References
This is a non-profit, community-based site for interactive searching academic publications in metaverse, virtual and augmented reality, human-computer interaction, computer vision, and computer graphics. By far, it is mostly a collection of papers that I read. If you have a list of references that you would like to add to, please send the list of DOIs / BibTeX / keywords to Ruofei Du via email or shared Google Sheet. Note that the majority of references' metadata is obtained via DOI searching, which may contain errors. Please double check if you use the cite button for creating your own BibTeX and/or try DuBibTeX. Share link with keywords using https://duruofei.com/references/?keywords=reality etc.
Search Results
DepthLab: Real-Time 3D Interaction With Depth Maps for Mobile Augmented RealityApp Demo
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Geollery: A Mixed Reality Social Media PlatformOnline Demo of a Metaverse of Mirrored World
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Montage4D: Real-Time Seamless Fusion and Stylization of Multiview Video Textures
Journal of Computer Graphics Techniques (JCGT), 2019.
Social Street View: Blending Immersive Street Views With Geo-Tagged Social MediaBest Paper Award
Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Fusing Multimedia Data Into Dynamic Virtual Environments
Ph.D. Dissertation, Computer Science Department., University of Maryland, College Park., 2018.
Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects Into Tangible 6DoF Interfaces Using Ad Hoc UI
Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI), 2022.
OmniSyn: Intermediate View Synthesis Between Wide-Baseline Panoramas
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022.
“Slurp” Revisited: Using Software Reconstruction to Reflect on Spatial Interactivity and Locative Media
Proceedings of the Designing Interactive Systems Conference (DIS), 2022.
ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard of Hearing Users
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI), 2022.
GazeChat: Enhancing Virtual Conferences With Gaze-Aware 3D Photos
Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (UIST), 2021.
Multiresolution Deep Implicit Functions for 3D Shape Representation
2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
HumanGPS: Geodesic PreServing Feature for Dense Human Correspondence
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
A Log-Rectilinear Transformation for Foveated 360-Degree Video StreamingTVCG Honorable Mentions
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021.
Sandwiched Image Compression: Wrapping Neural Networks Around a Standard Codec
2021 IEEE International Conference on Image Processing (ICIP), 2021.
Saliency Computation for Virtual Cinematography in 360° Videos
IEEE Computer Graphics and Applications (CGA), 2021.
CollaboVR: A Reconfigurable Framework for Multi-User to Communicate in Virtual Reality
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
3D-Kernel Foveated Rendering for Light Fields
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2020.
Experiencing Real-Time 3D Interaction With Depth Maps for Mobile Augmented Reality in DepthLab
Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
MeteoVis: Visualizing Meteorological Events in Virtual Reality
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA), 2020.
Eye-Dominance-Guided Foveated Rendering
IEEE Transactions on Visualization and Computer Graphics (TVCG, Special Issue of IEEE Conference on Virtual Reality and 3D User Interfaces), 2020.
ORC Layout: Adaptive GUI Layout With OR-Constraints
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Kernel Foveated Rendering
Proceedings of the ACM on Computer Graphics and Interactive Techniques (I3D), 2018.
Project Geollery.com: Reconstructing a Live Mirrored World With Geotagged Social Media
Proceedings of the 24th International Conference on Web3D Technology (Web3D), 2019.
Montage4D: Interactive Seamless Fusion of Multiview Video Textures
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2018.
Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras
ACM Transactions on Accessible Computing (TACCESS), 2016.
Video Fields: Fusing Multiple Surveillance Videos Into a Dynamic Virtual Environment
Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Experiencing a Mirrored World With Geotagged Social Media in Geollery
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA), 2019.
Interactive Fusion of 360° Images for a Mirrored World
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Tracking-Tolerent Visual Cryptography
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
VRSurus: Enhancing Interactivity and Tangibility of Puppets in Virtual RealityDemoed at UIST 2015
Proceedings of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA), 2016.
AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA), 2015.
The Design and Preliminary Evaluation of a Finger-Mounted Camera and Feedback System to Enable Reading of Printed Text for the Blind
Computer Vision - ECCV 2014 Workshops (ECCVW), 2014.
Supporting Everyday Activities for Persons With Visual Impairments Through Computer Vision
Proceedings of the 17th International ACM SIGACCESS Conference on Computers Accessibility (ASSETS), 2015.
Online Vigilance Analysis Combining Video and Electrooculography Features
Neural Information Processing - 19th International Conference (ICONIP), 2012.
Holoportation: Virtual 3D Teleportation in Real-TimeSeed Paper
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016.
KinectFusion: Real-Time 3D Reconstruction and Interaction Using a Moving Depth CameraUIST Lasting Impact Award
Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST '11, 2011.
NeRF: Representing Scenes As Neural Radiance Fields for View SynthesisBest Paper Honorable Mention, CACM Research Highlight
Computer Vision –ECCV 2020, 2020.
The Relightables: Volumetric Performance Capture of Humans With Realistic Relighting
ACM Transactions on Graphics, 2019.
Perceptual Rasterization for Head-Mounted Display Image Synthesis
ACM Transactions on Graphics, 2019.
Immersive Street-Level Social Media in the 3D Virtual City
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017.
Instant Panoramic Texture Mapping With Semantic Object Matching for Large-Scale Urban Scene Reproduction
IEEE Transactions on Visualization and Computer Graphics, 2021.
View Management for Virtual and Augmented RealityBest Student Paper
Proceedings of the 14th annual ACM symposium on User interface software and technology - UIST '01, 2001.
An Annotated Situation-Awareness Aid for Augmented Reality
Proceedings of the 15th annual ACM symposium on User interface software and technology - UIST '02, 2002.
Speeding Up the Log-Polar Transform With Inexpensive Parallel Hardware: Graphics Units and Multi-Core Architectures
Journal of Real-Time Image Processing, 2012.
Constructing Virtual Worlds Using Dense Stereo
Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271), 1998.
Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
Mathematics and Visualization, 2003.
Space-Time Isosurface Evolution for Temporally Coherent 3D Reconstruction
Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2004. CVPR 2004., 2004.
Artificial Intelligence for HCI: A Modern Approach
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Cloudbits: Supporting Conversations Through Augmented Zero-Query Search Visualization
Proceedings of the 5th Symposium on Spatial User Interaction, 2017.
Crosscast: Adding Visuals to Audio Travel Podcasts
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Crosspower: Bridging Graphics and Linguistics
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality
Symposium on Eye Tracking Research and Applications, 2020.
Head-Mounted Displays, Smartphones, or Smartwatches? - Augmenting Conversations With Digital Representation of Self
Proceedings of the ACM on Human-Computer Interaction, 2019.
From Strangers to Friends: Augmenting Face-to-Face Interactions With Faceted Digital Self-Presentations
Augmented Humans Conference 2021, 2021.
Smartwatch-Based Topic Suggestions to Enrich Casual Conversations in Awkward Encounters
Proceedings of the 2020 International Symposium on Wearable Computers, 2020.
BlahBlahBot: Facilitating Conversation Between Strangers Using a Chatbot With ML-Infused Personalized Topic Suggestion
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions
Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing, 2020.
Social Augmented Reality: A Multiperspective Survey
2021 Joint 10th International Conference on Informatics, Electronics & Vision (ICIEV) and 2021 5th International Conference on Imaging, Vision & Pattern Recognition (icIVPR), 2021.
Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches
Computer Supported Cooperative Work (CSCW), 2019.
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends®in HumanInteraction, 2011.
The Role of AI in Mixed and Augmented Reality Interactions
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Immersive Trip Reports
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018.
A Review of Resolution Losses for AR/VR Foveated Imaging Applications
2018 IEEE Games, Entertainment, Media Conference (GEM), 2018.
Project Starline: A High-Fidelity Telepresence SystemGoogle I/O 2021
ACM Transactions on Graphics, 2021.
TipText: Eyes-Free Text Entry on a Fingertip KeyboardBest Paper Award
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Ten Million Users and Ten Years Later: Python Tutor's Design Guidelines for Building Scalable and Sustainable Research Software in AcademiaBest Paper Award
The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Articulated Distance Fields for Ultra-Fast Tracking of Hands InteractingSIGGRAPH Asia 2017
ACM Transactions on Graphics, 2017.
A Review of Mixed Reality Telepresence
IOP Conference Series: Materials Science and Engineering, 2020.
LookinGood: Enhancing Performance Capture With Real-Time Neural Re-Rendering
ACM Transactions on Graphics, 2019.
Worldsheet: Wrapping the World in a 3D Sheet for View Synthesis From a Single Image
Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
Impact of Foveated Rendering on Procedural Task Training
Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019.
General Virtual Sketching Framework for Vector Line Art
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2021), 2021.
Saliency-Assisted Navigation of Very Large Landscape Images
IEEE Transactions on Visualization and Computer Graphics, 2011.
Fundamentals of Texture Mapping and Image WarpingClassic
M.S. Thesis, University of California, Berkeley, 1989.
Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsBest Paper Honorable Mention
https://arxiv.org/abs/2103.13415, 2021.
MixFab: A Mixed-Reality Environment for Personal FabricationBest Paper Award
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
Impact of Task on Attentional Tunneling in Handheld Augmented RealityBest Paper Award
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and OpportunitiesBest Paper Award
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
MRAT: The Mixed Reality Analytics ToolkitBest Paper Award
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Wireality: Enabling Complex Tangible Geometries in Virtual Reality With Worn Multi-String HapticsBest Paper Award
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Affinity Lens: Data-Assisted Affinity Diagramming With Augmented RealityBest Paper Award
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented RealityBest Paper Award
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
ShareVR: Enabling Co-Located Experiences for Virtual Reality Between HMD and Non-HMD UsersBest Paper Award
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual RealityBest Paper Award
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017.
