pandey, Cem Keskin, Shahram Izadi, Sean Fanello, Anastasia Tkach, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Ricardo Martin-Brualla, Andrea Tagliasacchi, George Papandreou, and Philip Davidson
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
| doi | cite


ARToken: A Tangible Device for Dynamically Binding Real-World Objects With Virtual Representation.

Hsuan-Yu Hsueh, Chien-Hua Chen, Irene Chen, Chih-Yuan Yao, and Hung-Kuo Chu
Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021.
| doi | cite

Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality.

Jasmine Roberts, John Mernacaj, Suzanne Chambers, Dror Ayalon, and Errol King
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020.
| doi | cite

VRFromX: From Scanned Reality to Interactive Virtual Experience With Human-in-the-Loop.

Ananya Ipsita, Hao Li, Runlin Duan, Yuanzhi Cao, Subramanian Chidambaram, Min Liu, and Karthik Ramani
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
| doi | cite

Binary Descriptors for Dense Stereo Matching.

Hanaa Ibrahim, Heba Khaled, Noha AbdElSabour Seada, and Hossam Faheem
International Journal of Intelligent Computing and Information Sciences, 2021.
| doi | cite

Snap2cad: 3D Indoor Environment Reconstruction for AR/VR Applications Using a Smartphone Device.

Alessandro Manni, Damiano Oriti, Andrea Sanna, Francesco De Pace, and Federico Manuri
Computers \& Graphics, 2021.
| doi | cite

Portalware: Exploring Free-Hand AR Drawing With a Dual-Display Smartphone-Wearable Paradigm.

Jing Qian, Tongyu Zhou, Meredith Young-Ng, Jiaju Ma, Angel Cheung, Xiangyu Li, Ian Gonsher, and Jeff Huang
Designing Interactive Systems Conference 2021, 2021.
| doi | cite

Measuring Forest Carbon With Mobile Phones.

Amelia Holcomb, Bill Tong, Megan Penny, and Srinivasan Keshav
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
| doi | cite

Enabling Real-Time Sign Language Translation on Mobile Platforms With On-Board Depth Cameras.

HyeonJung Park, Youngki Lee, and JeongGil Ko
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2021.
| doi | cite

Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence.

Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, and Xiang Su
https://arxiv.org/abs/2106.08710, 2021.
| doi | cite

DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments.

Zeyu Wang, Cuong Nguyen, Paul Asente, and Julie Dorsey
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
| doi | cite

Semantic Mapping: A Semantics-Based Approach to Virtual Content Placement for Immersive Environments.

Jingyang Liu
2021 17th International Conference on Intelligent Environments (IE), 2021.
| doi | cite

Validation of Robot Model With Mobile Augmented Reality.

Chanapol Piyavichayanon and Masanobu Koga
2021 6th Asia-Pacific Conference on Intelligent Robot Systems (ACIRS), 2021.
| doi | cite



AdaBins: Depth Estimation Using Adaptive Bins.

Shariq Farooq Bhat, Ibraheem Alhashim, and Peter Wonka
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021, 2021.
| doi | cite


Real-Time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications.

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
| doi | cite

Interaction Techniques for 3D-Positioning Objects in Mobile Augmented Reality.

Carl-Philipp Hellmuth, Miroslav Bachinski, and Jörg Müller
ICMI '21: Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
| doi | cite

Evaluating Angular Accuracy of Wrist-Based Haptic Directional Guidance for Hand Movement.

GI '16: Proceedings of the 42nd Graphics Interface Conference, 2016.
| doi | cite



Towards a Natural User Interface to Support People With Visual Impairments in Detecting Colors.

Sergio Mascetti, Chiara Rossetti, Andrea Gerino, Cristian Bernareggi, Lorenzo Picinali, and Alessandro Rizzi
, 2016.
| doi | cite




Colocation for SLAM-Tracked VR Headsets With Hand Tracking.

Dennis Reimer, Iana Podkosova, Daniel Scherzer, and Hannes Kaufmann
Computers, 2021.
| doi | cite

ReverseORC: Reverse Engineering of Resizable User Interface Layouts With OR-Constraints.

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
| doi | cite

Expanding Interface Design Capabilities Through Semantic and Data-Driven Analyses.

Amanda Swearngin
, University of Washington. Computer Science and Engineering. , 2020.
| doi | cite

Scout: Rapid Exploration of Interface Layout Alternatives Through High-Level Design Constraints.

Amanda Swearngin, Chenglong Wang, Alannah Oleson, James Fogarty, and Amy J. Ko
, 2020.
| doi | cite




An Intelligent Layout Algorithm for Varaible Screen Resolutions.

Barış Çelik
Hacettepe Üniversitesi, Ankara, 2021.
| doi | cite

Solving Constraint Hierarchies With an SMT Solver .

博史 細部
人工知能基本問題研究会112回 (2020/3), 2020.
| doi | cite


Engineering Slidable Graphical User Interfaces With Slime.

Arthur Sluyters, Jean Vanderdonckt, and Radu-Daniel Vatavu
Proceedings of the ACM on Human-Computer Interaction, 2021.
| doi | cite

Atmospheric Cloud Modeling Methods in Computer Graphics: A Review, Trends, Taxonomy, and Future Directions.

Muhamad Najib Zamri and Mohd Shahrizal Sunar
Journal of King Saud University - Computer and Information Sciences, 2020.
| doi | cite

Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene.

Carolin Reichherzer, Andrew Cunningham, Tracey Coleman, Ruochen Cao, Kurt McManus, Dion Sheppard, Mark Kohler, Mark Billinghurst, and Bruce Thomas
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
| doi | cite


Time-Warped Foveated Rendering for Virtual Reality Headsets.

Linus Franke, Laura Fink, Jana Martschinke, Kai Selgrad, and Marc Stamminger
Computer Graphics Forum, 2020.
| doi | cite

Foveated Instant Radiosity.

Lili Wang, Runze Li, Xuehuai Shi, Ling-Qi Yan, and Zhichao Li
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
| doi | cite

Foveated Light Culling.

