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@inproceedings{Cognard2018A, title = {{A Review of Resolution Losses for AR/VR Foveated Imaging Applications}}, author = {Cognard, Timothee E. and Goncharov, Alexander and Devaney, Nicholas and Dainty, Chris and Corcoran, Peter}, booktitle = {2018 IEEE Games, Entertainment, Media Conference (GEM)}, year = {2018}, publisher = {{IEEE}}, month = {Aug.}, doi = {10.1109/GEM.2018.8516451}, }
Timothee E. Cognard, Alexander Goncharov, Nicholas Devaney, Chris Dainty, and Peter Corcoran. 2018. A Review of Resolution Losses for AR/VR Foveated Imaging Applications. 2018 IEEE Games, Entertainment, Media Conference (GEM), pp. . DOI: https://doi.org/10.1109/GEM.2018.8516451
Cognard, Timothee E., Goncharov, Alexander, Devaney, Nicholas, Dainty, Chris, and Corcoran, Peter. "A Review of Resolution Losses for AR/VR Foveated Imaging Applications". 2018 IEEE Games, Entertainment, Media Conference (GEM), pp. . 2018.
Cognard, T., Goncharov, A., Devaney, N., Dainty, C., & Corcoran, P. (2018). A Review of Resolution Losses for AR/VR Foveated Imaging Applications. 2018 IEEE Games, Entertainment, Media Conference (GEM), pp. .
Cognard, T., Goncharov, A., Devaney, N., Dainty, C., Corcoran, P., 2018. A Review of Resolution Losses for AR/VR Foveated Imaging Applications.2018 IEEE Games, Entertainment, Media Conference (GEM), pp.
Cognard T, Goncharov A, Devaney N, Dainty C, Corcoran P. A Review of Resolution Losses for AR/VR Foveated Imaging Applications.2018 IEEE Games, Entertainment, Media Conference (GEM)2018 Aug; pp. .
Cognard, Timothee E., Goncharov, Alexander, Devaney, Nicholas, Dainty, Chris, and Corcoran, Peter "A Review of Resolution Losses for AR/VR Foveated Imaging Applications". 2018 IEEE Games, Entertainment, Media Conference (GEM), pp. . 2018.