References

This is a non-profit, community-based site for interactive searching academic publications in metaverse, virtual and augmented reality, human-computer interaction, computer vision, and computer graphics. By far, it is mostly a collection of papers that I read. If you have a list of references that you would like to add to, please send the list of DOIs / BibTeX / keywords to Ruofei Du via email or shared Google Sheet. Note that the majority of references' metadata is obtained via DOI searching, which may contain errors. Please double check if you use the cite button for creating your own BibTeX and/or try DuBibTeX. Share link with keywords via https://duruofei.com/references/?keywords=reality.
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Visual Captions: Augmenting Verbal Communication With On-the-fly Visuals📹 Open Source, Real-time, Live!

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI), 2023.
Tags: Liu2023Visual,augmented communication, large language models, video-mediated communication, online meeting, collaborative work, augmented reality, XR interaction | source | cite | search


DepthLab: Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality🚀 100K downloads

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Tags: Du2020DepthLab,depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore; XR interaction; digital world, interactive graphics | website, source | cite | search


Geollery: A Mixed Reality Social Media Platform🌎 Live Demo of a Metaverse of Mirrored World

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Tags: Du2019Geollery,metaverse, virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, digital twins, mirrored world; digital world; digital world; augmented communication | website, source | cite | search


Beyond the Phone: Exploring Context-Aware Interaction Between Mobile and Mixed Reality Devices

2025 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2025.
Tags: Zhu2025Beyond,Cross-Device Interaction, Phone-XR Intergration | source | cite | search


Augmented Object Intelligence With XR-Objects🎖️ 2025 SXSW Innovation Awards Finalist

Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST), 2024.
Tags: Dogan2024Augmented,mixed reality; extended reality; augmented reality; augmented ob￾jects; spatial computing; user interfaces; context menus | website, source | cite | search


Experiencing Thing2Reality: Transforming 2D Content Into Conditioned Multiviews and 3D Gaussian Objects for XR Communication

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2024.
Tags: Hu2024Experiencing,extended reality, augmented communication, image-to-3D, remote collaboration, spatial referencing, co-presence | source | cite | search


Human I/O: Towards a Unified Approach to Detecting Situational Impairments🎖️ Best Paper Honourable Mentions Award

Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI), 2024.
Tags: Liu2024Human,situational impairments, augmented reality, large language models, multimodal sensing, context awareness, XR interaction, interactive perception | website, source | cite | search


UI Mobility Control in XR: Switching UI Positionings Between Static, Dynamic, and Self Entities

Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI), 2024.
Tags: Pei2024UI,Extended Reality, User Interface, UI Mobility, UI Positioning, XR interaction, interactive graphics | source | cite | search


Experiencing Visual Captions: Augmented Communication With Real-time Visuals Using Large Language Models

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2023.
Tags: Liu2023Experiencing,augmented communication, large language models, video-mediated communication, online meeting, collaborative work, dataset, textto-visual, AI agent, augmented reality | source | cite | search


RetroSphere: Self-Contained Passive 3D Controller Tracking for Augmented Reality🏆IMWUT Vol. 6 Distinguished Paper Award

Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 2022.
Tags: Balaji2022RetroSphere,Retroreflectors, Augmented reality, Virtual reality, Infrared marker tracking, Augmented reality glasses, XR interaction | website, source | cite | search


“Slurp” Revisited: Using Software Reconstruction to Reflect on Spatial Interactivity and Locative Media

Proceedings of the Designing Interactive Systems Conference (DIS), 2022.
Tags: Wu2022Slurp,system re-presencing, affordances, metaphor, software reconstruction, historical precedents, gestural interface, augmented reality, spatial interaction, XR interaction | source | cite | search


Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects Into Tangible 6DoF Interfaces Using Ad Hoc UI

Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI), 2022.
Tags: Du2022Opportunistic,augmented reality, everyday objects, tangible user interface, 3D user interface, 6 DoF, spatial interaction, markerless tracking, tangible interaction, hand gestures, XR interaction | source | cite | search


OmniSyn: Intermediate View Synthesis Between Wide-baseline Panoramas

2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022.
Tags: Li2022OmniSyn,360 image, virtual reality, view synthesis, panorama, neural rendering, depth map, mesh rendering, inpainting, digital world | website, source | cite | search


A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming🎖️ TVCG Honorable Mentions

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021.
Tags: Li2021A,360° video, foveation, virtual reality, live video stream-ing, log-rectilinear, summed-area table, eye tracking, digital world | website, source | cite | search


Saliency Computation for Virtual Cinematography in 360° Videos

Ruofei Du and Amitabh Varshney
IEEE Computer Graphics and Applications (CGA), 2021.
Tags: Du2021Saliency,spherical harmonics, virtual reality, visual saliency, 360°videos, omnidirectional videos, perception, Itti model, spectralresidual, GPGPU, CUDA, eye tracking, interactive graphics | website, source | cite | search


CollaboVR: A Reconfigurable Framework for Multi-user to Communicate in Virtual Reality

Zhenyi He, Ruofei Du, and Ken Perlin
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Tags: He2020CollaboVR,chalktalk, virtual reality, collaborative work, layout, telepresence, communication, XR interaction, augmented communication | source | cite | search


Experiencing Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality in DepthLab

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Tags: Du2020Experiencing,depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore; interactive graphics, XR interaction | website, source | cite | search


MeteoVis: Visualizing Meteorological Events in Virtual Reality

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA), 2020.
Tags: Li2020MeteoVis,scientific visualization, virtual reality, meteorological data, immersion, interactive visualization, vector field, XR interaction | source | cite | search


Eye-Dominance-guided Foveated Rendering

IEEE Transactions on Visualization and Computer Graphics (TVCG, Special Issue of IEEE Conference on Virtual Reality and 3D User Interfaces), 2020.
Tags: Meng2020Eye,virtual reality, foveated rendering, perception, gaze-contingent rendering, ocular dominance, eye tracking, interactive graphics | source | cite | search


Kernel Foveated Rendering📖 Most read in PACMCGIT

Proceedings of the ACM on Computer Graphics and Interactive Techniques (I3D), 2018.
Tags: Meng2018Kernel,foveated rendering, perception, log-polar mapping, eye-tracking, virtual reality, head-mounted displays, eye tracking, interactive graphics | website, source | cite | search


Project Geollery.com: Reconstructing a Live Mirrored World With Geotagged Social Media

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 24th International Conference on Web3D Technology (Web3D), 2019.
Tags: Du2019Project,virtual reality, mixed reality, 360° image, GIS, 3D reconstruction, projection mapping, mirrored world, social media, WebGL, metaverse, mirrored world, interactive graphics, digital world | source | cite | search


Experiencing a Mirrored World With Geotagged Social Media in Geollery

Ruofei Du, David Li, and Amitabh Varshney
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA), 2019.
Tags: Du2019Experiencing,virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, metaverse, mirrored world | source | cite | search


Interactive Fusion of 360° Images for a Mirrored World

Ruofei Du, David Li, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Tags: Du2019Interactive,virtual reality, 360° image, 3D reconstruction, mixed reality, projection mapping, mirrored world, metaverse, mirrored world | source | cite | search


Tracking-Tolerent Visual Cryptography

Ruofei Du, Eric Lee, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Tags: Du2019Tracking,visual cryptography, augmented reality (AR), tracking, XR interaction | source | cite | search


Video Fields: Fusing Multiple Surveillance Videos Into a Dynamic Virtual Environment

Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Tags: Du2016Video,virtual reality; mixed-reality; video-based rendering; projection mapping; surveillance video; WebGL; WebVR; interactive graphics | source | cite | search


Social Street View: Blending Immersive Street Views With Geo-Tagged Social Media 🏆 Best Paper Award

Ruofei Du and Amitabh Varshney
Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Tags: Du2016Social,metaverse, spatial-temporal virtual reality; social media; street view; geographical information systems; mixed reality; WebGL; digital twins; digital world | website, source | cite | search


MixFab: A Mixed-Reality Environment for Personal FabricationBest Paper Award

Christian Weichel, Manfred Lau, David Kim, Nicolas Villar, and Hans W. Gellersen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
Tags: Weichel2014MixFab | source | cite | search


Impact of Task on Attentional Tunneling in Handheld Augmented RealityBest Paper Award

Brandon Victor Syiem, Ryan M. Kelly, Jorge Goncalves, Eduardo Velloso, and Tilman Dingler
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Syiem2021Impact,Attentional Tunneling, mobile Augmented Reality, Mobile Devices | source | cite | search


Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and OpportunitiesBest Paper Award

Narges Ashtari, Andrea Bunt, Joanna McGrenere, Michael Nebeling, and Parmit K. Chilana
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Ashtari2020Creating,AR/VR authoring; augmented reality; virtual reality; enduser development; AR/VR development; AR/VR design | source | cite | search


MRAT: The Mixed Reality Analytics ToolkitBest Paper Award

Michael Nebeling, Maximilian Speicher, Xizi Wang, Shwetha Rajaram, Brian D. Hall, Zijian Xie, Alexander R. E. Raistrick, Michelle Aebersold, Edward G. Happ, Jiayin Wang, Yanan Sun, Lotus Zhang, Leah E. Ramsier, and Rhea Kulkarni
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Nebeling2020MRAT,Augmented/virtual reality; interaction tracking; user testing | source | cite | search


Wireality: Enabling Complex Tangible Geometries in Virtual Reality With Worn Multi-String HapticsBest Paper Award

Cathy Fang, Yang Zhang, Matthew Dworman, and Chris Harrison
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Fang2020Wireality,Virtual Reality; Haptics; Force Feedback; String-Driven; Touch; Grasp | source | cite | search


Affinity Lens: Data-Assisted Affinity Diagramming With Augmented RealityBest Paper Award

Hariharan Subramonyam, Steven Drucker, and Eytan Adar
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
Tags: Subramonyam2019Affinity | source | cite | search


Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented RealityBest Paper Award

Mikko Kytö, Barrett Ens, Thammathip Piumsomboon, Gun A. Lee, and Mark Billinghurst
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Kytö2018Pinpointing,VRSelection, Eye tracking; gaze interaction; refinement techniques; target selection; augmented reality; head-worn display | source | cite | search


ShareVR: Enabling Co-Located Experiences for Virtual Reality Between HMD and Non-HMD UsersBest Paper Award

Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
Tags: Gugenheimer2017ShareVR,Co-located virtual reality; shareVR; asymmetric virtual reality; multi-user virtual reality; consumer virtual reality | source | cite | search


Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual RealityBest Paper Award

Inrak Choi, Heather Culbertson, Mark R. Miller, Alex Olwal, and Sean Follmer
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017.
Tags: Choi2017Grabity,Haptics; Virtual Reality; Mass Perception; Weight Force; Grasp | source | cite | search


How to Evaluate Object Selection and Manipulation in VR? Guidelines From 20 Years of StudiesBest Paper Award

Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, and Kasper Hornbæk
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Bergström2021How,VRSelection, virtual reality, object selection and manipulation, experiments | source | cite | search


Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to PsychedelicsBest Paper Award

David R. Glowacki, Mark D. Wonnacott, Rachel Freire, Becca R. Glowacki, Ella M. Gale, James E. Pike, Tiu de Haan, Mike Chatziapostolou, and Oussama Metatla
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Glowacki2020Isness,Virtual Reality; Meaning in HCI; Psychedelic Drugs; Altered states; User Experience; Mystical-type Experiences | source | cite | search


Me vs. Super(wo)man: Effects of Customization and Identification in a VR ExergameBest Paper Award

Jordan Koulouris, Zoe Jeffery, James Best, Eamonn O{\textquotesingle}Neill, and Christof Lutteroth
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Koulouris2020Me,Avatar customisation, identification, virtual reality, exergaming, feedforward | source | cite | search


SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented RealityBest Paper Award

Mohamed Kari, Tobias Grosse-Puppendahl, Alexander Jagaciak, David Bethge, Reinhard Schütte, and Christian Holz
The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Tags: Kari2021SoundsRide,auditory augmented reality, sound affordances, context-adaptive music | source | cite | search


IllumiRoom: Peripheral Projected Illusions for Interactive Experiences

Brett R. Jones, Hrvoje Benko, Eyal Ofek, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
Tags: Jones2013IllumiRoom,Spatial augmented reality; projection mapping; gaming; immersion; apparent motion; augmented reality | website, source | cite | search


A Systematic Literature Review of Mixed Reality Environments in K-12 Education

Nikolaos Pellas, Ioannis Kazanidis, and George Palaigeorgiou
Education and Information Technologies, 2019.
Tags: Pellas2019A | source | cite | search


Jump: Virtual Reality Video

Robert Anderson, David Gallup, Jonathan Barron, Janne Kontkanen, Noah Snavely, Carlos Hernández, Sameer Agarwal, and Steven M. Seitz
ACM Transactions on Graphics, 2016.
Tags: Anderson2016Jump | source | cite | search


Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays

Jingyu Liu, Claire Mantel, and Soren Forchhammer
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Tags: Liu2021Perception | source | cite | search


Tele-Immersion Concepts

IEEE Transactions on Visualization and Computer Graphics, 2018.
Tags: Ohl2018Tele,Tele-immersion, telepresence, immersive tele-collaboration, virtual reality, augmented reality, mixed reality, communication notation, immersive extent, joint social attention | source | cite | search


Real-time Occlusion Handling for Augmented Reality Assistance Assembly Systems With Monocular Images

Wang Li, Junfeng Wang, Maoding Liu, and Shiwen Zhao
Journal of Manufacturing Systems, 2022.
Tags: Li2022Real | source | cite | search


InDepth: Real-time Depth Inpainting for Mobile Augmented Reality

Yunfan Zhang, Tim Scargill, Ashutosh Vaishnav, Gopika Premsankar, Mario Francesco, and Maria Gorlatova
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2022.
Tags: Zhang2022InDepth | source | cite | search


Digital Twin As a Mixed Reality Platform for Art Exhibition Curation

Inhwa Yeom and Woontack Woo
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021.
Tags: Yeom2021Digital | source | cite | search


Opportunistic Tangible User Interfaces for Augmented Reality

Steven J. Henderson and Steven Feiner
VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 2008.
Tags: Henderson2008Opportunistic | source | cite | search


MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop

Hrvoje Benko, Ricardo Jota, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
Tags: Benko2012MirageTable | source | cite | search


Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality

Wei Liang, Xinzhe Yu, Rawan Alghofaili, Yining Lang, and Lap-Fai Yu
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Liang2021Scene,Virtual Pets, Behavior Synthesis, Scene Semantics | source | cite | search


SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry Experiences

Seokbin Kang, Leyla Norooz, Vanessa Oguamanam, Angelisa C. Plane, Tamara Clegg, and Jon E. Froehlich
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016.
Tags: Kang2016SharedPhys,Physiological sensing; large-screen displays; mixed-reality; scientific inquiry; collaborative learning; STEM; wearables | source | cite | search


Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering

David Mandl, Peter Mohr, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter M Roth, and Denis Kalkofen
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR, 2021.
Tags: Mandl2021Neural | source | cite | search


TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities

Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Fender, David Bethge, Reinhard Schutte, and Christian Holz
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Tags: Kari2021TransforMR | source | cite | search


Selective Foveated Ray Tracing for Head-Mounted Displays

Youngwook Kim, Yunmin Ko, and Insung Ihm
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Tags: Kim2021Selective | source | cite | search


Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces

SeungA Chung, Kyungyeon Lee, and Uran Oh
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Tags: Chung2021Understanding | source | cite | search


KinectFusion: Real-Time Dense Surface Mapping and Tracking With Kinect

Richard Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J. Davison, Pushmeet Kohi, Jamie Shotton, and Steve Hodges
2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011.
Tags: Newcombe2011KinectFusion | source | cite | search


Urban Canvas: Unfreezing Street-view Imagery With Semantically Compressed LIDAR Pointclouds

Thommen Korah and Yun-Ta Tsai
2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011.
Tags: Korah2011Urban | source | cite | search


Remote Collaboration With Mixed Reality Displays: How Shared Virtual Landmarks Facilitate Spatial Referencing

Jens Müller, Roman Rädle, and Harald Reiterer
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
Tags: Müller2017Remote | source | cite | search


Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction

Germán Leiva, Cuong Nguyen, Rubaiat Habib Kazi, and Paul Asente
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Leiva2020Pronto | source | cite | search


DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences

Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter
Proceedings of the 17th annual ACM symposium on User interface software and technology, 2004.
Tags: MacIntyre2004DART | source | cite | search


Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence

Balasaravanan Kumaravel, Fraser Anderson, George Fitzmaurice, Bjoern Hartmann, and Tovi Grossman
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Kumaravel2019Loki,eduXR, remote guidance, physical tasks, learning, mixed reality | source | cite | search


TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
Tags: Kumaravel2019TutoriVR,eduXR | source | cite | search


Designing Augmented Reality Interfaces

Mark Billinghurst, Raphael Grasset, and Julian Looser
SIGGRAPH Comput. Graph., 2005.
Tags: Billinghurst2005Designing | source | cite | search


Tangible Augmented Reality

Mark Billinghurst, Hirokazu KatoHirokazu Kato, and Ivan Poupyrev
SIGGRAPH 2008, 2008.
Tags: Billinghurst2008Tangible | source | cite | search


Reality Editor: Programming Smarter Objects

Valentin Heun, James Hobin, and Pattie Maes
UbiComp '13 Adjunct: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication, 2013.
Tags: Heun2013Reality | source | cite | search


Support System for Guitar Playing Using Augmented Reality Display

Yoichi Motokawa and Hideo Saito
2006 IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006.
Tags: Motokawa2006Support,eduXR | source | cite | search


Development of Mutual Telexistence System Using Virtual Projection of Operator's Egocentric Body Images

MHD Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, and Susumu Tachi
ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015.
Tags: Saraiji2015Development,eduXR | source | cite | search


OutsideMe: Augmenting Dancer's External Self-Image by Using a Mixed Reality System

Shuo Yan, Gangyi Ding, Zheng Guan, Ningxiao Sun, Hongsong Li, and Longfei Zhang
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015.
Tags: Yan2015OutsideMe,eduXR | source | cite | search


A Simple Method to Obtain Visual Attention Data in Head Mounted Virtual Reality

Evgeniy Upenik and Touradj Ebrahimi
2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW), 2017.
Tags: Upenik2017A | source | cite | search


REVEL: Tactile Feedback Technology for Augmented Reality

Olivier Bau and Ivan Poupyrev
ACM Transactions on Graphics, 2012.
Tags: Bau2012REVEL | source | cite | search


Multi-fingered Tactile Feedback From Virtual and Remote Environments

A. Kron and G. Schmidt
11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings., 2003.
Tags: Kron2003Multi,haptics; impact, virtual reality; mobile; wearable; electrical muscle stimulation; solenoid; force feedback | source | cite | search


Level-Ups: Motorized Stilts That Simulate Stair Steps in Virtual Reality

Dominik Schmidt, Rob Kovacs, Vikram Mehta, Udayan Umapathi, Sven Köhler, Lung-Pan Cheng, and Patrick Baudisch
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
Tags: Schmidt2015Level | source | cite | search


ARENA: The Augmented Reality Edge Networking Architecture

Nuno Pereira, Anthony Rowe, Michael W Farb, Ivan Liang, Edward Lu, and Eric Riebling
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Tags: Pereira2021ARENA | source | cite | search


Virtual Reality Based Novel Use Case in Remote Sensing and GIS

Jai Gopal Singla
Space Applications Centre, ISRO, Ahmedabad 380 015, India, 2021.
Tags: Singla2021Virtual | source | cite | search


Rectangular Mapping-based Foveated Rendering

Jiannan Ye, Anqi Xie, Susmjia Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng
The IEEE Conference on Virtual Reality and 3D User Interfaces 2022 (IEEE VR), 2022.
Tags: Ye2022Rectangular | source | cite | search


RFIG Lamps: Interacting With a Self-describing World Via Photosensing Wireless Tags and Projectors

Ramesh Raskar, Paul Beardsley, Jeroen van Baar, Yao Wang, Paul Dietz, Johnny Lee, Darren Leigh, and Thomas Willwacher
ACM Transactions on Graphics, 2004.
Tags: Raskar2004RFIG,human-machine communication, augmented reality, projector, radio frequency identification, stucture from motion, image stabilization | source | cite | search


Is the Pen Mightier Than the Controller? a Comparison of Input Devices for Selection in Virtual and Augmented Reality

Duc-Minh Pham and Wolfgang Stuerzlinger
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology, 2019.
Tags: Pham2019Is,Retrosphere | source | cite | search


Haptics in Augmented Reality

J. Vallino and C. Brown
Proceedings IEEE International Conference on Multimedia Computing and Systems, 1999.
Tags: Vallino1999Haptics | source | cite | search


BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality

CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Zhu2020BISHARE | source | cite | search


Gripmarks: Using Hand Grips to Transform In-Hand Objects Into Mixed Reality Input

Qian Zhou, Sarah Sykes, Sidney Fels, and Kenrick Kin
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Zhou2020Gripmarks | source | cite | search


MRTouch: Adding Touch Input to Head-Mounted Mixed Reality

Robert Xiao, Julia Schwarz, Nick Throm, Andrew Wilson, and Hrvoje Benko
IEEE Transactions on Visualization and Computer Graphics, 2018.
Tags: Xiao2018MRTouch | source | cite | search


RealitySketch: Embedding Responsive Graphics and Visualizations in AR Through Dynamic Sketching

Ryo Suzuki, Rubaiat Habib Kazi, Li-yi Wei, Stephen DiVerdi, Wilmot Li, and Daniel Leithinger
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Suzuki2020RealitySketch | source | cite | search


Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance

David Lindlbauer, Jens Emil Gr{\o}nb{\ae}k, Morten Birk, Kim Halskov, Marc Alexa, and Jörg Müller
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
Tags: Lindlbauer2016Combining | source | cite | search


Annexing Reality: Enabling Opportunistic Use of Everyday Objects As Tangible Proxies in Augmented Reality

Anuruddha Hettiarachchi and Daniel Wigdor
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
Tags: Hettiarachchi2016Annexing | source | cite | search


Reality-based Interaction: A Framework for post-WIMP Interfaces

Robert Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08, 2008.
Tags: Jacob2008Reality | source | cite | search


MMSpace: Kinetically-augmented Telepresence for Small Group-to-group Conversations

Kazuhiro Otsuka
2016 IEEE Virtual Reality (VR), 2016.
Tags: Otsuka2016MMSpace,MMSpace | source | cite | search


Real-time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
Tags: Nezhelskii2021Real | source | cite | search


A Simulation System for Scene Synthesis in Virtual Reality

Jingyu Liu, Claire Mantel, Florian Schweiger, and S{\o}ren Forchhammer
Virtual Reality and Mixed Reality, 2021.
Tags: Liu2021A | source | cite | search


A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed Reality

Akshith Ullal, Cadence Watkins, and Nilanjan Sarkar
2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2021.
Tags: Ullal2021A | source | cite | search


Analysis and Development of Augmented Reality Applications for the Dissemination of Cultural Heritage

Silvia Blanco Pons
M.S. Thesis, Department of Cartographic Engineering Geodesy and Photogrammetry, Universitat Politècnica de València, 2021.
Tags: Pons2021Analysis | source | cite | search


Spatial Transition Management for Improving Outdoor Cinematic Augmented Reality Experience of the TV Show

Hyerim Park, Maryam Shakeri, Ikbeom Jeon, Jangyoon Kim, Abolghasem Sadeghi-Niaraki, and Woontack Woo
Virtual Reality, 2022.
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1D Eyewear: Peripheral, Hidden LEDs and Near-Eye Holographic Displays for Unobtrusive Augmentation

Alex Olwal and Bernard Kress
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018.
Tags: Olwal20181D,Wearable computing; Head-worn displays (HWD); Head-up, displays (HUD); diffractive optics; augmented reality | source | cite | search


Usability Testing of Virtual Reality Applications\textemdashThe Pilot Study

Dorota Kamińska, Grzegorz Zwoliński, and Anna Laska-Le{\'{s}}niewicz
Sensors, 2022.
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FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality

Justus Thies, Michael Zollhöfer, Marc Stamminger, Christian Theobalt, and Matthias Nie{\ss}ner
ACM Transactions on Graphics, 2018.
Tags: Thies2018FaceVR,augmented communication, talknig head | website, source | cite | search


DreamWalker: Substituting Real-World Walking Experiences With a Virtual Reality

Jackie (Junrui) Yang, Christian Holz, Eyal Ofek, and Andrew Wilson
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Yang2019DreamWalker | source | cite | search


Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming

Shaoyu Chen, Budmonde Duinkharjav, Xin Sun, Li-Yi Wei, Stefano Petrangeli, Jose Echevarria, Claudio Silva, and Qi Sun
IEEE Transactions on Visualization and Computer Graphics, 2022.
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Towards Virtual Reality Infinite Walking