Qinqi Yang, Zhuxin Chen, Yanli Liu, Guanyu Xing, and Yanci Zhang
Computers \& Graphics, 2021.
| doi | cite

A Unified Deep Learning Approach for Foveated Rendering \& Novel View Synthesis From Sparse RGB-D Light Fields.

Vineet Thumuluri and Mansi Sharma
2020 International Conference on 3D Immersion (IC3D), 2020.
| doi | cite

On the Interplay of Foveated Rendering and Video Encoding.

Gazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, and Antti Ylä-Jääski
26th ACM Symposium on Virtual Reality Software and Technology, 2020.
| doi | cite

Modelling Foveated Depth-of-Field Blur for Improving Depth Perception in Virtual Reality.

Razeen Hussain, Manuela Chessa, and Fabio Solari
2020 IEEE 4th International Conference on Image Processing, Applications and Systems (IPAS), 2020.
| doi | cite

Toward Standardized Classification of Foveated Displays.

Josef Spjut, Ben Boudaoud, Jonghyun Kim, Trey Greer, Rachel Albert, Michael Stengel, Kaan Aksit, and David Luebke
IEEE Transactions on Visualization and Computer Graphics, 2020.
| doi | cite

Learning Foveated Reconstruction to Preserve Perceived Image Statistics.

Luca Surace, Marek Wernikowski, Okan Tursun, Karol Myszkowski, Rados{\l}aw Mantiuk, and Piotr Didyk
https://arxiv.org/abs/2108.03499, 2021.
| doi | cite

State of the Art in Perceptual VR Displays.

Gordon Wetzstein, Anjul Patney, and Qi Sun
Real VR \textendash Immersive Digital Reality, 2020.
| doi | cite

How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality.

Yun-Xuan Lin, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Elham Ebrahimi, Wen-Chieh Lin, and Sabarish V. Babu
ACM Transactions on Applied Perception, 2020.
| doi | cite

Cybersickness Analysis Using Symbolic Machine Learning Algorithms.

Thiago Porcina
, Universidade Federal Fluminense, 2021.
| doi | cite

An Integrative View of Foveated Rendering.

Bipul Mohanto, ABM Tariqul Islam, Enrico Gobbetti, and Oliver Staadt
, 2021.
| doi | cite


A Privacy-Preserving Approach to Streaming Eye-Tracking Data.

Brendan David-John, Diane Hosfelt, Kevin Butler, and Eakta Jain
, 2021.
| doi | cite


Focus Guided Light Field Saliency Estimation.

Ailbhe Gill, Emin Zerman, Martin Alain, Mikael Le Pendu, and Aljosa Smolic
, 2021.
| doi | cite

Foveated Photon Mapping.

Xuehuai Shi, Lili Wang, Xiaoheng Wei, and Ling-Qi Yan
, 2021.
| doi | cite

Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms.

Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, and Richard Gollner
, 2021.
| doi | cite

Rendering Optimizations for Virtual Reality Using Eye-Tracking.

Shawn Matthews, Alvaro Uribe-Quevedo, and Alexander Theodorou
, 2020.
| doi | cite

Designing to Support and Extend the Competencies of People With Visual Impairments.

Gisela Reyes Cruz
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
| doi | cite

Three-Dimensional Nonvisual Directional Guidance for People With Visual Impairments.

Seung A Chung, Kyungyeon Lee, Sohyeon Park, and Uran Oh
2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops), 2021.
| doi | cite

Social Sensemaking With AI: Designing an Open-Ended AI Experience With a Blind Child.

Cecily Morrison, Edward Cutrell, Martin Grayson, Anja Thieme, Alex Taylor, Geert Roumen, Camilla Longden, Sebastian Tschiatschek, Rita Faia Marques, and Abigail Sellen
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
| doi | cite

Digital Digits: Designing Assistive Finger Augmentation Devices.

Roy Shilkrot
, Massachusetts Institute of Technology, 2015.
| doi | cite

Digital Digits: A Comprehensive Survey of Finger Augmentation Devices.

Roy Shilkrot, Jochen Huber, Jürgen Steimle, Suranga Nanayakkara, and Pattie Maes
ACM Computing Surveys, 2015.
| doi | cite




Understanding Needs, Identifying Opportunities: ICT in the View of Universal Design.

Ilaria Garofolo, Eric Medvet, Fulvio Babich, and Giovanni Ramponi
International Conference on Smart Objects and Technologies for Social Good, 2017.
| doi | cite

E-Mail Management System for Blind People in Spanish Language.

Guillermo Arturo Hern{\'{a}}ndez Tapia and Ana Lilia Reyes-Herrera
, 2017.
| doi | cite

AiSee: An Assistive Wearable Device to Support Visually Impaired Grocery Shoppers.

Roger Boldu, Denys J.C. Matthies, Haimo Zhang, and Suranga Nanayakkara
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2020.
| doi | cite

HearIt: Auditory-Cue-Based Audio Playback Control to Facilitate Information Browsing in Lecture Audio.

Jeongmin Hong, Hyesoo Jeon, Hana Lee, Daehyun Kim, and Minsam Ko
Applied Sciences, 2021.
| doi | cite

Printed Texts Tracking and Following for a Finger-Wearable Electro-Braille System Through Opto-Electrotactile Feedback.

Mehdi Rahimi, Yantao Shen, Zhiming Liu, and Fang Jiang
https://arxiv.org/abs/2109.02385.pdf, 2021.
| doi | cite

Pri3D: Can 3D Priors Help 2D Representation Learning?.

Ji Hou, Saining Xie, Benjamin Graham, Angela Dai, and M. Nießner
https://arxiv.org/abs/2104.11225.pdf, 2021.
| doi | cite

Generating Compositional Color Representations From Text.

Paridhi Maheshwari, Nihal Jain, Praneetha Vaddamanu, Dhananjay Raut, Shraiysh Vaishay, and Vishwa Vinay
https://arxiv.org/abs/2109.10477, 2021.
| doi | cite

Painting Style-Aware Manga Colorization Based on Generative Adversarial Networks.