How to Evaluate Object Selection and Manipulation in VR? Guidelines From 20 Years of StudiesBest Paper Award
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to PsychedelicsBest Paper Award
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Me vs. Super(wo)man: Effects of Customization and Identification in a VR ExergameBest Paper Award
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Agile 3D Sketching With Air ScaffoldingBest Paper Award
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Unsupervised Learning of Probably Symmetric Deformable 3D Objects From Images in the WildBest Paper Award
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
Dynamic 3D Scene Analysis From a Moving VehicleBest Paper Award
2007 IEEE Conference on Computer Vision and Pattern Recognition, 2007.
SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented RealityBest Paper Award
The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Single Image Haze Removal Using Dark Channel PriorBest Paper Award
2009 IEEE Conference on Computer Vision and Pattern Recognition, 2009.
Focal Loss for Dense Object Detection
2017 IEEE International Conference on Computer Vision (ICCV), 2017.
HandMorph: A Passive Exoskeleton That Miniaturizes GraspBest Paper Award
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality ApplicationsHonorable Mentions
9, 2021.
PenSight: Enhanced Interaction With a Pen-Top CameraBest Paper Award
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Spherical Harmonic Lighting: The Gritty DetailsClassic
Archives of the game developers conference, 2003.
IllumiRoom: Peripheral Projected Illusions for Interactive Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
The Need 4 Speed in Real-Time Dense Visual TrackingSIGGRAPH Asia 2018
ACM Transactions on Graphics, 2019.
Efficient Geometry-Aware 3D Generative Adversarial Networks SIGGRAPH 2021 Real-Time Live! Best in Show
, 2021.
DeepSDF: Learning Continuous Signed Distance Functions for Shape RepresentationSeed Paper
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
A Review of Video Surveillance Systems
Journal of Visual Communication and Image Representation, 2021.
A Systematic Literature Review of Mixed Reality Environments in K-12 Education
Education and Information Technologies, 2019.
A General and Adaptive Robust Loss Function
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
Shape, Illumination, and Reflectance From Shading
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2015.
U-Net: Convolutional Networks for Biomedical Image Segmentation37K citation
Lecture Notes in Computer Science, 2015.
A Unified Rate-Distortion Analysis Framework for Transform Coding
IEEE Transactions on Circuits and Systems for Video Technology, 2001.
High-Fidelity Generative Image Compression
34th Conference on Neural Information Processing Systems (NeurIPS 2020), 2020.
Joint Autoregressive and Hierarchical Priors for Learned Image Compression
32nd Conference on Neural Information Processing Systems (NIPS 2018), 2018.
Variational Image Compression With a Scale Hyperprior
6th International Conference on Learning Representations (ICLR), 2020.
The Office of the FutureVision
Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98, 1998.
Combining Crowdsourcing and Google Street View to Identify Street-Level Accessibility Problems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
Magic Finger: Always-Available Input Through Finger InstrumentationSeed Paper
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12, 2012.
An Inexpensive Upgradation of Legacy Cameras Using Software and Hardware Architecture for Monitoring and Tracking of Live Threats
IEEE Access, 2020.
Spatiotemporal Retrieval of Dynamic Video Object Trajectories in Geographical Scenes
Transactions in GIS, 2020.
A Multi-Resolution Approach for Color Correction of Textured Meshes
2018 International Conference on 3D Vision (3DV), 2018.
Foveated Real-Time Path Tracing in Visual-Polar Space
Eurographics Symposium on Rendering - DL-only and Industry Track, 2019.
Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Digits: Freehand 3D Interactions Anywhere Using a Wrist-Worn Gloveless Sensor
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12, 2012.
Causal Contextual Prediction for Learned Image Compression
IEEE Transactions on Circuits and Systems for Video Technology, 2021.
Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis
https://arxiv.org/abs/2012.00926, 2021.
StyleNeRF: A Style-Based 3D-Aware Generator for High-Resolution Image Synthesis
https://arxiv.org/pdf/2110.08985.pdf, 2021.
Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles With VizFlow
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Real-Time Occlusion Handling for Augmented Reality Assistance Assembly Systems With Monocular Images
Journal of Manufacturing Systems, 2022.
DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
What Makes Videos Accessible to Blind and Visually Impaired People?
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
InDepth: Real-Time Depth Inpainting for Mobile Augmented Reality
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2022.
Digital Twin As a Mixed Reality Platform for Art Exhibition Curation
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021.
Opportunistic Tangible User Interfaces for Augmented Reality
VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 2008.
Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics, 2016.
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
StrikeAPose: Revealing Mid-Air Gestures on Public Displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
High-Precision Pointing on Large Wall Displays Using Small Handheld Devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
SideWays: A Gaze Interface for Spontaneous Interaction With Situated Displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
View Morphing
Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96, 1996.
SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry Experiences
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016.
Towards a Tool for Design Ideation: Insights From Use of SketchStorm
BCS-HCI '13: Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013.
Modeling Human Performance of Pen Stroke Gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2007.
Peephole Pointing: Modeling Acquisition of Dynamically Revealed Targets
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08, 2008.
FrameWire: A Tool for Automatically Extracting Interaction Logic From Paper Prototyping Tests
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
Comparing User Performance With Single-Finger, Whole-Hand, and Hybrid Pointing Devices
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
LensMouse: Augmenting the Mouse With an Interactive Touch Display
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
Grips and Gestures on a Multi-Touch Pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011.
ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011.
Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
Enabling Concurrent Dual Views on Common LCD Screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
Exploring User Motivations for Eyes-Free Interaction on Mobile Devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
VisionWand: Interaction Techniques for Large Displays Using a Passive Wand Tracked in 3D
Proceedings of the 16th annual ACM symposium on User interface software and technology - UIST '03, 2003.
Interacting With Dynamically Defined Information Spaces Using a Handheld Projector and a Pen
Proceedings of the 19th annual ACM symposium on User interface software and technology - UIST '06, 2006.
Multi-User Interaction Using Handheld Projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST '07, 2007.
DejaVu: Integrated Support for Developing Interactive Camera-Based Programs
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12, 2012.
Mouse 2.0: Multi-Touch Meets the Mouse
Proceedings of the 22nd annual ACM symposium on User interface software and technology - UIST '09, 2009.
Detecting and Leveraging Finger Orientation for Interaction With Direct-Touch Surfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology - UIST '09, 2009.
BodyAvatar: Creating Freeform 3D Avatars Using First-Person Body Gestures
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
PICOntrol: Using a Handheld Projector for Direct Control of Physical Devices Through Visible Light
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12, 2012.
ShapeTouch: Leveraging Contact Shape on Interactive Surfaces
2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008.
W4: Real-Time Surveillance of People and Their Activities
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2000.
Open Intent Extraction From Natural Language InteractionsBest Paper Award
Proceedings of The Web Conference 2020, 2020.
Emoji-Powered Representation Learning for Cross-Lingual Sentiment ClassificationBest Paper Award
The World Wide Web Conference on - WWW '19, 2019.
HighLife: Higher-Arity Fact HarvestingBest Paper Award
Proceedings of the 2018 World Wide Web Conference on World Wide Web - WWW '18, 2018.
Social Networks Under StressBest Paper Award
Proceedings of the 25th International Conference on World Wide Web, 2016.
DynamicFusion: Reconstruction and Tracking of Non-Rigid Scenes in Real-TimeBest Paper Award
2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015.
Pistol: Pupil Invisible Supportive Tool to Extract Pupil, Iris, Eye Opening, Eye Movements, Pupil and Iris Gaze Vector, and 2D As Well As 3D Gaze
https://arxiv.org/abs/2201.06799, 2022.
Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR, 2021.
TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Foveated Depth-of-Field Filtering in Head-Mounted Displays
ACM Transactions on Applied Perception, 2018.
Foveated Streaming of Real-Time Graphics
Proceedings of the 12th ACM Multimedia Systems Conference, 2021.
Selective Foveated Ray Tracing for Head-Mounted Displays
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Deep Implicit Volume Compression
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020.
HyperDepth: Learning Depth From Structured Light Without Matching
2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2016.
SemanticPaint: Interactive 3D Labeling and Learning at Your Fingertips
ACM Transactions on Graphics, 2015.
RetroDepth: 3D Silhouette Sensing for High-Precision Input on and Above Physical SurfacesBest Paper Award
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
HoloDesk: Direct 3D Interactions With a Situated See-Through Display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
KinectFusion: Real-Time Dense Surface Mapping and Tracking With Kinect
2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011.
NeRV: Neural Representations for Videos
35th Conference on Neural Information Processing Systems (NeurIPS 2021), 2021.
Evaluation Strategies for HCI Toolkit Research
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
The Proximity Toolkit: Prototyping Proxemic Interactions in Ubiquitous Computing Ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology, 2011.
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences
ACM Transactions on Graphics, 2005.
Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Implementation and Evaluation of "just Follow Me": An Immersive, VR-Based, Motion-Training System
Presence: Teleoperators and Virtual Environments, 2002.
TouchTools: Leveraging Familiarity and Skill With Physical Tools to Augment Touch Interaction
2, 2014.