Qi Sun, Anjul Patney, Li-Yi Wei, Omer Shapira, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan Mcguire, David Luebke, and Arie Kaufman
ACM Transactions on Graphics, 2018.
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Ubiq: A System to Build Flexible Social Virtual Reality Experiences

Sebastian Friston, Ben J Congdon, David Swapp, Lisa Izzouzi, Klara Brandstätter, Daniel Archer, Otto Olkkonen, Felix Johannes Thiel, and Anthony Steed
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology, 2021.
Tags: Friston2021Ubiq | source | cite | search


There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum

Matthias Hoppe, Andrea Baumann, Patrick Chofor Tamunjoh, Tonja-Katrin Machulla, Pawe{\l} W. Wo{\'{z}}niak, Albrecht Schmidt, and Robin Welsch
CHI Conference on Human Factors in Computing Systems, 2022.
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ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality

Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang, Ananya Ipsita, and Karthik Ramani
CHI Conference on Human Factors in Computing Systems, 2022.
Tags: Qian2022ScalAR | source | cite | search


Future Landscape Visualization Using a City Digital Twin: Integration of Augmented Reality and Drones With Implementation of 3D Model-based Occlusion Handling

Naoki Kikuchi, Tomohiro Fukuda, and Nobuyoshi Yabuki
Journal of Computational Design and Engineering, 2022.
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When Virtuality Surpasses Reality: Possible Futures of Ubiquitous XR

Ross Johnstone, Neil McDonnell, and Julie Williamson
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 2022.
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Visual Perception in Virtual Reality and the Application in Sports

Stefan Pastel
Universität Magdeburg, 2021.
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TapGazer: Text Entry With Finger Tapping and Gaze-directed Word Selection

CHI Conference on Human Factors in Computing Systems, 2022.
Tags: He2022TapGazer,Input Techniques; Text Entry; Eye Tracking; Virtual Reality; Typing | source | cite | search


UrbanRama: Navigating Cities in Virtual Reality

Shaoyu Chen, Fabio Miranda, Nivan Ferreira, Marcos Lage, Harish Doraiswamy, Corinne Brenner, Connor Defanti, Michael Koutsoubis, Luc Wilson, Kenneth Perlin, and Claudio Silva
IEEE Transactions on Visualization and Computer Graphics, 2021.
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User Preference for Navigation Instructions in Mixed Reality

Jaewook Lee, Fanjie Jin, Younsoo Kim, and David Lindlbauer
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022.
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Visualization in Virtual Reality: A Systematic Review

Elif Hilal Korkut and Elif Surer
arXiv.2203.07616, 2022.
Tags: Korkut2022Visualization | source | cite | search


A Real 3D Scene Rendering Optimization Method Based on Region of Interest and Viewing Frustum Prediction in Virtual Reality

Pei Dang, Jun Zhu, Jianlin Wu, Weilian Li, Jigang You, Lin Fu, Yiqun Shi, and Yuhang Gong
International Journal of Digital Earth, 2022.
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Application of Eye-tracking Systems Integrated Into Immersive Virtual Reality and Possible Transfer to the Sports Sector - a Systematic Review

Stefan Pastel, Josua Marlok, Nicole Bandow, and Kerstin Witte
Multimedia Tools and Applications, 2022.
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Computational Glasses: Repurposing Augmented Reality Glasses for Vision Assistance

Jonathan Sutton
Ph.D. Dissertation, University of Otago, 2022.
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Mixed Reality Collaboration for Complementary Working Styles

Keru Wang, Zhu Wang, Karl Rosenberg, Zhenyi He, Dong Woo Yoo, Un Joo Christopher, and Ken Perlin
Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion, 2022.
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Learning Based Versus Heuristic Based: A Comparative Analysis of Visual Saliency Prediction in Immersive Virtual Reality

Mehmet Bahadir Askin and Ufuk Celikcan
Computer Animation and Virtual Worlds, 2022.
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Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings

Sebastian Rings and Frank Steinicke
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022.
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A State of the Art and Scoping Review of Embodied Information Behavior in Shared, Co-present Extended Reality Experiences

Kathryn Hays, Arturo Barrera, Lydia Ogbadu-Oladapo, Olumuyiwa Oyedare, Julia Payne, Mohotarema Rashid, Jennifer Stanley, Lisa Stocker, Christopher Lueg, Michael Twidale, and Ruth West
Electronic Imaging, 2022.
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SoundVizVR: Sound Indicators for Accessible Sounds in Virtual Reality for Deaf or Hard of Hearing Users

Ziming Li, Shannon Connell, Shannon Connell, Wendy Dannels, Roshan Peiris, and Roshan Peiris
ASSETS '22: The 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022.
Tags: Li2022SoundVizVR | source | cite | search


Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks

Luis Omar Alpala, Dar{\'{\i}}o J. Quiroga-Parra, Juan Carlos Torres, and Diego H. Peluffo-Ord{\'{o}}{\~{n}}ez
Applied Sciences, 2022.
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Reconstructing Real Object Appearance With Virtual Materials Using Mobile Augmented Reality

Aisha Alhejri, Naizheng Bian, Entesar Alyafeai, and Mousa Alsharabi
Computers & Graphics, 2022.
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Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence

Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, and Xiang Su
ACM Computing Surveys, 2022.
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Bullet Comments for 360\textdegreeVideo

Yi-Jun Li, Jinchuan Shi, Fang-Lue Zhang, and Miao Wang
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022.
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LITAR: Visually Coherent Lighting for Mobile Augmented Reality

Yiqin Zhao, Chongyang Ma, Haibin Huang, and Tian Guo
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2022.
Tags: Zhao2022LITAR,mobile augmented reality; lighting estimation; 3D vision | source | cite | search


Augmented Reality Interface Design Approaches for Goal-directed and Stimulus-driven Driving Tasks

Coleman Merenda, Hyungil Kim, Kyle Tanous, Joseph L. Gabbard, Blake Feichtl, Teruhisa Misu, and Chihiro Suga
IEEE Transactions on Visualization and Computer Graphics, 2018.
Tags: Merenda2018Augmented | source | cite | search


Look Over There! Investigating Saliency Modulation for Visual Guidance With Augmented Reality Glasses

Jonathan Sutton, Tobias Langlotz, Alexander Plopski, Stefanie Zollmann, Yuta Itoh, and Holger Regenbrecht
The 35th Annual ACM Symposium on User Interface Software and Technology, 2022.
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Color-to-Depth Mappings As Depth Cues in Virtual Reality

Zhipeng Li, Yikai Cui, Tianze Zhou, Yu Jiang, Yuntao Wang, Yukang Yan, Michael Nebeling, and Yuanchun Shi
The 35th Annual ACM Symposium on User Interface Software and Technology, 2022.
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A Vision System Using Depth Inpainting for Virtual Content Reconstruction in Augmented Reality

Viacheslav Voronin, Nikolay Gapon, Iliy Khamidullin, Olga Tokareva, Alexander Zelensky, and Evgeny A. Semenishchev
Counterterrorism, Crime Fighting, Forensics, and Surveillance Technologies VI, 2022.
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XSpace: An Augmented Reality Toolkit for Enabling Spatially-Aware Distributed Collaboration

Jaylin Herskovitz, Yi Fei Cheng, Anhong Guo, Alanson P. Sample, and Michael Nebeling
Proceedings of the ACM on Human-Computer Interaction, 2022.
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Visual Transitions Around Tabletops in Mixed Reality: Study on a Visual Acquisition Task Between Vertical Virtual Displays and Horizontal Tabletops

Gary Perelman, Emmanuel Dubois, Alice Probst, and Marcos Serrano
Proceedings of the ACM on Human-Computer Interaction, 2022.
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The Usability of a Novel Mobile Augmented Reality Application for Excavation Process Considering Safety and Productivity in Construction

Fathima Nishara Abdeen, Randima Nirmal Gunatilaka, Samad M.E. Sepasgozar, and David John Edwards
Construction Innovation, 2022.
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Fighting Pandemics With Augmented Reality and Smart Sensing-based Social Distancing

Jacky Cao, Hassan Mehmood, Xiaoli Liu, Sasu Tarkoma, Ekaterina Gilman, and Xiang Su
IEEE Computer Graphics and Applications, 2022.
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A Virtual Reality Whiteboard System for Remote Collaboration Using Natural Handwriting

Jiangkun Wang and Lei Jing
Electronics, 2022.
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Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality

Weizhou Luo, Anke Lehmann, Yushan Yang, and Raimund Dachselt
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Luo2021Investigating | source | cite | search


MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets

Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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Virtual Memory Palaces: Immersion Aids Recall

Virtual Reality, 2018.
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Investigating Perception Time in the Far Peripheral Vision for Virtual and Augmented Reality

Proceedings of the 15th ACM Symposium on Applied Perception, 2018.
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Improving Big Data Visual Analytics With Interactive Virtual Reality

Andrew Moran, Vijay Gadepally, Matthew Hubbell, and Jeremy Kepner
2015 IEEE High Performance Extreme Computing Conference (HPEC), 2015.
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Geospatial Google Street View With Virtual Reality: A Motivational Approach for Spatial Training Education

Carlos Carbonell-Carrera and Jose Luis Saor{\'{\i}}n
ISPRS International Journal of Geo-Information, 2017.
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General-purpose Telepresence With Head-worn Optical See-through Displays and Projector-based Lighting

Andrew Maimone, Xubo Yang, Nate Dierk, Andrei State, Mingsong Dou, and Henry Fuchs
2013 IEEE Virtual Reality (VR), 2013.
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vMirror: Enhancing the Interaction With Occluded or Distant Objects in VR With Virtual Mirrors

Nianlong Li, Zhengquan Zhang, Can Liu, Zengyao Yang, Yinan Fu, Feng Tian, Teng Han, and Mingming Fan
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Li2021vMirror,VRselection, Virtual mirror; vMirror; Virtual Reality; VR; target selection; occlusion; out of reach; DOF; raycasting | source | cite | search


Living Paper: Authoring AR Narratives Across Digital and Tangible Media

Stephanie Claudino Daffara, Anna Brewer, Balasaravanan Kumaravel, and Bjoern Hartmann
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning

Nicolas Olivier, Glenn Kerbiriou, Ferran Arguelaguet, Quentin Avril, Fabien Danieau, Philippe Guillotel, Ludovic Hoyet, and Franck Multon
Frontiers in Virtual Reality, 2022.
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Are HMDs the Better HUDs?

Felix Lauber and Andreas Butz
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2013.
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Apparatus, Method, and System for Presentation of Multimedia Content Including Augmented Reality Content

Leon Chen, Brian Keffer, and Jocelyn Seever
U.S. Patent 10,984,600, 2021.
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Video\textemdashGeographic Scene Fusion Expression Based on Eye Movement Data

Xiaozhi Wang, Yujia Xie, and Xing Wang
2021 IEEE 7th International Conference on Virtual Reality (ICVR), 2021.
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MonoMR: Synthesizing Pseudo-2.5D Mixed Reality Content From Monocular Videos

Dong-Hyun Hwang and Hideki Koike
Applied Sciences, 2021.
Tags: Hwang2021MonoMR | source | cite | search


Manipulating Puppets in VR

Michael Nitsche and Pierce McBride
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020.
Tags: Nitsche2020Manipulating | source | cite | search


Impact of Key Shape and Dimension on Text Entry in Virtual Reality

Tafadzwa Joseph Dube and Ahmed Arif
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Virtual and Augmented Reality Applications in Science and Engineering

Nargess Memarsadeghi and Amitabh Varshney
Computing in Science & Engineering, 2020.
Tags: Memarsadeghi2020Virtual | source | cite | search


Leveraging the Physical Properties of Real Objects to Manage Digital Photography in Augmented Reality

H. Chae, Youli Chang, Minji Kim, Gwanmo Park, and Jinwook Seo
Journal of KIISE, 2020.
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Students' Expectations and Social Media Sharing in Adopting Augmented Reality

Ari Alamaki, Amir Dirin, and Jyrki Suomala
The International Journal of Information and Learning Technology, 2021.
Tags: Alamaki2021Students | source | cite | search


Video Content Representation to Support the Hyper-reality Experience in Virtual Reality

Hyerim Park and Woontack Woo
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021.
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RealityCheck: Blending Virtual Environments With Situated Physical Reality

Jeremy Hartmann, Christian Holz, Eyal Ofek, and Andrew Wilson
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
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Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality

Jasmine Roberts, John Mernacaj, Suzanne Chambers, Dror Ayalon, and Errol King
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020.
Tags: Roberts2020Lines | source | cite | search


VRFromX: From Scanned Reality to Interactive Virtual Experience With Human-in-the-Loop

Ananya Ipsita, Hao Li, Runlin Duan, Yuanzhi Cao, Subramanian Chidambaram, Min Liu, and Karthik Ramani
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Ipsita2021VRFromX | source | cite | search


Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality

Jing Qian, Jiaju Ma, Xiangyu Li, Benjamin Attal, Haoming Lai, James Tompkin, John F. Hughes, and Jeff Huang
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Qian2019Portal,isui, handsxr | source | cite | search


Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence

Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, and Xiang Su
https://arxiv.org/abs/2106.08710, 2021.
Tags: Cao2021Mobile | source | cite | search


DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments

Zeyu Wang, Cuong Nguyen, Paul Asente, and Julie Dorsey
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Wang2021DistanciAR | source | cite | search


Validation of Robot Model With Mobile Augmented Reality

Chanapol Piyavichayanon and Masanobu Koga
2021 6th Asia-Pacific Conference on Intelligent Robot Systems (ACIRS), 2021.
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Outdoor Objekt-Detektion Und -Tracking Von Verkehrsteilnehmern Für Augmented Reality

Ruben Horn
Fakultät Technik und Informatik, 2021.
Tags: Horn2021Outdoor | source | cite | search


Landscape Visualization by Integrating Augmented Reality and Drones With Occlusion Handling to Link Real and Virtual Worlds - Towards City Digital Twin Realization

Kikuch Kikuchi, Naok Naoki, Fukud Fukuda, Tomohir Tomohiro, Yabuk Yabuki, and Nobuyosh Nobuyoshi
, 2021.
Tags: Kikuchi2021Landscape | source | cite | search


SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections

Yifei Cheng, Yukang Yan, Xin Yi, Yuanchun Shi, and David Lindlbauer
UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Tags: Cheng2021SemanticAdapt,vr, placement, layout | source | cite | search


Real-time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
Tags: Nezhelskii2021Real | source | cite | search


Interaction Techniques for 3D-positioning Objects in Mobile Augmented Reality

Carl-Philipp Hellmuth, Miroslav Bachinski, and Jörg Müller
ICMI '21: Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
Tags: Hellmuth2021Interaction | source | cite | search


Augmented Reality Magnification for Low Vision Users With the Microsoft Hololens and a Finger-Worn Camera

Lee Stearns, Victor DeSouza, Jessica Yin, Leah Findlater, and Jon E. Froehlich
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
Tags: Stearns2017Augmented | source | cite | search


Comparing Weather Data in Display Environments to Measure Impact of Quality of Experience: Virtual Reality Versus Desktop

Pin Berge Mia
M.S. Thesis, Norwegian University of Science and Technology , 2020.
Tags: Mia2020Comparing | source | cite | search


Time-Warped Foveated Rendering for Virtual Reality Headsets

Linus Franke, Laura Fink, Jana Martschinke, Kai Selgrad, and Marc Stamminger
Computer Graphics Forum, 2020.
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Foveated Instant Radiosity

Lili Wang, Runze Li, Xuehuai Shi, Ling-Qi Yan, and Zhichao Li
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Tags: Wang2020Foveated | source | cite | search


On the Interplay of Foveated Rendering and Video Encoding

Gazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, and Antti Ylä-Jääski
26th ACM Symposium on Virtual Reality Software and Technology, 2020.
Tags: Illahi2020On | source | cite | search


Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality

Razeen Hussain, Manuela Chessa, and Fabio Solari
2020 IEEE 4th International Conference on Image Processing, Applications and Systems (IPAS), 2020.
Tags: Hussain2020Modelling | source | cite | search


State of the Art in Perceptual VR Displays

Gordon Wetzstein, Anjul Patney, and Qi Sun
Real VR –Immersive Digital Reality, 2020.
Tags: Wetzstein2020State,Virtual reality, Augmented reality, Visual perception, Displays | source | cite | search


How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality

Yun-Xuan Lin, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Elham Ebrahimi, Wen-Chieh Lin, and Sabarish V. Babu
ACM Transactions on Applied Perception, 2020.
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Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects Using Blockchain and Smart Contracts

Efe Bozkir, Shahram Eivazi, Mete Akgun, and Enkelejda Kasneci
2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2020.
Tags: Bozkir2020Eye | source | cite | search