Yugo Shimizu, Ryosuke Furuta, Delong Ouyang, Yukinobu Taniguchi, Ryota Hinami, and Shonosuke Ishiwatari
2021 IEEE International Conference on Image Processing (ICIP), 2021.
| doi | cite

Adversarial Segmentation Loss for Sketch Colorization.

Samet Hicsonmez, Nermin Samet, Emre Akbas, and Pinar Duygulu
2021 IEEE International Conference on Image Processing (ICIP), 2021.
| doi | cite

Focusing on Persons.

Xin Jin, Zhonglan Li, Ke Liu, Dongqing Zou, Xiaodong Li, Xingfan Zhu, Ziyin Zhou, Qilong Sun, and Qingyu Liu
, 2021.
| doi | cite

Sketchy Scene Captioning: Learning Multi-Level Semantic Information From Sparse Visual Scene Cues.

Lian Zhou, Yangdong Chen, and Yuejie Zhang
Lecture Notes in Computer Science, 2021.
| doi | cite

Multi-Style Chinese Art Painting Generation of Flowers.

Feifei Fu, Jiancheng Lv, Chenwei Tang, and Mao Li
IET Image Processing, 2020.
| doi | cite

TediGAN: Text-Guided Diverse Face Image Generation and Manipulation.

Weihao Xia, Yujiu Yang, Jing-Hao Xue, and Baoyuan Wu
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2021.
| doi | cite

DanbooRegion: An Illustration Region Dataset.

Lvmin Zhang, Yi Ji, and Chunping Liu
Computer Vision \textendash ECCV 2020, 2020.
| doi | cite

SketchyDepth: From Scene Sketches to RGB-D Images.

Gianluca Berardi, Samuele Salti, and Luigi Di Stefano
ICCV 2021, 2021.
| doi | cite


XCI-Sketch: Extraction of Color Information From Images for Generation of Colored Outlines and Sketche.

Harsh Rathod, Manisimha Varma, Parna Chowdhury, Sameer Saxena, V. Manushree, Ankita Ghosh, and Sahil Khose
https://arxiv.org/abs/2108.11554, 2021.
| doi | cite

Generating Compositional Color Representations From Text.

Paridhi Maheshwari, Nihal Jain, Praneetha Vaddamanu, Dhananjay Raut, Shraiysh Vaishay, and Vishwa Vinay
https://arxiv.org/abs/2109.10477, 2021.
| doi | cite

Text As Neural Operator:Image Manipulation by Text Instruction.

Tianhao Zhang, Hung-Yu Tseng, Lu Jiang, Weilong Yang, Honglak Lee, and Irfan Essa
, 2021.
| doi | cite

DLA-Net for FG-SBIR.

Jiaqing Xu, Haifeng Sun, Qi Qi, Jingyu Wang, Ce Ge, Lejian Zhang, and Jianxin Liao
, 2021.
| doi | cite

Grayscale Image Colorization Using a Convolutional Neural Network.

Minje Jwa and Myungjoo Kang
Journal of the Korean Society for Industrial and Applied Mathematics, 2021.
| doi | cite

6DIVE: 6 Degrees-of-Freedom Immersive Video Editor.

Ruairi Griffin, Tobias Langlotz, and Stefanie Zollmann
Frontiers in Virtual Reality, 2021.
| doi | cite

Depth From Motion for Smartphone AR.

Julien Valentin, Adarsh Kowdle, Jonathan T. Barron, Neal Wadhwa, Max Dzitsiuk, Michael Schoenberg, Vivek Verma, Ambrus Csaszar, Eric Turner, Ivan Dryanovski, Joao Afonso, Jose Pascoal, Konstantine Tsotsos, Mira Leung, Mirko Schmidt, Onur Guleryuz, Sameh Khamis, Vladimir Tankovitch, Sean Fanello, Shahram Izadi, and Christoph Rhemann
ACM Transactions on Graphics, 2019.
| doi | cite



Single View Augmentation of 3D Elastic Objects.

Nazim Haouchine, Jeremie Dequidt, Marie-Odile Berger, and Stephane Cotin
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2014.
| doi | cite

A Hand-Held AR Magic Lens With User-Perspective Rendering.

Domagoj Baricevic, Cha Lee, Matthew Turk, Tobias Hollerer, and Doug A. Bowman
2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2012.
| doi | cite

4D Model Flow: Precomputed Appearance Alignment for Real-Time 4D Video Interpolation.

Dan Casas, Christian Richardt, John Collomosse, Christian Theobalt, and Adrian Hilton
Computer Graphics Forum, 2015.
| doi | cite

Seamless Montage for Texturing Models.

Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, and Daniel Cohen-Or
Computer Graphics Forum, 2010.
| doi | cite

Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering.

Bangbang Yang, Yinda Zhang, Yinghao Xu, Yijin Li, Han Zhou, Hujun Bao, Guofeng Zhang, and Zhaopeng Cui
, 2021.
| doi | cite

InFORM: Dynamic Physical Affordances and Constraints Through Shape and Object Actuation.

Sean Follmer, Daniel Leithinger, Alex Olwal, Akimitsu Hogge, and Hiroshi Ishii
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
| doi | cite




So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality.

Nisal Menuka Gamage, Deepana Ishtaweera, Martin Weigel, and Anusha Withana
, 2021.
| doi | cite


JustSpeak.

Yu Zhong, T. V. Raman, Casey Burkhardt, Fadi Biadsy, and Jeffrey P. Bigham
, 2014.
| doi | cite

Mobireader: A Wearable, Assistive Smartphone Peripheral for Reading Text.

Marcelo Rene II Polanco
Master Dissertation, Massachusetts Institute of Technology, 2015.
| doi | cite

Wearable Subtitles: Augmenting Spoken Communication With Lightweight Eyewear for All-Day Captioning.

Alex Olwal, Kevin Balke, Dmitrii Votintcev, Thad Starner, Paula Conn, Bonnie Chinh, and Benoit Corda
, 2020.
| doi | cite

Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration.