3D Puppetry: A Kinect-Based Interface for 3D Animation
UIST '12: Proceedings of the 25th annual ACM symposium on User interface software and technology, 2012.
Reality Editor: Programming Smarter Objects
UbiComp '13 Adjunct: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication, 2013.
RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
ImageNet: A Large-Scale Hierarchical Image Database
2009 IEEE Conference on Computer Vision and Pattern Recognition, 2009.
Screen2Words: Automatic Mobile UI Summarization With Multimodal Learning
The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Elesclomol Alleviates Menkes Pathology and Mortality by Escorting Cu to Cuproenzymes in Mice
Science, 2020.
Places: A 10 Million Image Database for Scene Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2018.
360-Degree Video Head Movement Dataset
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017.
Look Around You: Saliency Maps for Omnidirectional Images in VR Applications
2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX), 2017.
A Simple Method to Obtain Visual Attention Data in Head Mounted Virtual Reality
2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW), 2017.
An Inertial Measurement Framework for Gesture Recognition and Applications
Gesture and Sign Language in Human-Computer Interaction, 2002.
Orientation Histograms for Hand Gesture Recognition
IEEE Intl. Wkshp. on Automatic Face and Gesture Recognition, 1994.
Multi-Fingered Tactile Feedback From Virtual and Remote Environments
11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings., 2003.
Impacto: Simulating Physical Impact by Combining Tactile Stimulation With Electrical Muscle Stimulation
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015.
EmoPuppet: Low-Cost Interactive Digital-Physical Puppets With Emotional Expression
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014.
Gesture Recognition: A Survey
IEEE Transactions on Systems, Man and Cybernetics, Part C (Applications and Reviews), 2007.
Gesture Recognition Using Recurrent Neural Networks
Proceedings of the SIGCHI conference on Human factors in computing systems Reaching through technology - CHI '91, 1991.
Robust Hand Gesture Recognition Based on Finger-Earth Mover's Distance With a Commodity Depth Camera
Proceedings of the 19th ACM international conference on Multimedia - MM '11, 2011.
Level-Ups: Motorized Stilts That Simulate Stair Steps in Virtual Reality
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
Mirror Puppeteering: Animating Toy Robots in Front of a Webcam
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, 2015.
LVAC: Learned Volumetric Attribute Compression for Point Clouds Using Coordinate Based Networks
https://arxiv.org/abs/2111.08988, 2021.
Automating Image Morphing Using Structural Similarity on a Halfway Domain
ACM Transactions on Graphics, 2014.
Video Frame Interpolation Via Adaptive Separable Convolution
2017 IEEE International Conference on Computer Vision (ICCV), 2017.
Improving the Accessibility of Mobile OCR Apps Via Interactive Modalities
ACM Transactions on Accessible Computing, 2017.
Virtual Reality Based Novel Use Case in Remote Sensing and GIS
Space Applications Centre, ISRO, Ahmedabad 380 015, India, 2021.
Blood Vessel Segmentation Methodologies in Retinal Images \textendash a Survey
Computer Methods and Programs in Biomedicine, 2012.
Reverse Engineering Mobile Application User Interfaces With REMAUI (T)
2015 30th IEEE/ACM International Conference on Automated Software Engineering (ASE), 2015.
Rectangular Mapping-Based Foveated Rendering
The IEEE Conference on Virtual Reality and 3D User Interfaces 2022 (IEEE VR), 2022.
Augmenting the Field-of-View of Head-Mounted Displays With Sparse Peripheral Displays
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
Ninja Hands: Using Many Hands to Improve Target Selection in VR
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Zoom-and-Pick: Facilitating Visual Zooming and Precision Pointing With Interactive Handheld Projectors
Proceedings of the 18th annual ACM symposium on User interface software and technology, 2005.
RFIG Lamps: Interacting With a Self-Describing World Via Photosensing Wireless Tags and Projectors
ACM Transactions on Graphics, 2004.
Matterport3D: Learning From RGB-D Data in Indoor Environments
2017 International Conference on 3D Vision (3DV), 2017.
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks
2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2017.
Deep Depth Completion of a Single RGB-D Image
2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2018.
PanoContext: A Whole-Room 3D Context Model for Panoramic Scene Understanding
Computer Vision –ECCV 2014, 2014.
TurkerGaze: Crowdsourcing Saliency With Webcam Based Eye Tracking
https://arxiv.org/abs/1504.06755, 2015.
Visual Analytics for Root DNS Data
2018 IEEE Symposium on Visualization for Cyber Security (VizSec), 2018.
Visualization of Brain Microstructure Through Spherical Harmonics Illumination of High Fidelity Spatio-Angular Fields
IEEE Transactions on Visualization and Computer Graphics, 2014.
Visual Knowledge Discovery for Diffusion Kurtosis Datasets of the Human Brain
Visualization and Processing of Higher Order Descriptors for Multi-Valued Data, 2015.
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing
ACM Transactions on Graphics, 2009.
PatchMatch Stereo - Stereo Matching With Slanted Support Windows
Procedings of the British Machine Vision Conference 2011, 2011.
CHCA-1 Is a Copper-Regulated CTR1 Homolog Required for Normal Development, Copper Accumulation, and Copper-Sensing Behavior in Caenorhabditis Elegans
Journal of Biological Chemistry, 2018.
Flashlight Jigsaw: An Exploratory Study of an Ad-Hoc Multi-Player Game on Public Displays
Proceedings of the ACM 2008 conference on Computer supported cooperative work - CSCW '08, 2008.
Telling the Whole Story: Anticipation, Inspiration and Reputation in a Field Deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work - CSCW '10, 2010.
Understanding Family Communication Across Time Zones
Proceedings of the 2010 ACM conference on Computer supported cooperative work - CSCW '10, 2010.
Audio2Head: Audio-Driven One-Shot Talking-Head Generation With Natural Head Motion
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021.
GAVIN: A New Platform for Enriching 3D Virtual Indoor Navigation With Social-Based Geotags
26th IEEE Symposium on Computers and Communications (ISCC 2021), 2021.
Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans
CVPR 2021, 2021.
Imagining Artificial Intelligence Applications With People With Visual Disabilities Using Tactile Ideation
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion
https://arxiv.org/pdf/2110.13746.pdf, 2021.
Social Snapshot: A System for Temporally Coupled Social Photography
IEEE Computer Graphics and Applications, 2011.
Gestures Without Libraries, Toolkits or Training: A $1 Recognizer for User Interface PrototypesClassic
Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST '07, 2007.
1 \mbox\texteuro Filter: A Simple Speed-Based Low-Pass Filter for Noisy Input in Interactive SystemsClassic
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
LiveSnippets: Voice-Based Live Authoring of Multimedia Articles About Experiences
22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020.
Inside Mall: Visual Analytics of Customer Behavior and Activities
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
FingerReader: A Wearable Device to Explore Printed Text on the Go
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
Elastic Documents: Coupling Text and Tables Through Contextual Visualizations for Enhanced Document Reading
IEEE Transactions on Visualization and Computer Graphics, 2019.
Towards Automatic Diagram Description for the Blind
Proceedings of the 11th International Convention on Rehabilitation Engineering and Assistive Technology, 2017.
FlexCase: Enhancing Mobile Interaction With a Flexible Sensing and Display Cover
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
Integrating the Smart Home Into the Digital Calendar
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
Accurate, Robust, and Flexible Real-Time Hand Tracking
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
FlexSense: A Transparent Self-Sensing Deformable Surface
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
The PumpSpark Fountain Development Kit
Proceedings of the 2014 conference on Designing interactive systems, 2014.
Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces
Lecture Notes in Computer Science, 2012.
Vermeer: Direct Interaction With a 360掳 Viewable 3D Display
Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST '11, 2011.
Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
Multi-Touch Authentication on Tabletops
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
Creating Malleable Interactive Surfaces Using Liquid Displacement Sensing
2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008.
Designing for Collaborative Creative Problem Solving
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition - C&C '07, 2007.
Super-Resolution Reconstruction for Binocular 3D Data
2014 22nd International Conference on Pattern Recognition, 2014.
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1 (CVPR'06), 2006.
Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
3, 2021.
Is the Pen Mightier Than the Controller? a Comparison of Input Devices for Selection in Virtual and Augmented Reality
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology, 2019.
What Makes a Prototype Novel? a Knowledge Contribution Concern for Interaction Design Research
NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, 2014.
Co-Optjects: Instant User Interfaces Through Everyday Objects
Ph.D. Dissertation, RWTH Aachen University, 2012.
Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Learning to Track at 100 Fps With Deep Regression Networks
ECCV 2016: Computer Vision – ECCV 2016, 2016.
Tangible Bits: Towards Seamless Interfaces Between People, Bits and Atoms
CHI '97: Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, 1997.
ReacTIVision: A Computer-Vision Framework for Table-Based Tangible Interaction
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction, 2007.
Purpose-Centric Appropriation of Everyday Objects As Game Controllers
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016.
Haptics in Augmented Reality
Proceedings IEEE International Conference on Multimedia Computing and Systems, 1999.
SLAP Widgets: Bridging the Gap Between Virtual and Physical Controls on Tabletops
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2009.
WorldKit: Rapid and Easy Creation of Ad-Hoc Interactive Applications on Everyday Surfaces
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Hand As Sensor: Virtualizing Interactions With Everyday Object Affordances Using Wrist-Worn Hand Pose Sensing
EPO4VR, 2021.