FAVR - Accelerating Direct Volume Rendering for Virtual RealitySystems

Andre Waschk and Jens Kruger
2020 IEEE Visualization Conference (VIS), 2020.
Tags: Waschk2020FAVR | source | cite | search


Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms

Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, and Richard Gollner
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021.
Tags: Bozkir2021Exploiting | source | cite | search


Rendering Optimizations for Virtual Reality Using Eye-Tracking

Shawn Matthews, Alvaro Uribe-Quevedo, and Alexander Theodorou
2020 22nd Symposium on Virtual and Augmented Reality (SVR), 2020.
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6DIVE: 6 Degrees-of-Freedom Immersive Video Editor

Ruairi Griffin, Tobias Langlotz, and Stefanie Zollmann
Frontiers in Virtual Reality, 2021.
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Single View Augmentation of 3D Elastic Objects

Nazim Haouchine, Jeremie Dequidt, Marie-Odile Berger, and Stephane Cotin
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2014.
Tags: Haouchine2014Single | source | cite | search


A Hand-held AR Magic Lens With User-perspective Rendering

Domagoj Baricevic, Cha Lee, Matthew Turk, Tobias Hollerer, and Doug A. Bowman
2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2012.
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So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality

Nisal Menuka Gamage, Deepana Ishtaweera, Martin Weigel, and Anusha Withana
3, 2021.
Tags: Gamage2021So | source | cite | search


Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration

Thammathip Piumsomboon, Gun A. Lee, Jonathon D. Hart, Barrett Ens, Robert W. Lindeman, Bruce Thomas, and Mark Billinghurst
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Piumsomboon2018Mini | source | cite | search


RoMA: Interactive Fabrication With Augmented Reality and a Robotic 3D Printer

Huaishu Peng, Jimmy Briggs, Cheng-Yao Wang, Kevin Guo, Joseph Kider, Stefanie Mueller, Patrick Baudisch, and Fran{\c{c}}ois Guimbreti{`{e}}re
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Peng2018RoMA,fabrication, AR | source | cite | search


Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation

Zhi-Chao Dong, Wenming Wu, Zenghao Xu, Qi Sun, Guanjie Yuan, Ligang Liu, and Xiao-Ming Fu
ACM Transactions on Graphics, 2021.
Tags: Dong2021Tailored,vr, placement | source | cite | search


Context-Aware Online Adaptation of Mixed Reality Interfaces

David Lindlbauer, Anna Maria Feit, and Otmar Hilliges
UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Lindlbauer2019Context,vr, placement | source | cite | search


A Survey on Synchronous Augmented, Virtual and Mixed Reality Remote Collaboration Systems

Alexander Schäfer, Gerd Reis, and Didier Stricker
ACM Computing Surveys, 2022.
Tags: Schäfer2022A,survey | source | cite | search


Towards Everyday Virtual Reality Through Eye Tracking

Efe Bozkir
M.S. Thesis, der Eberhard Karls Universität Tübingen, 2022.
Tags: Bozkir2022Towards | source | cite | search


An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks

Yuanzhi Cao, Xun Qian, Tianyi Wang, Rachel Lee, Ke Huo, and Karthik Ramani
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Cao2020An | source | cite | search


BlendMR: A Computational Method to Create Ambient Mixed Reality Interfaces

Proceedings of the ACM on Human-Computer Interaction, 2023.
Tags: Han2023BlendMR | source | cite | search


Holoportation: Virtual 3D Teleportation in Real-TimeSeed Paper

Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016.
Tags: Orts-Escolano2016Holoportation,Depth Cameras; 3D capture; Telepresence; Non-rigid reconstruction; Real-time; Mixed Reality; GPU | source | cite | search


View Management for Virtual and Augmented RealityBest Student Paper

Blaine Bell, Steven Feiner, and Tobias Höllerer
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology - UIST '01, 2001.
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An Annotated Situation-awareness Aid for Augmented Reality

Blaine Bell, Tobias Höllerer, and Steven Feiner
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology - UIST '02, 2002.
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StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality

Radiah Rivu, Yasmeen Abdrabou, Ken Pfeuffer, Augusto Esteves, Stefanie Meitner, and Florian Alt
Symposium on Eye Tracking Research and Applications, 2020.
Tags: Rivu2020StARe,augmented communication | source | cite | search


Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions

Ilyena Hirskyj-Douglas, Anna Kantosalo, Andrés Monroy-Hernández, Joelle Zimmermann, Michael Nebeling, and Mar Gonzalez-Franco
Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing, 2020.
Tags: Hirskyj-Douglas2020Social,augmented communication | source | cite | search


Social Augmented Reality: A Multiperspective Survey

2021 Joint 10th International Conference on Informatics, Electronics & Vision (ICIEV) and 2021 5th International Conference on Imaging, Vision & Pattern Recognition (icIVPR), 2021.
Tags: Nijholt2021Social,augmented communication | source | cite | search


A Review on Mixed Reality: Current Trends, Challenges and Prospects

Somaiieh Rokhsaritalemi, Abolghasem Sadeghi-Niaraki, and Soo-Mi Choi
Applied Sciences, 2020.
Tags: Rokhsaritalemi2020A | source | cite | search


A Review of Mixed Reality Telepresence

Fazliaty Edora Fadzli, Ajune Wanis Ismail, Mohamad Yahya Fekri Aladin, and Nur Zuraifah Syazrah Othman
IOP Conference Series: Materials Science and Engineering, 2020.
Tags: Fadzli2020A | source | cite | search


Impact of Foveated Rendering on Procedural Task Training

Rafael Radkowski and Supriya Raul
Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019.
Tags: Radkowski2019Impact | source | cite | search


Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment

Tomislav Pejsa, Julian Kantor, Hrvoje Benko, Eyal Ofek, and Andrew Wilson
CSCW '16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work Social Computing, 2016.
Tags: Pejsa2016Room2Room | source | cite | search


ObserVAR: Visualization System for Observing Virtual Reality Users Using Augmented Reality

Santawat Thanyadit, Parinya Punpongsanon, and Ting-Chuen Pong
3, 2019.
Tags: Thanyadit2019ObserVAR | source | cite | search


Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction

Theophilus Teo, Louise Lawrence, Gun A. Lee, Mark Billinghurst, and Matt Adcock
1, 2019.
Tags: Teo2019Mixed | source | cite | search


FoV-NeRF: Foveated Neural Radiance Fields for Virtual RealityBest Journal Paper Award

Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, and Qi Sun
IEEE Transactions on Visualization and Computer Graphics, 2022.
Tags: Deng2022FoV | source | cite | search


RealityTalk: Real-Time Speech-Driven Augmented Presentation for AR Live Storytelling

Jian Liao, Adnan Karim, Shivesh Singh Jadon, Rubaiat Habib Kazi, and Ryo Suzuki
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022.
Tags: Liao2022RealityTalk | source | cite | search


Teachable Reality: Prototyping Tangible Augmented Reality With Everyday Objects by Leveraging Interactive Machine Teaching

Kyzyl Monteiro, Ritik Vatsal, Neil Chulpongsatorn, Aman Parnami, and Ryo Suzuki
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
Tags: Monteiro2023Teachable | source | cite | search


ChameleonControl: Teleoperating Real Human Surrogates Through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms

Mehrad Faridan, Bheesha Kumari, and Ryo Suzuki
arXiv.2302.11053, 2023.
Tags: Faridan2023ChameleonControl | source | cite | search


Exploring Spatial UI Transition Mechanisms With Head-Worn Augmented Reality

Feiyu Lu and Yan Xu
CHI Conference on Human Factors in Computing Systems, 2022.
Tags: Lu2022Exploring | source | cite | search


RealityCanvas: Augmented Reality Sketching for Embedded and Responsive Scribble Animation Effects

Zhijie Xia, Kyzyl Monteiro, Kevin Van, and Ryo Suzuki
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023.
Tags: Xia2023RealityCanvas | source | cite | search


YouMove: Enhancing Movement Training With an Augmented Reality MirrorUIST

Fraser Anderson, Tovi Grossman, Justin Matejka, and George Fitzmaurice
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013.
Tags: Anderson2013YouMove,eduXR | source | cite | search


ViGather: Inclusive Virtual Conferencing With a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets

Huajian Qiu, Paul Streli, Tiffany Luong, Christoph Gebhardt, and Christian Holz
Proceedings of the ACM on Human-Computer Interaction, 2023.
Tags: Qiu2023ViGather | source | cite | search