Thammathip Piumsomboon, Gun A. Lee, Jonathon D. Hart, Barrett Ens, Robert W. Lindeman, Bruce Thomas, and Mark Billinghurst
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
| doi | cite

Directing Attention and Influencing Memory With Visual Saliency Modulation.

Eduardo E. Veas, Erick Mendez, Steven K. Feiner, and Dieter Schmalstieg
, 2011.
Keywords: saliency, modulation | doi | cite

RoMA.

Huaishu Peng, Jimmy Briggs, Cheng-Yao Wang, Kevin Guo, Joseph Kider, Stefanie Mueller, Patrick Baudisch, and Fran{\c{c}}ois Guimbreti{`{e}}re
, 2018.
Keywords: fabrication, AR | doi | cite

ARPen.

Philipp Wacker, Oliver Nowak, Simon Voelker, and Jan Borchers
, 2019.
Keywords: fabrication, AR | doi | cite

FormFab.

Stefanie Mueller, Anna Seufert, Huaishu Peng, Robert Kovacs, Kevin Reuss, Fran{\c{c}}ois Guimbreti{`{e}}re, and Patrick Baudisch
, 2019.
Keywords: fabrication, AR | doi | cite

A-Line.

Guanyun Wang, Ye Tao, Ozguc Bertug Capunaman, Humphrey Yang, and Lining Yao
, 2019.
| doi | cite

EyeMU Interactions: Gaze $\mathplus$ IMU Gestures on Mobile Devices.

Andy Kong, Karan Ahuja, Mayank Goel, and Chris Harrison
Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
| doi | cite



Hide and Seek: Choices of Virtual Backgrounds in Video Chats and Their Effects on Perception.

Angel Hsing-Chi Hwang, Cheng Wang, Yao-Yuan Yang, and Andrea Stevenson Won
Proceedings of the ACM on Human-Computer Interaction, 2021.
| doi | cite


Testing of Features for Fatigue Detection in EOG.

Andrea Němcová, Oto Janoušek, Martin Vítek, and Ivo Provazník
Bio-Medical Materials and Engineering, 2017.
| doi | cite

Hierarchical Summarization for Longform Spoken Dialog.

Daniel Li, Thomas Chen, Albert Tung, and Lydia Chilton
, 2021.
Keywords: sound, audio summarization | doi | cite

Crossmod: A Cross-Community Learning-Based System to Assist Reddit Moderators.

Eshwar Chandrasekharan, Chaitrali Gandhi, Matthew Wortley Mustelier, and Eric Gilbert
, 2019.
Keywords: community, nlp, reddit, moderation | doi | cite

Tailored Reality: Perception-Aware Scene Restructuring for Adaptive VR Navigation.

Zhi-Chao Dong, Wenming Wu, Zenghao Xu, Qi Sun, Guanjie Yuan, Ligang Liu, and Xiao-Ming Fu
, 2021.
Keywords: vr, placement | doi | cite

Context-Aware Online Adaptation of Mixed Reality Interfaces.

David Lindlbauer, Anna Maria Feit, and Otmar Hilliges
, 2019.
Keywords: vr, placement | doi | cite

Interactive Social Media Vsualization.

Elif Sanlialp
Ankara Yildirim Beyazit University, 2018.
| doi | cite

Teleportation Links for Mixed Reality Environments.

Paul Simon Martin
U.S. Patent 10,831,334, 2020.
| doi | cite




Methods, Systems, and Media for Enhancing Two-Dimensional Video Content Items With Spherical Video Content.

Leon Bayliss and Richard Hale
U.S. Patent Application 15/366,432, 2018.
| doi | cite

Six-Degree of Freedom Video Playback of a Single Monoscopic 360-Degree Video.

Che Chen, Zhil Zhili, Duygu Ceylan Aksit, Jingwei Huang, and Hailin Jin
U.S. Patent 10,368,047, 2019.
| doi | cite

Impression Tagging System for Locations.

David Grochocki and Silvana P. Moncayo Torres
U.S. Patent 10,545,996, 2020.
| doi | cite

Augmented Reality Messaging Syste.

Wang Yue
U.K. Patent GB2588838A, 2021.
| doi | cite

Visual Cryptography for Biometric Privacy, Authentication and General Access Structure: A Review.

B. Rebecca Jeyavadhanam and B. Angel Rubavathy
Journal Of Critical Reviews, 2020.
| doi | cite


Terminal Operation Learning Application for the Screen Reader Users.

Junji Onishi, Masatsugu Sakajiri, Takahiro Miura, and Tsukasa Ono
, 2015.
| doi | cite

Interactive Technology for People With Colour Vision Deficiency.

Alexandra Kandler
Uppsala Universitet, 2018.
| doi | cite


Computer Vision System That Provides Information Relative to Animal Wellness and Habitat/intervention Design.

Mark Raymond Miller, Archana Ramachandran, Christopher C. Anderson, and Aaron Spafford
U.S. Patent 10,943,102, 2021.
| doi | cite

Generating Three-Dimensional Content From Two-Dimensional Images.

Daniel Kopeinigg, Arthur Van Hoff, Philip Lee, Solmaz Hajmohammadi, Sourabh Khire, Simion Venshtain, and Andrew Walkingshaw
U.S. Patent 11,113,887, 2021.
| doi | cite

Generating Immersive Trip Photograph Visualizations.

Michal Luka, Zhili Chen, Jan Brejcha, and Martin Cadik
U.S. Patent 11,113,882, 2021.
| doi | cite



HandSight: Supporting Everyday Activities Through Touch-Vision.

Annual Report, U.S. Army Medical Research and Materiel Command, 2015.
| doi | cite

FingerReader2.0.

Roger Boldu, Alexandru Dancu, Denys J.C. Matthies, Thisum Buddhika, Shamane Siriwardhana, and Suranga Nanayakkara
, 2018.
| doi | cite


Evaluation Strategies for HCI Toolkit Research.

David Ledo, Steven Houben, Jo Vermeulen, Nicolai Marquardt, Lora Oehlberg, and Saul Greenberg
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
| doi | cite

The Proximity Toolkit: Prototyping Proxemic Interactions in Ubiquitous Computing Ecologies.