Gripmarks: Using Hand Grips to Transform In-Hand Objects Into Mixed Reality Input
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
MRTouch: Adding Touch Input to Head-Mounted Mixed Reality
IEEE Transactions on Visualization and Computer Graphics, 2018.
RealitySketch: Embedding Responsive Graphics and Visualizations in AR Through Dynamic Sketching
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
PaperWindows: Interaction Techniques for Digital Paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2005.
Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
Towards a Formalization of Multi-Touch Gestures
ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 2010.
Real-Time Detection and Interpretation of 3D Deictic Gestures for Interaction With an IntelligentEnvironment
2008 19th International Conference on Pattern Recognition, 2008.
Annexing Reality: Enabling Opportunistic Use of Everyday Objects As Tangible Proxies in Augmented Reality
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment
ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 2010.
Reality-Based Interaction: A Framework for Post-WIMP Interfaces
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08, 2008.
Multi‐camera Video Synopsis of a Geographic Scene Based on Optimal Virtual Viewpoint
Transactions in GIS, 2021.
A Survey of RANSAC Enhancements for Plane Detection in 3D Point Clouds
Menoufia Journal of Electronic Engineering Research, 2017.
FRANSAC: Fast RANdom Sample Consensus for 3D Plane Segmentation
International Journal of Computer Applications, 2017.
Holodeck: Immersive 3D Displays Using Swarms of Flying Light Specks
https://arxiv.org/pdf/2111.03657, 2021.
What Was Hybrid? a Systematic Review of Hybrid Collaboration and Meetings Research
https://arxiv.org/pdf/2111.06172.pdf, 2021.
Fine-Grained Semantic Ethnic Costume High-Resolution Image Colorization With Conditional GAN
International Journal of Intelligent Systems, 2021.
Image Colorization: A Survey of Methodolgies and Techniques
Proceedings of the International Conference on Advanced Intelligent Systems and Informatics 2021, 2021.
Detailed Full-Body Reconstructions of Moving People From Monocular RGB-D Sequences
2015 IEEE International Conference on Computer Vision (ICCV), 2015.
Optimized Color Models for High-Quality 3D Scanning
2015 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2015.
Capturing Dynamic Textured Surfaces of Moving Targets
European Conference on Computer Vision (ECCV), 2016.
Color Map Optimization for 3D Reconstruction With Consumer Depth Cameras
ACM Transactions on Graphics, 2014.
TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images
ACM Transactions on Graphics, 2005.
Qualitative Research Methods for the Social Sciences
Qualitative Research Methods for the Social Sciences, 8th Edition, 2012.
DeepCompare: Visual and Interactive Comparison of Deep Learning Model Performance
IEEE Computer Graphics and Applications, 2019.
The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration
CHI '99: Proceedings of the SIGCHI conference on Human Factors in Computing Systems, 1999.
GAZE-2: Conveying Eye Contact in Group Video Conferencing Using Eye-Controlled Camera Direction
CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2003.
Multiview: Improving Trust in Group Video Conferencing Through Spatial Faithfulness
CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2007.
MultiView: Spatially Faithful Group Video Conferencing
CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2005.
MMSpace: Kinetically-Augmented Telepresence for Small Group-to-Group Conversations
2016 IEEE Virtual Reality (VR), 2016.
FingerSound: Recognizing Unistroke Thumb Gestures Using a Ring
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2017.
Finexus: Tracking Fingertips Using Four Magnetometers
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
UTrack: 3D Input Using Two Magnetic Sensors
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
ITrackU: Tracking a Pen-Like Instrument Via UWB-IMU Fusion
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
Testing of a Deep Learning Model Providing Monocular Depth Estimation on Mobile Devices Via Web Service
2021 5th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT), 2021.
Real-Time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
Dance in the Wild: Monocular Human Animation With Neural Dynamic Appearance Synthesis
https://arxiv.org/pdf/2111.05916.pdf, 2021.
Emergent Graphical Conventions in a Visual Communication Game
https://arxiv.org/pdf/2111.14210.pdf, 2021.
Write-an-Animation: High-Level Text-Based Animation Editing With Character-Scene Interaction
Computer Graphics Forum, 2021.
A Cybersickness Review: Causes, Strategies, and Classification Methods
Journal on Interactive Systems, 2021.
BACON: Band-Limited Coordinate Networks for Multiscale Scene Representation
https://arxiv.org/pdf/2112.04645.pdf, 2021.
Mapping HCI Research Methods for Studying Social Media Interaction: A Systematic Literature Review
Computers in Human Behavior, 2021.
Building Virtual Scene Construction and Environmental Impact Analysis Based on Image Processing
Scientific Programming, 2021.
Metaverse for Social Good: A University Campus Prototype
Proceedings of the 29th ACM International Conference on Multimedia, 2021.
UNIST: Unpaired Neural Implicit Shape Translation Network
https://arxiv.org/pdf/2112.05381.pdf, 2021.
Sparse Depth Completion With Semantic Mesh Deformation Optimization
https://arxiv.org/pdf/2112.05498.pdf, 2021.
One Sketch for All: One-Shot Personalized Sketch Segmentation
https://arxiv.org/pdf/2112.10838.pdf, 2021.
A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed Reality
2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2021.
Computer Vision Methods for Visually Impaired People
Fifteenth International Conference on Correlation Optics, 2021.
Analysis and Development of Augmented Reality Applications for the Dissemination of Cultural Heritage
M.S. Thesis, Department of Cartographic Engineering Geodesy and Photogrammetry, Universitat Politècnica de València, 2021.
Understanding the Perceived Quality of Video Predictions
Signal Processing: Image Communication, 2021.
Spatial Transition Management for Improving Outdoor Cinematic Augmented Reality Experience of the TV Show
Virtual Reality, 2022.
Burst Photography for High Dynamic Range and Low-Light Imaging on Mobile Cameras
ACM Transactions on Graphics, 2016.
Mobile, Hands-Free, Silent Speech Texting Using SilentSpeller
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
1D Eyewear: Peripheral, Hidden LEDs and Near-Eye Holographic Displays for Unobtrusive Augmentation
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018.
Tohme: Detecting Curb Ramps in Google Street View Using Crowdsourcing, Computer Vision, and Machine Learning
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
Real Time Object Scanning Using a Mobile Phone and Cloud-Based Visual Search Engine
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013.
Access Lens: A Gesture-Based Screen Reader for Real-World Documents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
PassChords: Secure Multi-Touch Authentication for Blind People
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility - ASSETS '12, 2012.
Making Memes Accessible
The 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019.
PINs: Progressive Implicit Networks for Multi-Scale Neural Representations
https://arxiv.org/pdf/2202.04713.pdf, 2022.
Designing for Microbreaks: Unpacking the Design Journey of Zenscape
Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2022.
Lambertian Reflectance and Linear SubspacesClassic
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2003.
CONDENSATION-Conditional Density Propagation for Visual TrackingClassic
International Journal of Computer Vision, 1998.
Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Line Art Colorization Based on Explicit Region Segmentation
Computer Graphics Forum (Pacific Graphics 2021), 2021.
Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation
https://arxiv.org/abs/2111.06500.pdf, 2021.
Investigating Copper Acquisition and Delivery Via Transporters and a Pharmacological Chaperone in Copper-Deficient Worms and Mice
University of Maryland, College Park, 2019.
Light Field Networks: Neural Scene Representations With Single-Evaluation Rendering
https://arxiv.org/abs/2106.02634, 2021.
Fine-Grained VR Sketching: Dataset and Insights
2021 International Conference on 3D Vision (3DV), 2021.
Deep Compression: Compressing Deep Neural Networks With Pruning, Trained Quantization and Huffman Coding
4th International Conference on Learning Representations, 2016.
Opening the Black Box: Hierarchical Sampling Optimization for Hand Pose Estimation
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2019.
DeepPanoContext: Panoramic 3D Scene Understanding With Holistic Scene Context Graph and Relation-Based Optimization
ICCV 2021, 2021.
Travel Route Recommendation Using Geotags in Photo Sharing Sites
Proceedings of the 19th ACM international conference on Information and knowledge management - CIKM '10, 2010.
I Know Where You Live: Inferring Details of People's Lives by Visualizing Publicly Shared Location Data
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
PhotoStand: A Map Query Interface for a Database of News Photos
Proceedings of the VLDB Endowment, 2013.
TwitterStand: News in Tweets
Proceedings of the 17th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems - GIS '09, 2009.
MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
LumiWatch: On-Arm Projected Graphics and Touch Input
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Gaze$\mathplus$Gesture: Expressive, Precise and Targeted Free-Space InteractionsBest Student Paper Award
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, 2015.
Render-Based Factorization for Additive Light Field Display
Computer Animation and Virtual Worlds, 2021.
Real-Time Monte Carlo Denoising With the Neural Bilateral Grid
Eurographics Symposium on Rendering - DL-only Track, 2020.
OralViewer: 3D Demonstration of Dental Surgeries for Patient Education With Oral Cavity Reconstruction From a 2D Panoramic X-Ray
26th International Conference on Intelligent User Interfaces, 2021.
Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
Air$\mathplus$touch: Interweaving Touch & In-Air Gestures
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
A Machine Learning-Based Method for the Large-Scale Evaluation of the Qualities of the Urban Environment
Computers, Environment and Urban Systems, 2017.