Scene Responsiveness for Visuotactile Illusions in Mixed Reality

Mohamed Kari, Reinhard Schütte, and Raj Sodhi
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023.
Tags: Kari2023Scene | source | cite | search


PaperToPlace: Transforming Instruction Documents Into Spatialized and Context-Aware Mixed Reality Experiences

Chen Chen, Cuong Nguyen, Jane Hoffswell, Jennifer Healey, Trung Bui, and Nadir Weibel
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023.
Tags: Chen2023PaperToPlace | source | cite | search


LightAnchors: Appropriating Point Lights for Spatially-Anchored Augmented Reality Interfaces

Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Ahuja2019LightAnchors | source | cite | search


AdapTUI: Adaptation of Geometric-Feature-Based Tangible User Interfaces in Augmented Reality

Fengming He, Xiyun Hu, Xun Qian, Zhengzhe Zhu, and Karthik Ramani
Proceedings of the ACM on Human-Computer Interaction, 2024.
Tags: He2024AdapTUI | source | cite | search


Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration

Jens Emil Sloth Grønbæk, Juan Sánchez Esquivel, Germán Leiva, Eduardo Velloso, Hans Gellersen, and Ken Pfeuffer
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024.
Tags: Grønbæk2024Blended | source | cite | search


RealityReplay: Detecting and Replaying Temporal Changes in Situ Using Mixed Reality

Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2023.
Tags: Cho2023RealityReplay | source | cite | search


Auditable Augmented/Mixed/Virtual Reality

Richard Cloete, Chris Norval, and Jatinder Singh
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2021.
Tags: Cloete2021Auditable | source | cite | search


Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos

Daniel Medeiros, Romane Dubus, Julie Williamson, Graham Wilson, Katharina Pöhlmann, and Mark McGill
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2023.
Tags: Medeiros2023Surveying | source | cite | search


Dynascape : Immersive Authoring of Real-World Dynamic Scenes With Spatially Tracked RGB-D Videos

Zhongyuan Yu, Daniel Zeidler, Victor Victor, and Matthew Mcginity
29th ACM Symposium on Virtual Reality Software and Technology, 2023.
Tags: Yu2023Dynascape | source | cite | search


Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR?

Manuel Rebol, Krzysztof Pietroszek, Neal Sikka, Claudia Ranniger, Colton Hood, Adam Rutenberg, Puja Sasankan, and Christian Gütl
29th ACM Symposium on Virtual Reality Software and Technology, 2023.
Tags: Rebol2023Evaluating,Augmented Reality, Remote Collaboration, Telehealth, Volumetric Communication | source | cite | search


GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting

Di Laura Chen, Marcello Giordano, Hrvoje Benko, Tovi Grossman, and Stephanie Santosa
29th ACM Symposium on Virtual Reality Software and Technology, 2023.
Tags: Chen2023GazeRayCursor,object selection; disambiguation; raycasting; gaze; controller; VR | source | cite | search


Current Trend of Artificial Intelligence-Augmented Reality in Science Learning: Systematic Literature Review

Dona Budi Kharisma, Sudirman Sudirman, Firman Edi, and Ruth Rize Paas Megahati S
Jurnal Penelitian Pendidikan IPA, 2023.
Tags: Kharisma2023Current | source | cite | search


Investigating Psychological Ownership in a Shared AR Space: Effects of Human and Object Reality and Object Controllability

Dongyun Han, Donghoon Kim, Kangsoo Kim, and Isaac Cho
arXiv.2308.13953, 2023.
Tags: Han2023Investigating | source | cite | search


Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges

Efe Bozkir, Süleyman Özdel, Mengdi Wang, Brendan David-John, Hong Gao, Kevin Butler, Eakta Jain, and Enkelejda Kasneci
arXiv.2305.14080, 2023.
Tags: Bozkir2023Eye | source | cite | search


DualStream: Spatially Sharing Selves and Surroundings Using Mobile Devices and Augmented Reality

Rishi Vanukuru, Suibi Che-Chuan Weng, Krithik Ranjan, Torin Hopkins, Amy Banic, Mark D. Gross, and Ellen Yi-Luen Do
arXiv.2309.00842, 2023.
Tags: Vanukuru2023DualStream | source | cite | search


The Role of AI in Mixed and Augmented Reality Interactions

Tanya Jonker, Ruta Desai, Kevin Carlberg, James Hillis, Sean Keller, and Hrvoje Benko
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Jonker2020The,workshop; Machine learning; artificial intelligence; augmented reality; mixed reality; context-aware computing | source | cite | search


Avatar Embodiment Realism and Virtual Fitness Training

Jean-Luc Lugrin, Maximilian Landeck, and Marc Erich Latoschik
2015 IEEE Virtual Reality (VR), 2015.
Tags: Lugrin2015Avatar | source | cite | search


Petting a Cat Helps You Incarnate the Avatar: Influence of the Emotions Over Embodiment in VR

Benjamin Freeling, Flavien Lecuyer, and Antonio Capobianco
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2022.
Tags: Freeling2022Petting | source | cite | search


Proxemics for Human-Agent Interaction in Augmented Reality

Ann Huang, Pascal Knierim, Francesco Chiossi, Lewis L Chuang, and Robin Welsch
CHI Conference on Human Factors in Computing Systems, 2022.
Tags: Huang2022Proxemics | source | cite | search


Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment

Sueyoon Lee, Abdallah El Ali, Maarten Wijntjes, and Pablo Cesar
CHI Conference on Human Factors in Computing Systems, 2022.
Tags: Lee2022Understanding | source | cite | search


XR and AI: AI-Enabled Virtual, Augmented, and Mixed Reality

Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023.
Tags: Suzuki2023XR | source | cite | search


LightAnchors: Appropriating Point Lights for Spatially-Anchored Augmented Reality Interfaces

Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Ahuja2019LightAnchors | source | cite | search


Building Social Presence for Transnational Families Through Mixed Reality Shared Experiences

Shuting Zhou, Alexis Morris, and Sara Diamond
7, 2023.
Tags: Zhou2023Building | source | cite | search


Individualized Foveated Rendering With Eye-tracking Head-mounted Display

Jihwan Kim, Jejoong Kim, Myeongul Jung, Taesoo Kwon, and Kwanguk Kenny Kim
Virtual Reality, 2024.
Tags: Kim2024Individualized | source | cite | search


Exploring Foveation Techniques for Virtual Reality Environments

Razeen Hussain, Manuela Chessa, and Fabio Solari
Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2024.
Tags: Hussain2024Exploring | source | cite | search


Barriers to Photosensitive Accessibility in Virtual Reality

Laura South, Caglar Yildirim, Amy Pavel, and Michelle A. Borkin
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024.
Tags: South2024Barriers | source | cite | search


Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces

Ryo Suzuki, Adnan Karim, Tian Xia, Hooman Hedayati, and Nicolai Marquardt
CHI Conference on Human Factors in Computing Systems, 2022.
Tags: Suzuki2022Augmented | source | cite | search


Theia: Gaze-driven and Perception-aware Volumetric Content Delivery for Mixed Reality Headsets

Nan Wu, Kaiyan Liu, Ruizhi Cheng, Bo Han, and Puqi Zhou
Proceedings of the 22nd Annual International Conference on Mobile Systems, Applications and Services, 2024.
Tags: Wu2024Theia | source | cite | search


Fast-Forward Reality: Authoring Error-Free Context-Aware Policies With Real-Time Unit Tests in Extended Reality

Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024.
Tags: Qian2024Fast | source | cite | search


Every “Body” Gets a Say: An Augmented Optimization Metric to Preserve Body Pose During Avatar Adaptation in Mixed/Augmented Reality

Alexandra Watkins, Akshith Ullal, and Nilanjan Sarkar
IEEE Transactions on Visualization and Computer Graphics, 2024.
Tags: Watkins2024Every | source | cite | search


SpeechCap: Leveraging Playful Impact Captions to Facilitate Interpersonal Communication in Social Virtual Reality

Yu Zhang, Yi Wen, Siying Hu, and Zhicong Lu
arXiv.2502.10736 , 2025.
Tags: Zhang2025SpeechCap | source | cite | search


SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People With Low Vision

Yuhang Zhao, Edward Cutrell, Christian Holz, Meredith Ringel Morris, Eyal Ofek, and Andrew Wilson
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
Tags: Zhao2019SeeingVR,VR accessbility | source | cite | search


Enabling People With Visual Impairments to Navigate Virtual Reality With a Haptic and Auditory Cane Simulation