Nicolai Marquardt, Robert Diaz-Marino, Sebastian Boring, and Saul Greenberg
Proceedings of the 24th annual ACM symposium on User interface software and technology, 2011.
| doi | cite


Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction.

Germ{\'{a}}n Leiva, Cuong Nguyen, Rubaiat Habib Kazi, and Paul Asente
, 2020.
| doi | cite

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.

Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter
ACM Transactions on Graphics, 2005.
| doi | cite

Photoportals: Shared References in Space and Time.

Andr{\'{e}} Kunert, Alexander Kulik, Stephan Beck, and Bernd Froehlich
, 2014.
| doi | cite



ObserVAR: Visualization System for Observing Virtual Reality Users Using Augmented Reality.

Santawat Thanyadit, Parinya Punpongsanon, and Ting-Chuen Pong
, 2019.
| doi | cite

A User Study on MR Remote Collaboration Using Live 360 Video.

Gun A. Lee, Theophilus Teo, Seungwon Kim, and Mark Billinghurst
, 2018.
| doi | cite

Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction.

Theophilus Teo, Louise Lawrence, Gun A. Lee, Mark Billinghurst, and Matt Adcock
, 2019.
| doi | cite


Dollhouse VR: A Multi-View, Multi-User Collaborative Design Workspace With VR Technology.

Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, and Takeo Igarashi
, 2015.
| doi | cite



Toolkits and Interface Creativity.

Saul Greenberg
, 2006.
| doi | cite

Code and Contribution in Interactive Systems Research.

James Fogarty
Workshop HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits at CHI, 2017.
| doi | cite

Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence.

Balasaravanan Thoravi Kumaravel, Fraser Anderson, George Fitzmaurice, Bjoern Hartmann, and Tovi Grossman
, 2019.
Keywords: eduXR | doi | cite


XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences.

Michael Nebeling, Shwetha Rajaram, Liwei Wu, Yifei Cheng, and Jaylin Herskovitz
, 2021.
Keywords: eduXR | doi | cite


Deep Bilateral Learning for Real-Time Image Enhancement.

Michaël Gharbi, Jiawen Chen, Jonathan T. Barron, Samuel W. Hasinoff, and Fr{\'{e}}do Durand
ACM Transactions on Graphics, 2017.
Keywords: bilateral solver | doi | cite

Snap-to-It: A User-Inspired Platform for Opportunistic Device Interactions.

Adrian A. de Freitas, Michael Nebeling, Xiang Chen, Junrui Yang, Akshaye Shreenithi Kirupa Karthikeyan Ranithangam, and Anind K. Dey
, 2016.
| doi | cite

SnapLink: Fast and Accurate Vision-Based Appliance Control in Large Commercial Buildings.

Kaifei Chen, Jonathan Fürst, John Kolb, Hyung-Sin Kim, Xin Jin, David E. Culler, and Randy H. Katz
, 2018.
| doi | cite

Selecting Home Appliances With Smart Glass Based on Contextual Information.

Quan Kong, Takuya Maekawa, Taiki Miyanishi, and Takayuki Suyama
, 2016.
| doi | cite

Designing and Prototyping From the Perspective of AI in the Wild.

Nirav Malsattar, Tomo Kihara, and Elisa Giaccardi
, 2019.
| doi | cite

Opportunistic Interaction in the Challenged Internet of Things.

Hanno Wirtz, Jan Rüth, Martin Serror, J{\'{o}} {\'{A}}gila Bitsch Link, and Klaus Wehrle
, 2014.
| doi | cite

Bokode: Imperceptible Visual Tags for Camera Based Interaction From a Distance.

Ankit Mohan, Grace Woo, Shinsaku Hiura, Quinn Smithwick, and Ramesh Raskar
, 2009.
| doi | cite

ARENA: The Augmented Reality Edge Networking Architecture.

Nuno Pereira, Anthony Rowe, Michael W Farb, Ivan Liang, Edward Lu, and Eric Riebling
, 2021.
| doi | cite

Sketch-Based Creativity Support Tools Using Deep Learning.

Forrest Huang, Eldon Schoop, David Ha, Jeffrey Nichols, and John Canny
, 2021.
| doi | cite

Designing Augmented Reality Interfaces.

Mark Billinghurst, Raphael Grasset, and Julian Looser
, 2005.
| doi | cite

Tangible Augmented Reality.

Mark Billinghurst, Hirokazu KatoHirokazu Kato, and Ivan Poupyrev
SIGGRAPH 2008, 2008.
| doi | cite


ICon: Utilizing Everyday Objects As Additional, Auxiliary and Instant Tabletop Controllers.

Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-Huei Laing, and Sy-Yen Kuo
, 2010.
| doi | cite

OnObject: Gestural Play With Tagged Everyday Objects.

Keywon Chung, Michael Shilman, Chris Merrill, and Hiroshi Ishii
, 2010.
| doi | cite


Co-Optjects: Instant User Interfaces Through Everyday Objects.

James D. Hollan
, RWTH Aachen University, 2012.
| doi | cite

Instant User Interfaces: Repurposing Everyday Objects As Input Devices.

Christian Corsten, Ignacio Avellino, Max Möllers, and Jan Borchers
, 2013.
| doi | cite




Learning to Track at 100 Fps With Deep Regression Networks.

David Held, Sebastian Thrun, and Silvio Savarese
, 2016.
| doi | cite

3D Puppetry: A Kinect-Based Interface for 3D Animation.

Robert Held, Ankit Gupta, Brian Curless, and Maneesh Agrawala
, 2012.
| doi | cite

Opportunistic Tangible User Interfaces for Augmented Reality.

Steven J. Henderson and Steven Feiner
, 2008.
| doi | cite

Reality Editor: Programming Smarter Objects.

Valentin Heun, James Hobin, and Pattie Maes
, 2013.
| doi | cite



Virtual Object Manipulation on a Table-Top AR Environment.

H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, and K. Tachibana
, 2000.
| doi | cite


Trackcap: Enabling Smartphones for 3d Interaction on Mobile Head-Mounted Displays.