Multi-Basis Adaptive Neural Network for Rapid Adaptation in Speech Recognition
2015 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2015.
“Turn On, Tune In, Drop Out”: Anticipating Student Dropouts in Massive Open Online Courses
Proceedings of the 2016 conference of the North American chapter of the association for computational linguistics: human language technologies, 2013.
Hierarchical Attention Networks for Document Classification
Proceedings of the 2013 NIPS Data-driven education workshop, 2016.
Investigating Perception Time in the Far Peripheral Vision for Virtual and Augmented Reality
Proceedings of the 15th ACM Symposium on Applied Perception, 2018.
Deep-Learning-Assisted Volume Visualization
IEEE Transactions on Visualization and Computer Graphics, 2019.
PixelPie: Maximal Poisson-Disk Sampling With Rasterization
Proceedings of the 5th High-Performance Graphics Conference on - HPG '13, 2013.
Modeling and Visualization of Human Activities for Multicamera Networks
EURASIP Journal on Image and Video Processing, 2009.
Achieving Eye Contact in a One-to-Many 3D Video Teleconferencing System
ACM Transactions on Graphics, 2009.
Toward a Compelling Sensation of Telepresence: Demonstrating a Portal to a Distant (static) Office
Proceedings Visualization 2000. VIS 2000, 2000.
First Steps Towards Mutually-Immersive Mobile Telepresence
Proceedings of the 2002 ACM conference on Computer supported cooperative work - CSCW '02, 2002.
3D Scanning Deformable Objects With a Single RGBD Sensor
2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015.
Virtual Space Teleconferencing Using a Sea of Cameras
University of North Carolina at Chapel Hill, 1994.
An Immersive 3D Video-Conferencing System Using Shared Virtual Team User Environments
Proceedings of the 4th international conference on Collaborative virtual environments - CVE '02, 2002.
TeleHuman: Effects of 3d Perspective on Gaze and Pose Estimation With a Life-Size Cylindrical Telepresence Pod
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
Deformable 3D Fusion: From Partial Dynamic 3D Observations to Complete 4D Models
2015 IEEE International Conference on Computer Vision (ICCV), 2015.
StreetVizor: Visual Exploration of Human-Scale Urban Forms Based on Street Views
IEEE Transactions on Visualization and Computer Graphics, 2018.
Use of Tencent Street View Imagery for Visual Perception of Streets
ISPRS International Journal of Geo-Information, 2017.
Investigating Topic Models for Social Media User Recommendation
Proceedings of the 20th international conference companion on World wide web - WWW '11, 2011.
Using Deep Learning and Google Street View to Estimate the Demographic Makeup of Neighborhoods Across the United States
Proceedings of the National Academy of Sciences, 2017.
Improving Big Data Visual Analytics With Interactive Virtual Reality
2015 IEEE High Performance Extreme Computing Conference (HPEC), 2015.
Geographic Visualization: Designing Manipulable Maps for Exploring Temporally Varying Georeferenced Statistics
Proceedings IEEE Symposium on Information Visualization (Cat. No.98TB100258), 2002.
Whisper: Tracing the Spatiotemporal Process of Information Diffusion in Real Time
IEEE Transactions on Visualization and Computer Graphics, 2012.
Visual Sentiment Analysis of Customer Feedback Streams Using Geo-Temporal Term Associations
Information Visualization, 2013.
Geospatial Google Street View With Virtual Reality: A Motivational Approach for Spatial Training Education
ISPRS International Journal of Geo-Information, 2017.
Visualizing Social Media Content With SentenTree
IEEE Transactions on Visualization and Computer Graphics, 2017.
Extraction and Interactive Exploration of Knowledge From Aggregated News and Social Media Content
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems - EICS '12, 2012.
Visualizing Social Media Sentiment in Disaster Scenarios
Proceedings of the 24th International Conference on World Wide Web, 2015.
A Robust and Rotationally Invariant Local Surface Descriptor With Applications to Non-Local Mesh Processing
Graphical Models, 2011.
SensePlace2: GeoTwitter Analytics Support for Situational Awareness
2011 IEEE Conference on Visual Analytics Science and Technology (VAST), 2011.
Interactive Visual Discovering of Movement Patterns From Sparsely Sampled Geo-Tagged Social Media Data
IEEE Transactions on Visualization and Computer Graphics, 2016.
An Evaluation of Visual Search Support in Maps
IEEE Transactions on Visualization and Computer Graphics, 2017.
Converting Basic D3 Charts Into Reusable Style Templates
IEEE Transactions on Visualization and Computer Graphics, 2018.
Data Flow Analysis and Visualization for Spatiotemporal Statistical Data Without Trajectory Information
IEEE Transactions on Visualization and Computer Graphics, 2018.
Placenta Maps: In Utero Placental Health Assessment of the Human Fetus
IEEE Transactions on Visualization and Computer Graphics, 2017.
FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping
IEEE Transactions on Visualization and Computer Graphics, 2017.
Instant Neural Graphics Primitives With a Multiresolution Hash Encoding
https://nvlabs.github.io/instant-ngp/assets/mueller2022instant.pdf, 2022.
Improved Modeling of 3D Shapes With Multi-View Depth Maps
2020 International Conference on 3D Vision (3DV), 2020.
VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
https://arxiv.org/pdf/2201.04873, 2022.
Working Together Apart Through Embodiment
Proceedings of the ACM on Human-Computer Interaction, 2022.
Towards Open-World Text-Guided Face Image Generation and Manipulation
https://arxiv.org/pdf/2104.08910.pdf, 2021.
Teachable Machine: Approachable Web-Based Tool for Exploring Machine Learning Classification
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
ExplAIner: A Visual Analytics Framework for Interactive and Explainable Machine Learning
IEEE Transactions on Visualization and Computer Graphics, 2019.
A Survey of Visual Analytics for Explainable Artificial Intelligence Methods
Computers & Graphics, 2021.
DeepTracker: Visualizing the Training Process of Convolutional Neural Networks
ACM Transactions on Intelligent Systems and Technology, 2019.
CNNC: A Visual Analytics System for Comparative Studies of Deep Convolutional Neural Networks
https://arxiv.org/abs/2110.13252, 2021.
Interactive Event Sequence Prediction for Marketing Analysts
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Recent Progress in Structured Light in Order to Solve the Correspondence Problem in Stereovision
Proceedings of International Conference on Robotics and Automation, 1997.
Automatic Selection of Partitioning Variables for Small Multiple Displays
IEEE Transactions on Visualization and Computer Graphics, 2016.
Integrating Predictive Analytics Into a Spatiotemporal Epidemic Simulation
2015 IEEE Conference on Visual Analytics Science and Technology (VAST), 2015.
IVizTRANS: Interactive Visual Learning for Home and Work Place Detection From Massive Public Transportation Data
2015 IEEE Conference on Visual Analytics Science and Technology (VAST), 2015.
General-Purpose Telepresence With Head-Worn Optical See-Through Displays and Projector-Based Lighting
2013 IEEE Virtual Reality (VR), 2013.
Immersive Group-to-Group Telepresence
IEEE Transactions on Visualization and Computer Graphics, 2013.
Interactive Graph Cuts for Optimal Boundary \& Region Segmentation of Objects in N-D Images
Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001, 2011.
VMirror: Enhancing the Interaction With Occluded or Distant Objects in VR With Virtual Mirrors
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Pinsight: A Novel Way of Creating and Sharing Digital Content Through 'Things' in the Wild
Proceedings of the 2018 Designing Interactive Systems Conference, 2018.
Mitochondrial Dysfunction Triggers Secretion of the Immunosuppressive Factor Α-Fetoprotein
bioRxiv 2021.07.02.450924, 2021.
Design and Evaluation of Interaction Models for Multi-Touch Mice
Proceedings of Graphics Interface 2010, 2010.
Evaluation of an On-Line Adaptive Gesture Interface With Command Prediction
Proceedings of Graphics Interface 2005, 2005.
SpaceTree: Supporting Exploration in Large Node Link Tree, Design Evolution and Empirical Evaluation
IEEE Symposium on Information Visualization, 2002. INFOVIS 2002., 2002.
An Evaluation of Microarray Visualization Tools for Biological Insight
IEEE Symposium on Information Visualization, 2004.
Design Study Methodology: Reflections From the Trenches and the Stacks
IEEE Transactions on Visualization and Computer Graphics, 2012.
Evaluation of Alternative Glyph Designs for Time Series Data in a Small Multiple Setting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
Knowledge Discovery in High-Dimensional Data: Case Studies and a User Survey for the Rank-by-Feature Framework
IEEE Transactions on Visualization and Computer Graphics, 2006.
Temporal Event Sequence Simplification
IEEE Transactions on Visualization and Computer Graphics, 2013.
Stimulation of Numerical Skills in Children With Visual Impairments Using Image Recognition
Procedia Computer Science, 2022.
Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning
Frontiers in Virtual Reality, 2022.
Designing Large High-Resolution Display Workspaces
Proceedings of the International Working Conference on Advanced Visual Interfaces - AVI '12, 2012.
CAPTIVE: A Cube With Augmented Physical Tools
CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014.
Are HMDs the Better HUDs?
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2013.
Inside Mall: Visual Analytics of Customer Behavior and Activities
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
Geolocated Visual Summarization of Social Media Data
2020 28th Signal Processing and Communications Applications Conference (SIU), 2020.
