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@inproceedings{Roberts2020Lines, title = {{Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality}}, author = {Roberts, Jasmine and Mernacaj, John and Chambers, Suzanne and Ayalon, Dror and King, Errol}, booktitle = {Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play}, year = {2020}, publisher = {{ACM}}, month = {Nov.}, doi = {10.1145/3383668.3419860}, }
Jasmine Roberts, John Mernacaj, Suzanne Chambers, Dror Ayalon, and Errol King. 2020. Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, pp. . DOI: https://doi.org/10.1145/3383668.3419860
Roberts, Jasmine, Mernacaj, John, Chambers, Suzanne, Ayalon, Dror, and King, Errol. "Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality". Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, pp. . 2020.
Roberts, J., Mernacaj, J., Chambers, S., Ayalon, D., & King, E. (2020). Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, pp. .
Roberts, J., Mernacaj, J., Chambers, S., Ayalon, D., King, E., 2020. Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality.Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, pp.
Roberts J, Mernacaj J, Chambers S, Ayalon D, King E. Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality.Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play2020 Nov; pp. .
Roberts, Jasmine, Mernacaj, John, Chambers, Suzanne, Ayalon, Dror, and King, Errol "Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality". Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, pp. . 2020.