Peter Mohr, Markus Tatzgern, Tobias Langlotz, Andreas Lang, Dieter Schmalstieg, and Denis Kalkofen
, 2019.
| doi | cite

Multi-Forest Tracker: A Chameleon in Tracking.

David Joseph Tan and Slobodan Ilic
, 2014.
| doi | cite

Purpose-Centric Appropriation of Everyday Objects As Game Controllers.

Kashyap Todi, Donald Degraen, Brent Berghmans, Axel Faes, Matthijs Kaminski, and Kris Luyten
, 2016.
| doi | cite

Haptics in Augmented Reality.

J. Vallino and C. Brown
, 1999.
| doi | cite

SLAP Widgets: Bridging the Gap Between Virtual and Physical Controls on Tabletops.

Malte Weiss, Julie Wagner, Yvonne Jansen, Roger Jennings, Ramsin Khoshabeh, James D. Hollan, and Jan Borchers
, 2009.
| doi | cite



Hand As Sensor: Virtualizing Interactions With Everyday Object Affordances Using Wrist-Worn Hand Pose Sensing.

Julius Rudolph, Valkyrie Savage, Ricardo Jota, Bruno De Araujo, David Holman, and Daniel Wigdor
EPO4VR, 2021.
| doi | cite

Gripmarks: Using Hand Grips to Transform In-Hand Objects Into Mixed Reality Input.

Qian Zhou, Sarah Sykes, Sidney Fels, and Kenrick Kin
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
| doi | cite

MRTouch: Adding Touch Input to Head-Mounted Mixed Reality.

Robert Xiao, Julia Schwarz, Nick Throm, Andrew Wilson, and Hrvoje Benko
IEEE Transactions on Visualization and Computer Graphics, 2018.
| doi | cite

RealitySketch: Embedding Responsive Graphics and Visualizations in AR Through Dynamic Sketching.

Ryo Suzuki, Rubaiat Habib Kazi, Li-yi Wei, Stephen DiVerdi, Wilmot Li, and Daniel Leithinger
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
| doi | cite

PaperWindows: Interaction Techniques for Digital Paper.

David Holman, Roel Vertegaal, Mark Altosaar, Nikolaus Troje, and Derek Johns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2005.
| doi | cite


Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.

David Lindlbauer, Jens Emil Gr{\o}nb{\ae}k, Morten Birk, Kim Halskov, Marc Alexa, and Jörg Müller
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
| doi | cite

Gesture and Thought.

David McNeill
, 2005.
| doi | cite

Towards a Formalization of Multi-Touch Gestures.

Dietrich Kammer, Jan Wojdziak, Mandy Keck, Rainer Groh, and Severin Taranko
ACM International Conference on Interactive Tabletops and Surfaces - ITS \textquotesingle10, 2010.
| doi | cite

Real-Time Detection and Interpretation of 3D Deictic Gestures for Interaction With an IntelligentEnvironment.

Jan Richarz, Thomas Plotz, and Gernot A. Fink
2008 19th International Conference on Pattern Recognition, 2008.
| doi | cite

Gestures Without Libraries, Toolkits or Training: A $1 Recognizer for User Interface Prototypes.

Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST \textquotesingle07, 2007.
| doi | cite

Annexing Reality: Enabling Opportunistic Use of Everyday Objects As Tangible Proxies in Augmented Reality.

Anuruddha Hettiarachchi and Daniel Wigdor
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
| doi | cite

Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment.

Till Ballendat, Nicolai Marquardt, and Saul Greenberg
ACM International Conference on Interactive Tabletops and Surfaces - ITS \textquotesingle10, 2010.
| doi | cite

Reality-Based Interaction: A Framework for Post-WIMP Interfaces.

Robert Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI \textquotesingle08, 2008.
| doi | cite

Emerging Frameworks for Tangible User Interfaces.

B. Ullmer and H. Ishii
IBM Systems Journal, 2000.
| doi | cite

Multi‐camera Video Synopsis of a Geographic Scene Based on Optimal Virtual Viewpoint.

Yujia Xie, Meizhen Wang, Xuejun Liu, Xing Wang, Yiguang Wu, Feiyue Wang, and Xiaozhi Wang
, 2021.
| doi | cite

A Survey of RANSAC Enhancements for Plane Detection in 3D Point Clouds.

Ramy Ashraf Zeineldin and Nawal Ahmed El-Fishawy
, 2017.
| doi | cite


Holodeck: Immersive 3D Displays Using Swarms of Flying Light Specks.

Shahram Ghandeharizadeh
https://arxiv.org/pdf/2111.03657, 2021.
| doi | cite

What Was Hybrid? a Systematic Review of Hybrid Collaboration and Meetings Research.

Thomas Neumayr, Banu Saatci, Sean Rintel, Clemens Klokmose, and Mirjam Augstein
https://arxiv.org/pdf/2111.06172.pdf, 2021.
| doi | cite

Fine-Grained Semantic Ethnic Costume High-Resolution Image Colorization With Conditional GAN.

Di Wu, Jianhou Gan, Juxiang Zhou, Jun Wang, and Wei Gao
, 2021.
| doi | cite

Image Colorization: A Survey of Methodolgies and Techniques.

M. H. Noaman, H. Khaled, and H. M. Faheem
, 2021.
| doi | cite

Coordinates for Instant Image Cloning.

Zeev Farbman, Gil Hoffer, Yaron Lipman, Daniel Cohen-Or, and Dani Lischinski
, 2009.
Keywords: inpainting | doi | cite

Detailed Full-Body Reconstructions of Moving People From Monocular RGB-D Sequences.

Federica Bogo, Michael J. Black, Matthew Loper, and Javier Romero
, 2015.
| doi | cite

Optimized Color Models for High-Quality 3D Scanning.

Karthik S. Narayan and Pieter Abbeel
2015 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2015.
| doi | cite

Capturing Dynamic Textured Surfaces of Moving Targets.

Ruizhe Wang, Lingyu Wei, Etienne Vouga, Qixing Huang, Duygu Ceylan, G{\'{e}}rard Medioni, and Hao Li
, 2016.
| doi | cite


TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images.

Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, and Heung-Yeung Shum
ACM Transactions on Graphics, 2005.
| doi | cite

TightCap: 3D Human Shape Capture With Clothing Tightness Field.

Xin Chen, Anqi Pang, Wei Yang, Peihao Wang, Lan Xu, and Jingyi Yu
, 2022.
| doi | cite

Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation.

John Yang, Yash Bhalgat, Simyung Chang, Fatih Porikli, and Nojun Kwak
https://arxiv.org/abs/2111.06500.pdf, 2021.
| doi | cite

Visualizing Examples of Deep Neural Networks at Scale.

Litao Yan, Elena Glassman, and Tianyi Zhang
, 2021.
Keywords: DeepCompare | doi | cite

Qualitative Research Methods for the Social Sciences.

Bruce L. Berg and Howard Lune
Qualitative Research Methods for the Social Sciences, 8th Edition, 2012.
Keywords: card sorting method | doi | cite

DeepCompare: Visual and Interactive Comparison of Deep Learning Model Performance.

Sugeerth Murugesan, Sana Malik, Fan Du, Eunyee Koh, and Tuan Manh Lai
, 2019.
Keywords: DeepCompare | doi | cite


GAZE-2: Conveying Eye Contact in Group Video Conferencing Using Eye-Controlled Camera Direction.

Roel Vertegaal, Ivo Weevers, Changuk Sohn, and Chris Cheung
, 2003.
| doi | cite


MultiView: Spatially Faithful Group Video Conferencing.

David Nguyen and John Canny
, 2005.
| doi | cite


Speeded Up Detection of Squared Fiducial Markers.

Francisco J. Romero-Ramirez, Rafael Mu{\~{n}}oz-Salinas, and Rafael Medina-Carnicer
Image and Vision Computing, 2018.
Keywords: Du2021Ad | doi | cite

FingerSound: Recognizing Unistroke Thumb Gestures Using a Ring.

Cheng Zhang, Anandghan Waghmare, Pranav Kundra, Yiming Pu, Scott Gillil, Thomas Ploetz, Thad Starner, Omer T. Inan, and Gregory D. Abowd
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2017.
Keywords: RadioRing | doi | cite

Finexus: Tracking Fingertips Using Four Magnetometers.

Ke-Yu Chen, Shwetak Patel, and Sean Keller
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
| doi | cite

UTrack: 3D Input Using Two Magnetic Sensors.

Ke-Yu Chen, Kent Lyons, Sean White, and Shwetak Patel
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
| doi | cite

Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input.

Michael Rietzler, Gabriel Haas, Thomas Dreja, Florian Geiselhart, and Enrico Rukzio
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
| doi | cite

ITrackU: Tracking a Pen-Like Instrument Via UWB-IMU Fusion.

Yifeng Cao, Ashutosh Dhekne, and Mostafa Ammar
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
| doi | cite

Testing of a Deep Learning Model Providing Monocular Depth Estimation on Mobile Devices Via Web Service.

Alper Tunga Akin and Cetin Comert
2021 5th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT), 2021.
| doi | cite

Real-Time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications.

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
| doi | cite

A Simulation System for Scene Synthesis in Virtual Reality.

Jingyu Liu, Claire Mantel, Florian Schweiger, and S{\o}ren Forchhammer
Virtual Reality and Mixed Reality, 2021.
| doi | cite

Dance in the Wild: Monocular Human Animation With Neural Dynamic Appearance Synthesis.

Tuanfeng Y. Wang, Duygu Ceylan, Krishna Kumar Singh, and Niloy J. Mitra
https://arxiv.org/pdf/2111.05916.pdf, 2021.
| doi | cite

GeoNeRF: Generalizing NeRF With Geometry Priors.

Mohammad Mahdi Johari, Yann Lepoittevin, and François Fleuret
https://arxiv.org/pdf/2111.13539.pdf, 2021.
| doi | cite

Emergent Graphical Conventions in a Visual Communication Game.

Shuwen Qiu, Sirui Xie, Lifeng Fan, Tao Gao, Song-Chun Zhu, and Yixin Zhu
https://arxiv.org/pdf/2111.14210.pdf, 2021.
| doi | cite

Write-an-Animation: High-Level Text-Based Animation Editing With Character-Scene Interaction.

Jia-Qi Zhang, Xiang Xu, Zhi-Meng Shen, Ze-Huan Huang, Yang Zhao, Yan-Pei Cao, Pengfei Wan, and Miao Wang
Computer Graphics Forum, 2021.
| doi | cite

A Cybersickness Review: Causes, Strategies, and Classification Methods.

Thiago Porcino, Daniela Trevisan, and Esteban Clua
Journal on Interactive Systems, 2021.
| doi | cite

BACON: Band-Limited Coordinate Networks for Multiscale Scene Representation.

David B. Lindell, Dave Van Veen, Jeong Joon Park, and Gordon Wetzstein
https://arxiv.org/pdf/2112.04645.pdf, 2021.
| doi | cite

Mapping HCI Research Methods for Studying Social Media Interaction: A Systematic Literature Review.

Yuya Shibuya, Andrea Hamm, and Teresa Cerratto Pargman
Computers in Human Behavior, 2021.
| doi | cite


Metaverse for Social Good: A University Campus Prototype.

Haihan Duan, Jiaye Li, Sizheng Fan, Zhonghao Lin, Xiao Wu, and Wei Cai
Proceedings of the 29th ACM International Conference on Multimedia, 2021.
| doi | cite

UNIST: Unpaired Neural Implicit Shape Translation Network.

Qimin Chen, Johannes Merz, Aditya Sanghi, Hooman Shayani, Ali Mahdavi-Amiri, and Hao Zhang
https://arxiv.org/pdf/2112.05381.pdf, 2021.
| doi | cite

Sparse Depth Completion With Semantic Mesh Deformation Optimization.

Bing Zhou, Matias Aiskovich, and Sinem Guven
https://arxiv.org/pdf/2112.05498.pdf, 2021.
| doi | cite

Light Field Neural Rendering.