Deep Depth Estimation on 360\textdegree Images With a Double Quaternion Loss
2020 International Conference on 3D Vision (3DV), 2020.
Foveated Rendering Technique in Modern Graphics
Ph.D. Dissertation, University of Maryland, College Park, 2018.
Apparatus, Method, and System for Presentation of Multimedia Content Including Augmented Reality Content
U.S. Patent 10,984,600, 2021.
Video\textemdashGeographic Scene Fusion Expression Based on Eye Movement Data
2021 IEEE 7th International Conference on Virtual Reality (ICVR), 2021.
Feature Based Object Tracking: A Probabilistic Approach
M.S. Thesis, Florida Institute of Technology, 2016.
PneuFetch: Supporting Blind and Visually Impaired People to Fetch Nearby Objects Via Light Haptic Cues
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
A Character in Your Hand: Puppetry to Inform Game Controls
Digital Games Research Association DiGRA, 2018.
Manipulating Puppets in VR
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020.
Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions
M.S. Thesis, Virginia Polytechnic Institute and State University, 2017.
Reconstruction and Detection of Occluded Portions of 3D Human Body Model Using Depth Data From Single Viewpoint
U.S. Patent 10,818,078, 2020.
Image Processing Module, Image Processing Method, Camera Assembly and Mobile Terminal
CN112291479A, 2021.
An Antiquity to the Contemporary of Secret Sharing Scheme
Journal of Innovative Image Processing, 2020.
Impact of Key Shape and Dimension on Text Entry in Virtual Reality
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Virtual and Augmented Reality Applications in Science and Engineering
Computing in Science & Engineering, 2020.
Leveraging the Physical Properties of Real Objects to Manage Digital Photography in Augmented Reality
Journal of KIISE, 2020.
Students' Expectations and Social Media Sharing in Adopting Augmented Reality
The International Journal of Information and Learning Technology, 2021.
Surveying Consumer Understanding \& Sentiment of VR
Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21), 2021.
Culture Meets Immersive Environments: A New Media Landscape Across Europe
Universitat Autònoma de Barcelona, 2021.
Exploring the Effectiveness of Face-to-Face Mixed Reality for Teaching With Chalktalk
https://arxiv.org/abs/1912.03863, 2019.
Video Content Representation to Support the Hyper-Reality Experience in Virtual Reality
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021.
Multi-View Neural Human Rendering
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
Computer Graphics Forum, 2021.
RealityCheck: Blending Virtual Environments With Situated Physical Reality
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
High-Precision 5DoF Tracking and Visualization of Catheter Placement in EVD of the Brain Using AR
ACM Transactions on Computing for Healthcare, 2020.
Volumetric Capture of Humans With a Single RGBD Camera Via Semi-Parametric Learning
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
SIGNET: Efficient Neural Representation for Light Fields
2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
ARToken: A Tangible Device for Dynamically Binding Real-World Objects With Virtual Representation
Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021.
Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020.
VRFromX: From Scanned Reality to Interactive Virtual Experience With Human-in-the-Loop
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Binary Descriptors for Dense Stereo Matching
International Journal of Intelligent Computing and Information Sciences, 2021.
Snap2cad: 3D Indoor Environment Reconstruction for AR/VR Applications Using a Smartphone Device
Computers & Graphics, 2021.
Portalware: Exploring Free-Hand AR Drawing With a Dual-Display Smartphone-Wearable Paradigm
Designing Interactive Systems Conference 2021, 2021.
Measuring Forest Carbon With Mobile Phones
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
Enabling Real-Time Sign Language Translation on Mobile Platforms With On-Board Depth Cameras
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2021.
Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence
https://arxiv.org/abs/2106.08710, 2021.
DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Semantic Mapping: A Semantics-Based Approach to Virtual Content Placement for Immersive Environments
2021 17th International Conference on Intelligent Environments (IE), 2021.
Validation of Robot Model With Mobile Augmented Reality
2021 6th Asia-Pacific Conference on Intelligent Robot Systems (ACIRS), 2021.
Outdoor Objekt-Detektion Und -Tracking Von Verkehrsteilnehmern Für Augmented Reality
Fakultät Technik und Informatik, 2021.
AdaBins: Depth Estimation Using Adaptive Bins
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021, 2021.
SemanticAdapt: Optimization-Based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections
UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Real-Time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
Interaction Techniques for 3D-Positioning Objects in Mobile Augmented Reality
ICMI '21: Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
Evaluating Angular Accuracy of Wrist-Based Haptic Directional Guidance for Hand Movement
GI '16: Proceedings of the 42nd Graphics Interface Conference, 2016.
Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
Towards a Natural User Interface to Support People With Visual Impairments in Detecting Colors
2016 23rd International Conference on Pattern Recognition (ICPR), 2016.
HapAR: Handy Intelligent Multimodal Haptic and Audio-Based Mobile AR Navigation for the Visually Impaired
Technological Trends in Improved Mobility of the Visually Impaired. EAI/Springer Innovations in Communication and Computing, 2019.
Investigating Microinteractions for People With Visual Impairments and the Potential Role of On-Body Interaction
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
Augmented Reality Magnification for Low Vision Users With the Microsoft Hololens and a Finger-Worn Camera
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
ReverseORC: Reverse Engineering of Resizable User Interface Layouts With OR-Constraints
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Expanding Interface Design Capabilities Through Semantic and Data-Driven Analyses
Ph.D. Dissertation, University of Washington. Computer Science and Engineering. , 2020.
Scout: Rapid Exploration of Interface Layout Alternatives Through High-Level Design Constraints
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
ORCSolver: An Efficient Solver for Adaptive GUI Layout With OR-Constraints
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Effective Automated Repair of Internationalization Presentation Failures in Web Applications Using Style Similarity Clustering and Search-Based Techniques
Software Testing, Verification, and Reliability, 2020.
Solving Hierarchical Soft Constraints With an SMT Solver
ICCAE 2020: Proceedings of the 2020 12th International Conference on Computer and Automation Engineering, 2020.
An Intelligent Layout Algorithm for Varaible Screen Resolutions
M.S. Thesis, Hacettepe Üniversitesi, Ankara, 2021.
EKRAN ÇÖZÜNÜRLÜĞÜNE DUYARLI BİR AKILLI ARAYÜZ YERLEŞTİRME YAKLAŞIMI
Muhendislik Bilimleri ve Tasarim Dergisi, 2020.
Engineering Slidable Graphical User Interfaces With Slime
Proceedings of the ACM on Human-Computer Interaction, 2021.
Atmospheric Cloud Modeling Methods in Computer Graphics: A Review, Trends, Taxonomy, and Future Directions
Journal of King Saud University - Computer and Information Sciences, 2020.
Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Comparing Weather Data in Display Environments to Measure Impact of Quality of Experience: Virtual Reality Versus Desktop
M.S. Thesis, Norwegian University of Science and Technology , 2020.
Foveated Instant Radiosity
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
A Unified Deep Learning Approach for Foveated Rendering \& Novel View Synthesis From Sparse RGB-D Light Fields
2020 International Conference on 3D Immersion (IC3D), 2020.
On the Interplay of Foveated Rendering and Video Encoding
26th ACM Symposium on Virtual Reality Software and Technology, 2020.
Modelling Foveated Depth-of-Field Blur for Improving Depth Perception in Virtual Reality
2020 IEEE 4th International Conference on Image Processing, Applications and Systems (IPAS), 2020.
Toward Standardized Classification of Foveated Displays
IEEE Transactions on Visualization and Computer Graphics, 2020.
Learning Foveated Reconstruction to Preserve Perceived Image Statistics
https://arxiv.org/abs/2108.03499, 2021.
How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality
ACM Transactions on Applied Perception, 2020.
Cybersickness Analysis Using Symbolic Machine Learning Algorithms
Ph.D. Dissertation, Universidade Federal Fluminense, 2021.
Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects Using Blockchain and Smart Contracts
2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2020.
A Privacy-Preserving Approach to Streaming Eye-Tracking Data
IEEE Transactions on Visualization and Computer Graphics, 2021.
FAVR - Accelerating Direct Volume Rendering for Virtual RealitySystems
2020 IEEE Visualization Conference (VIS), 2020.
Focus Guided Light Field Saliency Estimation
2021 13th International Conference on Quality of Multimedia Experience (QoMEX), 2021.
Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021.
Rendering Optimizations for Virtual Reality Using Eye-Tracking
2020 22nd Symposium on Virtual and Augmented Reality (SVR), 2020.
Designing to Support and Extend the Competencies of People With Visual Impairments
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Three-Dimensional Nonvisual Directional Guidance for People With Visual Impairments
2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops), 2021.
Social Sensemaking With AI: Designing an Open-Ended AI Experience With a Blind Child
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Digital Digits: Designing Assistive Finger Augmentation Devices
Ph.D. Dissertation, Massachusetts Institute of Technology, 2015.
TouchCam: Realtime Recognition of Location-Specific On-Body Gestures to Support Users With Visual Impairments
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2018.
Word Based Text Extraction Algorithm Implementation in Wearable Assistive Device for the Blind
2019 IEEE International Conference on Intelligent Techniques in Control, Optimization and Signal Processing (INCOS), 2019.
Understanding Needs, Identifying Opportunities: ICT in the View of Universal Design
International Conference on Smart Objects and Technologies for Social Good, 2017.