Yuhang Zhao, Cynthia L. Bennett, Hrvoje Benko, Edward Cutrell, Christian Holz, Meredith Ringel Morris, and Mike Sinclair
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Zhao2018Enabling,VR accessbility | source | cite | search


Evaluating Accessibility Features Designed for Virtual Reality Context

Mauro Teófilo, Vicente F. Lucena, Josiane Nascimento, Taynah Miyagawa, and Francimar Maciel
2018 IEEE International Conference on Consumer Electronics (ICCE), 2018.
Tags: Teófilo2018Evaluating,VR accessbility | source | cite | search


What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World

Adelaide Genay, Anatole Lecuyer, and Martin Hachet
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2022.
Tags: Genay2022What,avatar | source | cite | search


Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings

Jens Emil Sloth Grønbæk, Ken Pfeuffer, Eduardo Velloso, Morten Astrup, Melanie Isabel S{\o}nderk{\ae}r Pedersen, Martin Kj{\ae}r, Germ{\'{a}}n Leiva, and Hans Gellersen
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
Tags: Grønbæk2023Partially | source | cite | search


Embodying Physics-Aware Avatars in Virtual Reality

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
Tags: Tao2023Embodying | source | cite | search


PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality

Zeyu Wang, Cuong Nguyen, Paul Asente, and Julie Dorsey
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
Tags: Wang2023PointShopAR | source | cite | search


XAIR: A Framework of Explainable AI in Augmented Reality

Xuhai Xu, Anna Yu, Tanya Jonker, Kashyap Todi, Feiyu Lu, Xun Qian, Jo{\~{a}}o Marcelo Evangelista Belo, Tianyi Wang, Michelle Li, Aran Mun, Te-Yen Wu, Junxiao Shen, Ting Zhang, Narine Kokhlikyan, Fulton Wang, Paul Sorenson, Sophie Kim, and Hrvoje Benko
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
Tags: Xu2023XAIR | source | cite | search


Tutor In-sight: Guiding and Visualizing Students' Attention With Mixed Reality Avatar Presentation Tools

Santawat Thanyadit, Matthias Heintz, and Effie L-C Law
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
Tags: Thanyadit2023Tutor | source | cite | search


ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation

The 35th Annual ACM Symposium on User Interface Software and Technology, 2022.
Tags: Qian2022ARnnotate | source | cite | search


MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality With Toys in Real-Time

Zhengzhe Zhu, Ziyi Liu, Tianyi Wang, Youyou Zhang, Xun Qian, Pashin Farsak Raja, Ana Villanueva, and Karthik Ramani
The 35th Annual ACM Symposium on User Interface Software and Technology, 2022.
Tags: Zhu2022MechARspace | source | cite | search


AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented Reality

Gaoping Huang, Xun Qian, Tianyi Wang, Fagun Patel, Maitreya Sreeram, Yuanzhi Cao, Karthik Ramani, and Alexander J. Quinn
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Huang2021AdapTutAR | source | cite | search


CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Wang2020CAPturAR | source | cite | search


An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks

Yuanzhi Cao, Xun Qian, Tianyi Wang, Rachel Lee, Ke Huo, and Karthik Ramani
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Cao2020An | source | cite | search


GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task With Augmented Reality

Yuanzhi Cao, Tianyi Wang, Xun Qian, Pawan S. Rao, Manav Wadhawan, Ke Huo, and Karthik Ramani
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Cao2019GhostAR | source | cite | search


Evaluating the Effects of Virtual Reality Environment Learning on Subsequent Robot Teleoperation in an Unfamiliar BuildingBest Paper Award

Karl Eisenträger, Judith Haubner, Jennifer Brade, Wolfgang Einhäuser, Alexandra Bendixen, Sven Winkler, Philipp Klimant, and Georg Jahn
IEEE Transactions on Visualization and Computer Graphics, 2023.
Tags: Eisenträger2023Evaluating | source | cite | search


How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual RealityBest Paper Award

Roshan Venkatakrishnan, Rohith Venkatakrishnan, Balagopal Raveendranath, Christopher C. Pagano, Andrew C. Robb, Wen-Chieh Lin, and Sabarish V. Babu
IEEE Transactions on Visualization and Computer Graphics, 2023.
Tags: Venkatakrishnan2023How | source | cite | search


Investigating Guardian Awareness Techniques to Promote Safety in Virtual Reality

Sixuan Wu, Jiannan Li, Mauricio Sousa, and Tovi Grossman
2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2023.
Tags: Wu2023Investigating | source | cite | search


MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration

Catarina Fidalgo, Mauricio Sousa, Daniel Mendes, Rafael Kuffner Dos Anjos, Daniel Medeiros, Karan Singh, and Joaquim Jorge
2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2023.
Tags: Fidalgo2023MAGIC | source | cite | search


Touching the Droid: Understanding and Improving Touch Precision With Mobile Devices in Virtual Reality

2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2022.
Tags: Zhu2022Touching | source | cite | search


Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration

Mauricio Sousa, Daniel Mendes, Rafael K. dos Anjos, Daniel Sim{\~{o}}es Lopes, and Joaquim Jorge
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019.
Tags: Sousa2019Negative | source | cite | search


Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence

Rafael Kuffner dos Anjos, Mauricio Sousa, Daniel Mendes, Daniel Medeiros, Mark Billinghurst, Craig Anslow, and Joaquim Jorge
25th ACM Symposium on Virtual Reality Software and Technology, 2019.
Tags: Anjos2019Adventures | source | cite | search


Kinected Conference

Anthony DeVincenzi, Lining Yao, Hiroshi Ishii, and Ramesh Raskar
Proceedings of the ACM 2011 conference on Computer supported cooperative work - CSCW '11, 2011.
Tags: DeVincenzi2011Kinected,XRChat,Videoconferences, Stereo Camera, Synthetic Focusing, Augmented Reality | source | cite | search


Future Reality: How Emerging Technologies Will Change Language Itself

IEEE Computer Graphics and Applications, 2016.
Tags: Perlin2016Future | source | cite | search


Virtual Reality Telepresence: 360-Degree Video Streaming With Edge-Compute Assisted Static Foveated Compression

Xincheng Huang, James Riddell, and Robert Xiao
IEEE Transactions on Visualization and Computer Graphics, 2023.
Tags: Huang2023Virtual | source | cite | search


Effects of Avatar Transparency on Social Presence in Task-centric Mixed Reality Remote Collaboration

Boram Yoon, Jae-eun Shin, Hyung-il Kim, Seo Young Oh, Dooyoung Kim, and Woontack Woo
IEEE Transactions on Visualization and Computer Graphics, 2023.
Tags: Yoon2023Effects | source | cite | search


FlowMatic: An Immersive Authoring Tool for Creating Interactive Scenes in Virtual Reality

Lei Zhang and Steve Oney
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Zhang2020FlowMatic,sketch | source | cite | search


Bringing Full-featured Mobile Phone Interaction Into Virtual Reality

Huidong Bai, Li Zhang, Jing Yang, and Mark Billinghurst
Computers amp; Graphics, 2021.
Tags: Bai2021Bringing | source | cite | search


Design of an Augmented Reality Magnification Aid for Low Vision Users

Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018.
Tags: Stearns2018Design | source | cite | search


Comparison of a VR Stylus With a Controller, Hand Tracking, and a Mouse for Object Manipulation and Medical Marking Tasks in Virtual Reality

Hanna-Riikka Rantamaa, Jari Kangas, Sriram Kishore Kumar, Helena Mehtonen, Jorma Järnstedt, and Roope Raisamo
Applied Sciences, 2023.
Tags: Rantamaa2023Comparison,armrobot | source | cite | search


PaperToPlace: Transforming Instruction Documents Into Spatialized and Context-Aware Mixed Reality Experiences

Chen Chen, Cuong Nguyen, Jane Hoffswell, Jennifer Healey, Trung Bui, and Nadir Weibel
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023.
Tags: Chen2023PaperToPlace | source | cite | search


MRTranslate: Bridging Language Barriers in the Physical World Using a Mixed Reality Point-and-Translate System

Florian Mathis, Yu Sun, and Adrian Preussner
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024.
Tags: Mathis2024MRTranslate | source | cite | search


Becoming Q: Using Design Workshops to Explore Everyday Objects As Interaction Devices for an Augmented Reality Spy Game

Mac Greenslade, Adrian Clark, and Stephan Lukosch
ACM Symposium on Spatial User Interaction, 2024.
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