Mohammed Suhail, Carlos Esteves, Leonid Sigal, and Ameesh Makadia
https://arxiv.org/pdf/2112.09687.pdf, 2021.
| doi | cite

Urban Radiance Fields.

Konstantinos Rematas, Andrew Liu, Pratul P. Srinivasan, Jonathan T. Barron, Andrea Tagliasacchi, Thomas Funkhouser, and Vittorio Ferrari
https://arxiv.org/pdf/2111.14643.pdf, 2021.
| doi | cite

Neural Point Light Fields.

Julian Ost, Issam Laradji, Alejandro Newell, Yuval Bahat, and Felix Heide
https://arxiv.org/pdf/2112.01473.pdf, 2021.
| doi | cite

One Sketch for All: One-Shot Personalized Sketch Segmentation.

Anran Qi, Yulia Gryaditskaya, Tao Xiang, and Yi-Zhe Song
https://arxiv.org/pdf/2112.10838.pdf, 2021.
| doi | cite

A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed Reality.

Akshith Ullal, Cadence Watkins, and Nilanjan Sarkar
2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2021.
| doi | cite

Computer Vision Methods for Visually Impaired People.

Rostyslav Zatserkovnyi, Volodymyr Maik, and Roksoliana Zatserkovna
Fifteenth International Conference on Correlation Optics, 2021.
| doi | cite

Human View Synthesis Using a Single Sparse RGB-D Input.

Phong Nguyen, Nikolaos Sarafianos, Christoph Lassner, Janne Heikkila, and Tony Tung
, 2021.
| doi | cite


Understanding the Perceived Quality of Video Predictions.

Nagabhushan Somraj, Manoj Surya Kashi, S.P. Arun, and Rajiv Soundararajan
Signal Processing: Image Communication, 2021.
| doi | cite

Spatial Transition Management for Improving Outdoor Cinematic Augmented Reality Experience of the TV Show.

Hyerim Park, Maryam Shakeri, Ikbeom Jeon, Jangyoon Kim, Abolghasem Sadeghi-Niaraki, and Woontack Woo
Virtual Reality, 2022.
| doi | cite

Burst Photography for High Dynamic Range and Low-Light Imaging on Mobile Cameras.

Samuel W. Hasinoff, Dillon Sharlet, Ryan Geiss, Andrew Adams, Jonathan T. Barron, Florian Kainz, Jiawen Chen, and Marc Levoy
ACM Transactions on Graphics, 2016.
Keywords: HDR | doi | cite

Handheld Mobile Photography in Very Low Light.

Orly Liba, Kiran Murthy, Yun-Ta Tsai, Tim Brooks, Tianfan Xue, Nikhil Karnad, Qiurui He, Jonathan T. Barron, Dillon Sharlet, Ryan Geiss, Samuel W. Hasinoff, Yael Pritch, and Marc Levoy
ACM Transactions on Graphics, 2019.
| doi | cite

Handheld Multi-Frame Super-Resolution.

Bartlomiej Wronski, Ignacio Garcia-Dorado, Manfred Ernst, Damien Kelly, Michael Krainin, Chia-Kai Liang, Marc Levoy, and Peyman Milanfar
ACM Transactions on Graphics, 2019.
| doi | cite

Synthetic Depth-of-Field With a Single-Camera Mobile Phone.

Neal Wadhwa, Rahul Garg, David Jacobs, Bryan E. Feldman, Nori Kanazawa, Robert Carroll, Yair Movshovitz-Attias, Jonathan T. Barron, Yael Pritch, and Marc Levoy
ACM Transactions on Graphics, 2018.
| doi | cite

Mobile, Hands-Free, Silent Speech Texting Using SilentSpeller.

Naoki Kimura, Tan Gemicioglu, Jonathan Womack, Richard Li, Yuhui Zhao, Abdelkareem Bedri, Alex Olwal, Jun Rekimoto, and Thad Starner
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Keywords: wearable computing, silent speech interface, text entry | doi | cite

1D Eyewear: Peripheral, Hidden LEDs and Near-Eye Holographic Displays for Unobtrusive Augmentation.

Alex Olwal and Bernard Kress
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018.
Keywords: Wearable computing; Head-worn displays (HWD); Head-up, displays (HUD); diffractive optics; augmented reality | doi | cite

Tohme: Detecting Curb Ramps in Google Street View Using Crowdsourcing, Computer Vision, and Machine Learning.

Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
| doi | cite

Elesclomol Alleviates Menkes Pathology and Mortality by Escorting Cu to Cuproenzymes in Mice.

Liam M. Guthrie, Shivatheja Soma, Sai Yuan, Andres Silva, Mohammad Zulkifli, Thomas C. Snavely, Hannah Faith Greene, Elyssa Nunez, Brogan Lynch, Courtney De Ville, Vinit Shanbhag, Franklin R. Lopez, Arjun Acharya, Michael J. Petris, Byung-Eun Kim, Vishal M. Gohil, and James C. Sacchettini
Science, 2020.
| doi | cite

CHCA-1 Is a Copper-Regulated CTR1 Homolog Required for Normal Development, Copper Accumulation, and Copper-Sensing Behavior in Caenorhabditis Elegans.

Sai Yuan, Anuj Kumar Sharma, Alexandria Richart, Jaekwon Lee, and Byung-Eun Kim
Journal of Biological Chemistry, 2018.
| doi | cite

Mitochondrial Dysfunction Triggers Secretion of the Immunosuppressive Factor Α-Fetoprotein.

Kimberly A. Jett, Zakery N. Baker, Amzad Hossain, Aren Boulet, Paul A. Cobine, Sagnika Ghosh, Philip Ng, Orhan Yilmaz, Kris Barreto, John DeCoteau, Karen Mochoruk, George N. Ioannou, Christopher Savard, Sai Yuan, Christopher Lowden, Byung-Eun Kim, Hai-Ying Mary Cheng, Brendan J. Battersby, Vishal M. Gohil, and Scot C. Leary
, 2021.
| doi | cite