E-Mail Management System for Blind People in Spanish Language
Interacción '17: Proceedings of the XVIII International Conference on Human Computer Interaction, 2017.
AiSee: An Assistive Wearable Device to Support Visually Impaired Grocery Shoppers
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2020.
HearIt: Auditory-Cue-Based Audio Playback Control to Facilitate Information Browsing in Lecture Audio
Applied Sciences, 2021.
Printed Texts Tracking and Following for a Finger-Wearable Electro-Braille System Through Opto-Electrotactile Feedback
https://arxiv.org/abs/2109.02385.pdf, 2021.
Painting Style-Aware Manga Colorization Based on Generative Adversarial Networks
2021 IEEE International Conference on Image Processing (ICIP), 2021.
Adversarial Segmentation Loss for Sketch Colorization
2021 IEEE International Conference on Image Processing (ICIP), 2021.
Sketchy Scene Captioning: Learning Multi-Level Semantic Information From Sparse Visual Scene Cues
Lecture Notes in Computer Science, 2021.
TediGAN: Text-Guided Diverse Face Image Generation and Manipulation
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2021.
Generative Adversarial Networks\textendashEnabled Human\textendashArtificial Intelligence Collaborative Applications for Creative and Design Industries: A Systematic Review of Current Approaches and Trends
Frontiers in Artificial Intelligence, 2021.
XCI-Sketch: Extraction of Color Information From Images for Generation of Colored Outlines and Sketche
https://arxiv.org/abs/2108.11554, 2021.
Text As Neural Operator:Image Manipulation by Text Instruction
MM '21: Proceedings of the 29th ACM International Conference on Multimedia, 2021.
Grayscale Image Colorization Using a Convolutional Neural Network
Journal of the Korean Society for Industrial and Applied Mathematics, 2021.
Single View Augmentation of 3D Elastic Objects
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2014.
A Hand-Held AR Magic Lens With User-Perspective Rendering
2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2012.
4D Model Flow: Precomputed Appearance Alignment for Real-Time 4D Video Interpolation
Computer Graphics Forum, 2015.
InFORM: Dynamic Physical Affordances and Constraints Through Shape and Object Actuation
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
Disentangled and Controllable Sketch Creation Based on Disentangling the Structure and Color Enhancement
IET Image Processing, 2021.
Wearable Subtitles: Augmenting Spoken Communication With Lightweight Eyewear for All-Day CaptioningBest Demo Honorable Mention
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Directing Attention and Influencing Memory With Visual Saliency Modulation
CHI '11: Proceedings of the 2011 CHI Conference on Human Factors in Computing Systems, 2011.
RoMA: Interactive Fabrication With Augmented Reality and a Robotic 3D Printer
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System With Pen & Smartphone
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
FormFab: Continuous Interactive Fabrication
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2019.
A-Line: 4D Printing Morphing Linear Composite Structures
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
EyeMU Interactions: Gaze $\mathplus$ IMU Gestures on Mobile Devices
Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
Visionary Caption: Improving the Accessibility of Presentation Slides Through Highlighting Visualization
ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021.
TouchPose: Hand Pose Prediction, Depth Estimation, and Touch Classification From Capacitive Images
1, 2021.
Hide and Seek: Choices of Virtual Backgrounds in Video Chats and Their Effects on Perception
Proceedings of the ACM on Human-Computer Interaction, 2021.
Naturally Together: A Systematic Approach for Multi-User Interaction With Natural Interfaces
0, 2021.
Tailored Reality: Perception-Aware Scene Restructuring for Adaptive VR Navigation
ACM Transactions on Graphics, 2021.
Context-Aware Online Adaptation of Mixed Reality Interfaces
UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
FingerReader2.0: Designing and Evaluating a Wearable Finger-Worn Camera to Assist People With Visual Impairments While Shopping
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2018.
Computer Vision Based Assistive Technology for Blind and Visually Impaired People
ICCCNT '16: Proceedings of the 7th International Conference on Computing Communication and Networking Technologies, 2016.
Rudiments 1, 2 \& 3: Design Speculations on Autonomy
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, 2010.
Exploring Local Detail Perception for Scene Sketch Semantic Segmentation
IEEE Transactions on Image Processing, 2022.
Developing the Story: Designing an Interactive Storytelling Application
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '09, 2009.
A Masking Study of Key-Click Feedback Signals on a Virtual Keyboard
Haptics: Perception, Devices, Mobility, and Communication, 2012.
The Sound of Touch: On-Body Touch and Gesture Sensing Based on Transdermal Ultrasound Propagation
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, 2013.
Effects of Multimodal Error Feedback on Human Performance in Steering Tasks
Journal of Information Processing, 2010.
Enhancing Naturalness of Pen-and-Tablet Drawing Through Context Sensing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '11, 2011.
An Exploration of Pen Tail Gestures for Interactions
International Journal of Human-Computer Studies, 2013.
Foundational Issues in Touch-Surface Stroke Gesture Design \textemdash an Integrative Review
Foundations and Trends®in HumanInteraction, 2012.
Speed-Accuracy Tradeoff in Trajectory-Based Tasks With Temporal Constraint
Human-Computer Interaction –INTERACT 2009, 2009.
Mobireader: A Wearable, Assistive Smartphone Peripheral for Reading Text
M.S. Thesis, Master Dissertation, Massachusetts Institute of Technology, 2015.
Eye Tracking and Eye-Based Human\textendashComputer Interaction
Advances in Physiological Computing, 2014.
Classification of Electrooculograph Signals: Comparing Conventional Classifiers Using CBFS Feature Selection Algorithm
2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT), 2013.
Feature Selection in Categorizing Activities by Eye Movements Using Electrooculograph Signals
2014 International Conference on Science Engineering and Management Research (ICSEMR), 2014.
Demystification of Electrooculogram Signals: An Introductory Approach to Activity Recognition
The 3rd International Conference on Computer Engineering and Mathematical Sciences (ICCEMS 2014), 2014.
The Role of Feature Selection With Applications to Eye Movements Using Electrooculography
Biosciences Biotechnology Research Asia, 2015.
Visual Cryptography for Biometric Privacy, Authentication and General Access Structure: A Review
Journal Of Critical Reviews, 2020.
Localization of Skin Features on the Hand and Wrist From Small Image Patches
2016 23rd International Conference on Pattern Recognition (ICPR), 2016.
Terminal Operation Learning Application for the Screen Reader Users
2015 IEEE International Conference on Systems, Man, and Cybernetics, 2015.
Interactive Technology for People With Colour Vision Deficiency
M.S. Thesis, Uppsala Universitet, 2018.
Markit and Talkit
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017.
Code and Contribution in Interactive Systems Research
Workshop HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits at CHI, 2017.
AR-Arm: Augmented Visualization for Guiding Arm Movement in the First-Person Perspective
Proceedings of the 7th Augmented Human International Conference 2016, 2016.
My Tai-Chi Coaches: An Augmented-Learning Tool for Practicing Tai-Chi Chuan
Proceedings of the 8th Augmented Human International Conference, 2017.
An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human\textendashComputer Interaction
IEEE Transactions on Human-Machine Systems, 2019.
Tai Chi in the Clouds: Using Micro UAV's to Support Tai Chi Practice
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018.
BARF: Bundle-Adjusting Neural Radiance Fields
IEEE International Conference on Computer Vision (ICCV), 2021, 2021.
Spatial Augmented Reality for Physical Drawing
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology - UIST Adjunct Proceedings '12, 2012.
Handsight: A Touch-Based Wearable System to Increase Information Accessibility for People With Visual Impairments
University of Maryland, College Park, 2018.
Colouring the Path From Instruction to Practice
Proceedings of the 14th International Conference on Interaction Design and Children, 2015.
Surveying the Accessibility of Touchscreen Games for Persons With Motor Impairments
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013.
Telelocation: Location Sharing for Users in Augmented and Virtual Reality Environments
U.S. Patent 10,403,044, 2019.
Fine-Grain Placement and Viewing of Virtual Objects in Wide-Area Augmented Reality Environments
U.S. Patent Application 15/600,449, 2020.
Media Tags Location-Anchored Digital Media for Augmented Reality and Virtual Reality Environments
U.S. Patent Application 15/600,446, 2020.
Methods, Systems, and Media for Enhancing Two-Dimensional Video Content Items With Spherical Video Content
U.S. Patent Application 15/366,432, 2018.
Six-Degree of Freedom Video Playback of a Single Monoscopic 360-Degree Video
U.S. Patent 10,368,047, 2019.
Information Processing Apparatus, Object Recognition Apparatus, Device Control System, Movable Body, Image Processing Method, and Computer-Readable Recording Medium
U.S. Patent 10,937,181, 2021.
Computer Vision System That Provides Information Relative to Animal Wellness and Habitat/intervention Design
U.S. Patent 10,943,102, 2021.
HandSight: Supporting Everyday Activities Through Touch-Vision
Annual Report, U.S. Army Medical Research and Materiel Command, 2015.
Conversational Chat Circles
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
Saving Species in a Snap: On the Feasibility and Efficacy of Augmented Reality-Based Wildlife Interactions for Conservation
Journal for Nature Conservation, 2022.
Flare: Practical Viewport-Adaptive 360-Degree Video Streaming for Mobile Devices
Proceedings of the 24th Annual International Conference on Mobile Computing and Networking, 2018.
One-Shot Talking Face Generation From Single-Speaker Audio-Visual Correlation Learning
https://arxiv.org/abs/2112.02749, 2021.
