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@article{Lee2019Quadmetric, title = {{Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets}}, author = {Lee, Lik Hang and Lam, Kit Yung and Li, Tong and Braud, Tristan and Su, Xiang and Hui, Pan}, journal = {Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies}, year = {2019}, publisher = {Association for Computing Machinery ({ACM})}, month = {Sep.}, doi = {10.1145/3351252}, }
Lik Hang Lee, Kit Yung Lam, Tong Li, Tristan Braud, Xiang Su, and Pan Hui. 2019. Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, pp. . DOI: https://doi.org/10.1145/3351252
Lee, Lik Hang, Lam, Kit Yung, Li, Tong, Braud, Tristan, Su, Xiang, and Hui, Pan. "Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets". Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, pp. . 2019.
Lee, L., Lam, K., Li, T., Braud, T., Su, X., & Hui, P. (2019). Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, pp. .
Lee, L., Lam, K., Li, T., Braud, T., Su, X., Hui, P., 2019. Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets.Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, pp.
Lee L, Lam K, Li T, Braud T, Su X, Hui P. Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets.Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies2019 Sep; pp. .
Lee, Lik Hang, Lam, Kit Yung, Li, Tong, Braud, Tristan, Su, Xiang, and Hui, Pan "Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets". Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, pp. . 2019.