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@article{Askin2022Learning, title = {{Learning Based Versus Heuristic Based: A Comparative Analysis of Visual Saliency Prediction in Immersive Virtual Reality}}, author = {Askin, Mehmet Bahadir and Celikcan, Ufuk}, journal = {Computer Animation and Virtual Worlds}, year = {2022}, publisher = {Wiley}, month = {Jul.}, doi = {10.1002/cav.2106}, }
Mehmet Bahadir Askin and Ufuk Celikcan. 2022. Learning Based Versus Heuristic Based: A Comparative Analysis of Visual Saliency Prediction in Immersive Virtual Reality. Computer Animation and Virtual Worlds, pp. . DOI: https://doi.org/10.1002/cav.2106
Askin, Mehmet Bahadir and Celikcan, Ufuk. "Learning Based Versus Heuristic Based: A Comparative Analysis of Visual Saliency Prediction in Immersive Virtual Reality". Computer Animation and Virtual Worlds, pp. . 2022.
Askin, M., & Celikcan, U. (2022). Learning Based Versus Heuristic Based: A Comparative Analysis of Visual Saliency Prediction in Immersive Virtual Reality. Computer Animation and Virtual Worlds, pp. .
Askin, M. and Celikcan, U., 2022. Learning Based Versus Heuristic Based: A Comparative Analysis of Visual Saliency Prediction in Immersive Virtual Reality.Computer Animation and Virtual Worlds, pp.
Askin M, Celikcan U. Learning Based Versus Heuristic Based: A Comparative Analysis of Visual Saliency Prediction in Immersive Virtual Reality.Computer Animation and Virtual Worlds2022 Jul; pp. .
Askin, Mehmet Bahadir and Celikcan, Ufuk "Learning Based Versus Heuristic Based: A Comparative Analysis of Visual Saliency Prediction in Immersive Virtual Reality". Computer Animation and Virtual Worlds, pp. . 2022.