A Lip Sync Expert Is All You Need for Speech to Lip Generation in the Wild
Proceedings of the 28th ACM International Conference on Multimedia, 2020.
Audio-Driven Emotional Video Portraits
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
Live Speech Portraits: Real-Time Photorealistic Talking-Head Animation
https://arxiv.org/pdf/2109.10595.pdf, 2021.
Learning Speech-Driven 3D Conversational Gestures From Video
Proceedings of the 21th ACM International Conference on Intelligent Virtual Agents, 2021.
Learning Individual Styles of Conversational Gesture
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces From Video Using Pose and Lighting Normalization
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
Photorealistic Audio-Driven Video Portraits
IEEE Transactions on Visualization and Computer Graphics, 2020.
Capture, Learning, and Synthesis of 3D Speaking Styles
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
Talking With Hands 16.2M: A Large-Scale Dataset of Synchronized Body-Finger Motion and Audio for Conversational Motion Analysis and Synthesis
2019 IEEE/CVF International Conference on Computer Vision (ICCV), 2019.
MoGlow: Probabilistic and Controllable Motion Synthesis Using Normalising Flows
ACM Transactions on Graphics, 2020.
Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
Computer Graphics Forum, 2020.
Speech Gesture Generation From the Trimodal Context of Text, Audio, and Speaker Identity
ACM Transactions on Graphics, 2020.
Transflower: Probabilistic Autoregressive Dance Generation With Multimodal Attention
ACM Transactions on Graphics, 2021.
FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality
ACM Transactions on Graphics, 2018.
Computational Approaches for Understanding, Generating, and Adapting User Interfaces
ACM Conference on Human Factors in Computing Systems, 2022.
XRgonomics: Facilitating the Creation of Ergonomic 3D InterfacesBest Paper Award
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
ShiftIO: Reconfigurable Tactile Elements for Dynamic Affordances and Mobile InteractionBest Paper Honorable Mention
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
I/O Braid: Scalable Touch-Sensitive Lighted Cords Using Spiraling, Repeating Sensing Textiles and Fiber OpticsBest Demo Award
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018.
YouMove: Enhancing Movement Training With an Augmented Reality MirrorUIST
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
MotionMA: Motion Modelling and Analysis by Demonstration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
Support System for Guitar Playing Using Augmented Reality Display
2006 IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006.
Development of Mutual Telexistence System Using Virtual Projection of Operator's Egocentric Body Images
ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015.
Motion Adaptive Orientation Adjustment of a Virtual Teacher to Support Physical Task Learning
Journal of Information Processing, 2012.
OutsideMe: Augmenting Dancer's External Self-Image by Using a Mixed Reality System
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015.
Free-Viewpoint AR Human-Motion Reenactment Based on a Single RGB-D Video Stream
2014 IEEE International Conference on Multimedia and Expo (ICME), 2014.
LightGuide: Projected Visualizations for Hand Movement Guidance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
JackIn: Integrating First-Person View With Out-of-Body Vision Generation for Human-Human Augmentation
Proceedings of the 5th Augmented Human International Conference, 2014.
Remote Collaboration Using a Shoulder-Worn Active Camera/Laser
Eighth International Symposium on Wearable Computers, 2004.
Spatial Workspace Collaboration: A SharedView Video Support System for Remote Collaboration Capability
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '92, 1992.
A Survey on Synchronous Augmented, Virtual and Mixed Reality Remote Collaboration Systems
ACM Computing Surveys, 2022.
DreamWalker: Substituting Real-World Walking Experiences With a Virtual Reality
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming
IEEE Transactions on Visualization and Computer Graphics, 2022.
FS-COCO: Towards Understanding of Freehand Sketches of Common Objects in Context
https://arxiv.org/pdf/2203.02113.pdf, 2022.
Hybrid Mobile Vision for Emerging Applications
Proceedings of the 23rd Annual International Workshop on Mobile Computing Systems and Applications, 2022.
ARcall: Real-Time AR Communication Using Smartphones and Smartglasses
https://arxiv.org/abs/2203.04358, 2022.
TextureMe: High-Quality Textured Scene Reconstruction in Real Time
ACM Transactions on Graphics, 2022.
Deep Level Sets: Implicit Surface Representations for 3D Shape Inference
https://arxiv.org/abs/1901.06802, 2019.
A Smartphone-Based Mobility Assistant Using Depth Imaging for Visually Impaired and Blind
Applied Sciences, 2022.
Ubiq: A System to Build Flexible Social Virtual Reality Experiences
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology, 2021.
Mid-Air Pan-and-Zoom on Wall-Sized Displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011.
Multi Surface Interactions With Geospatial Data
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS '14, 2014.
Tangible Remote Controllers for Wall-Size Displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
Dynamic Viewport Selection-Based Prioritized Bitrate Adaptation for Tile-Based 360\textdegree Video Streaming
IEEE Access, 2022.
NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction
https://arxiv.org/pdf/2203.11283.pdf, 2022.
Beyond Flicker, Beyond Blur: View-Coherent Metameric Light Fields for Foveated Display
SIGGRAPH Posters, 2022.
Towards Everyday Virtual Reality Through Eye Tracking
M.S. Thesis, der Eberhard Karls Universität Tübingen, 2022.
Learning Deep Implicit Functions for 3D Shapes With Dynamic Code Clouds
https://arxiv.org/abs/2203.14048, 2022.
Oral Elesclomol Treatment Alleviates Copper Deficiency in Animal Models
Frontiers in Cell and Developmental Biology, 2022.
A Contextual Framework for Adaptive User Interfaces: Modelling the Interaction Environment
arXiv.2203.16882, 2022.
Supplementary for “Learning Deep Implicit Functions for 3D Shapes With Dynamic Code Clouds”
https://arxiv.org/abs/2203.14048, 2022.
Η Συμβολή Της Τεχνητής Νοημοσύνης Στην Εξ Αποστάσεως Εκπαίδευση Ατόμων Με Οπτική Αναπηρία
M.S. Thesis, Πανεπιστήμιο Μακεδονίας , 2022.
Diseño E Implementación De Un Sistema Electrónico De Lectura Para Estudiantes De Educación General Básica Con Discapacidad Visual
M.S. Thesis, UNIVERSIDAD NACIONAL DE CHIMBORAZO, 2022.
Detection of Multicamera Pedestrian Trajectory Outliers in Geographic Scene
Wireless Communications and Mobile Computing, 2022.
A Text-to-Picture Synthesis System for Augmenting Communication
Proceedings of the 22nd national conference on Artificial intelligence, 2007.
Multimodal Summarization of Complex Sentences
Proceedings of the 15th international conference on Intelligent user interfaces - IUI '11, 2011.
Generating Audio-Visual Slideshows From Text Articles Using Word Concreteness
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing
arXiv.1911.13225, 2019.
I Cannot See Students Focusing on My Presentation; Are They Following Me? Continuous Monitoring of Student Engagement Through "Stungage"
arXiv.2204.08193, 2022.
PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization
2019 IEEE/CVF International Conference on Computer Vision (ICCV), 2019.
PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization
arXiv.2004.00452, 2020.
Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-View Human Reconstruction
arXiv.2006.08072, 2020.
TransceiVR: Bridging Asymmetrical Communication Between VR Users and External Collaborators
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Living Paper: Authoring AR Narratives Across Digital and Tangible Media
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum
CHI Conference on Human Factors in Computing Systems, 2022.
ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
CHI Conference on Human Factors in Computing Systems, 2022.
How Will VR Enter University Classrooms? Multi-Stakeholders Investigation of VR in Higher Education
CHI Conference on Human Factors in Computing Systems, 2022.
Future Landscape Visualization Using a City Digital Twin: Integration of Augmented Reality and Drones With Implementation of 3D Model-Based Occlusion Handling
Journal of Computational Design and Engineering, 2022.
When Virtuality Surpasses Reality: Possible Futures of Ubiquitous XR
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 2022.
Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model
arXiv.2205.01624, 2022.
A Highly Integrated Ambient Light Robust Eye-Tracking Sensor for Retinal Projection AR Glasses Based on Laser Feedback Interferometry
Proceedings of the ACM on Human-Computer Interaction, 2022.
How Do Users Interact With AI Features in the Workplace? Understanding the AI Feature User Journey in Enterprise
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 2022.
A Dataset and Explorer for 3D Signed Distance Functions
Journal of Computer Graphics Techniques, 2022.
Binocular Photometric Stereo Acquisition and Reconstruction for 3D Talking Head Applications
Interspeech, 2013.
Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
Transactions on Graphics, 2022.
Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction
arXiv.2007.11432, 2020.
Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction
Computer Vision –ECCV 2020, 2020.
BSP-Net: Generating Compact Meshes Via Binary Space Partitioning
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
Learning Implicit Fields for Generative Shape Modeling
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
A Volumetric Method for Building Complex Models From Range Images
Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96, 1996.
CvxNet: Learnable Convex Decomposition
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
Learning Models As Functionals of Signed-Distance Fields for Manipulation Planning
arXiv.2110.00792, 2021.
Local Deep Implicit Functions for 3D Shape
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
Learning Shape Templates With Structured Implicit Functions
2019 IEEE/CVF International Conference on Computer Vision (ICCV), 2019.
Sphere Tracing: A Geometric Method for the Antialiased Ray Tracing of Implicit Surfaces
The Visual Computer, 1996.